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anarchy map > dynamic player spawns
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@ -12,7 +12,7 @@ require "score"
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---- enable modules here ----
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--require "maps.tools.map_pregen"
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--require "maps.tools.cheat_mode"
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require "maps.tools.cheat_mode"
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--require "maps.modules.hunger"
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--require "maps.modules.fish_respawner"
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--require "maps.modules.rocket_launch_always_yields_science"
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@ -35,7 +35,7 @@ require "score"
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--require "maps.spiral_troopers"
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--require "maps.fish_defender"
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--require "maps.crossing"
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--require "maps.anarchy"
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require "maps.anarchy"
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--require "maps.spaghettorio"
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--require "maps.deep_jungle"
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--require "maps.lost_desert"
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@ -2,6 +2,8 @@
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require "maps.anarchy_map_intro"
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require "maps.modules.anarchy_mode"
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require "maps.modules.dynamic_player_spawn"
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local simplex_noise = require 'utils.simplex_noise'
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simplex_noise = simplex_noise.d2
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local event = require 'utils.event'
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@ -1,9 +1,11 @@
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local event = require 'utils.event'
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local main_caption = " --Anarchy-- "
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local sub_caption = " finally.. true freedum.. "
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local info = [[
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Use the [Group] button to Join / Create a group to play!
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local sub_caption = " finally.. freedum.. "
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local info = [[
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Join / Create a group to play!!
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Use the [Group] button!
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Use /s yourmessage in chat for global chat.
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15
maps/modules/dynamic_player_spawn.lua
Normal file
15
maps/modules/dynamic_player_spawn.lua
Normal file
@ -0,0 +1,15 @@
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-- this automatically sets player's force spawn point to where a lot of buildings are
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local event = require 'utils.event'
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local valid_types = {"boiler", "container", "furnace", "generator", "logistic-container", "mining-drill", "offshore-pump", "lab", "assembling-machine"}
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local function on_built_entity(event)
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local player = game.players[event.player_index]
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local area = {{event.created_entity.position.x - 12, event.created_entity.position.y - 12}, {event.created_entity.position.x + 12, event.created_entity.position.y + 12}}
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if player.surface.count_entities_filtered({area = area, force = player.force, type = valid_types}) > 12 then
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player.force.set_spawn_position(player.position, player.surface)
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end
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end
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event.add(defines.events.on_built_entity, on_built_entity)
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