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fix for entities on other surfaces
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@ -40,6 +40,11 @@ end
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local function add_entity(entity)
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local wave_defense_table = WD.get_table()
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--skip entities that are on another surface
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if entity.surface.index ~= wave_defense_table.surface_index then return end
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--add entity to the side target list
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table.insert(wave_defense_table.side_targets, entity)
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wave_defense_table.side_target_count = wave_defense_table.side_target_count + 1
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end
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