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fix tech bug on crabby

This commit is contained in:
Gerkiz 2020-08-15 14:04:15 +02:00
parent 00cb50fc7d
commit d3d7976739

View File

@ -38,6 +38,7 @@ local starting_items = {
local disable_tech = function()
game.forces.player.technologies['landfill'].enabled = false
game.forces.player.technologies['landfill'].researched = false
game.forces.player.technologies['optics'].researched = true
game.forces.player.technologies['artillery'].researched = false
game.forces.player.technologies['atomic-bomb'].enabled = false
@ -1328,6 +1329,7 @@ local on_robot_mined_entity = function(event)
end
local on_research_finished = function(event)
disable_tech()
local research = event.research.name
if research ~= 'tanks' then
return