From d7a502d8fbe43ec13c0ad6ca691a9c318e688283 Mon Sep 17 00:00:00 2001 From: Gerkiz Date: Sun, 8 May 2022 10:51:48 +0200 Subject: [PATCH] Rpg spells - fix capsules --- modules/rpg/spells.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/modules/rpg/spells.lua b/modules/rpg/spells.lua index a5912aa1..a5cadb67 100644 --- a/modules/rpg/spells.lua +++ b/modules/rpg/spells.lua @@ -1000,6 +1000,7 @@ spells[#spells + 1] = { Public.projectile_types = { ['explosives'] = {name = 'grenade', count = 0.5, max_range = 32, tick_speed = 1}, + ['distractor-capsule'] = {name = 'distractor-capsule', count = 1, max_range = 32, tick_speed = 1}, ['land-mine'] = {name = 'grenade', count = 1, max_range = 32, tick_speed = 1}, ['grenade'] = {name = 'grenade', count = 1, max_range = 40, tick_speed = 1}, ['cluster-grenade'] = {name = 'cluster-grenade', count = 1, max_range = 40, tick_speed = 3},