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patch
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@ -428,7 +428,8 @@ function Public.update(player)
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flow.membership_buttons.spectator_join_crew.visible = playercrew_status.spectating and (not (count >= memory.capacity))
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flow.membership_buttons.leave_crew.visible = playercrew_status.adventuring
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flow.membership_buttons.crewmember_join_spectators.visible = playercrew_status.adventuring
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-- flow.membership_buttons.crewmember_join_spectators.visible = playercrew_status.adventuring
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flow.membership_buttons.crewmember_join_spectators.visible = false --disabled spectators for now... might not play well with maze world
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flow.membership_buttons.leave_spectators.visible = playercrew_status.spectating
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flow.membership_buttons.spectator_join_crew.visible = flow.membership_buttons.spectator_join_crew.visible and (not (memory.tempbanned_from_joining_data[player.index] and game.tick < memory.tempbanned_from_joining_data[player.index] + Common.ban_from_rejoining_crew_ticks))
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@ -59,7 +59,7 @@ Public.display_form = {
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[enum.MASTER_ANGLER] = 'Master Angler',
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[enum.WOOD_LORD] = 'Lord of the Woods',
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[enum.CHIEF_EXCAVATOR] = 'Chief Excavator',
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[enum.RONIN_SENSEI] = 'Ronin Sensei',
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[enum.RONIN_SENSEI] = 'Ronin',
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[enum.IRON_LEG] = 'Iron Leg',
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[enum.QUARTERMASTER] = 'Quartermaster',
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}
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