mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2024-12-28 23:06:38 +02:00
refactor
This commit is contained in:
parent
efc366c194
commit
dab23f969a
@ -22,7 +22,7 @@ local function jail(player, source_player)
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if player.name == source_player.name then
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return player.print("You can't select yourself!", {r = 1, g = 0.5, b = 0.1})
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end
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Jailed.try_ul_data(player.name, true, source_player.name)
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Jailed.try_ul_data(player.name, true, source_player.name, 'Jailed by script!')
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end
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local function free(player, source_player)
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@ -7,7 +7,6 @@ local Gui = require 'utils.gui'
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local this = {
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players = {},
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activate_custom_buttons = false,
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bottom_right = false,
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bottom_quickbar_button = {}
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}
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@ -56,15 +55,22 @@ function Public.set(key, value)
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end
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end
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function Public.clear_data(player)
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this.players[player.index] = nil
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this.bottom_quickbar_button[player.index] = nil
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end
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function Public.reset()
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local players = game.players
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for i = 1, #players do
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local player = players[i]
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if player and player.valid then
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if not player.connected then
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this.players[player.index] = nil
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this.bottom_quickbar_button[player.index] = nil
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end
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end
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end
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end
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----! Gui Functions ! ----
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@ -75,34 +81,41 @@ local function destroy_frame(player)
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if frame and frame.valid then
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frame.destroy()
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end
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this.bottom_quickbar_button[player.index] = nil
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end
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local function create_frame(player, rebuild)
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local function create_frame(player, alignment, location, portable)
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local gui = player.gui
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local frame = gui.screen[bottom_guis_frame]
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if frame and frame.valid then
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if rebuild then
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frame.destroy()
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else
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return frame
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end
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destroy_frame(player)
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end
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alignment = alignment or 'vertical'
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frame =
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player.gui.screen.add {
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type = 'frame',
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name = bottom_guis_frame,
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direction = 'vertical'
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direction = alignment
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}
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frame.style.padding = 3
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frame.style.minimal_height = 96
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frame.style.top_padding = 4
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if alignment == 'vertical' then
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frame.style.minimal_height = 96
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end
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frame.location = location
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if portable then
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frame.caption = '•'
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end
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global.frame = frame
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local inner_frame =
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frame.add {
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type = 'frame',
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direction = 'vertical'
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direction = alignment
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}
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inner_frame.style = 'quick_bar_inner_panel'
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@ -131,30 +144,51 @@ local function create_frame(player, rebuild)
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return frame
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end
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local function set_location(player)
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local frame = create_frame(player)
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local function set_location(player, state)
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local data = Public.get_player_data(player)
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local alignment = 'vertical'
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local location
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local resolution = player.display_resolution
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local scale = player.display_scale
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if this.players[player.index] and this.players[player.index].bottom_left then
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frame.location = {
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x = (resolution.width / 2) - ((54 + 445) * scale),
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if state == 'bottom_left' then
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if data.above then
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location = {
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x = (resolution.width / 2) - ((259) * scale),
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y = (resolution.height - (150 * scale))
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}
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alignment = 'horizontal'
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else
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location = {
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x = (resolution.width / 2) - ((54 + 444) * scale),
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y = (resolution.height - (96 * scale))
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}
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return
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end
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if this.bottom_right then
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frame.location = {
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data.bottom_state = 'bottom_left'
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elseif state == 'bottom_right' then
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if data.above then
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location = {
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x = (resolution.width / 2) - ((-376) * scale),
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y = (resolution.height - (150 * scale))
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}
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alignment = 'horizontal'
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else
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location = {
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x = (resolution.width / 2) - ((54 + -528) * scale),
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y = (resolution.height - (96 * scale))
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}
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end
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data.bottom_state = 'bottom_right'
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else
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frame.location = {
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x = (resolution.width / 2) - ((54 + 445) * scale),
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Public.get_player_data(player, true)
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location = {
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x = (resolution.width / 2) - ((54 + -528) * scale),
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y = (resolution.height - (96 * scale))
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}
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end
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create_frame(player, alignment, location, data.portable)
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end
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--- Activates the custom buttons
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@ -172,16 +206,6 @@ function Public.is_custom_buttons_enabled()
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return this.activate_custom_buttons
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end
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--- Sets the buttons to be aligned bottom right
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---@param boolean
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function Public.bottom_right(value)
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if value then
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this.bottom_right = value
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else
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this.bottom_right = false
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end
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end
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Gui.on_click(
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clear_corpse_button_name,
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function(event)
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@ -219,19 +243,6 @@ Event.add(
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end
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)
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Event.add(
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defines.events.on_player_died,
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function(event)
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local player = game.get_player(event.player_index)
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if this.activate_custom_buttons then
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local frame = player.gui.screen[bottom_guis_frame]
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if frame and frame.valid then
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frame.destroy()
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end
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end
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end
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)
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Event.add(
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defines.events.on_player_display_scale_changed,
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function(event)
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@ -247,6 +258,7 @@ Event.add(
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function(event)
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local player = game.get_player(event.player_index)
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destroy_frame(player)
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Public.clear_data(player)
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end
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)
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@ -16,7 +16,9 @@ local Public = {}
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local this = {
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gui_config = {
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spaghett = {},
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spaghett = {
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undo = {}
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},
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poll_trusted = false
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}
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}
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@ -122,20 +124,47 @@ local functions = {
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game.players[event.player_index].spectator = false
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end
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end,
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['comfy_panel_bottom_right_frame'] = function(event)
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['comfy_panel_bottom_location'] = function(event)
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local player = game.get_player(event.player_index)
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if event.element.switch_state == 'left' then
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local bottom_frame = BottomFrame.get_player_data(player)
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if not bottom_frame then
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return
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end
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bottom_frame.bottom_left = true
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BottomFrame.set_location(player)
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BottomFrame.set_location(player, 'bottom_left')
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else
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BottomFrame.get_player_data(player, true)
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BottomFrame.set_location(player)
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BottomFrame.set_location(player, 'bottom_right')
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end
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end,
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['comfy_panel_middle_location'] = function(event)
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local player = game.get_player(event.player_index)
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local data = BottomFrame.get_player_data(player)
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if event.element.switch_state == 'left' then
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data.above = true
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data.portable = false
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else
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data.above = false
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data.portable = false
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end
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if not data.bottom_state then
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data.bottom_state = 'bottom_right'
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end
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BottomFrame.set_location(player, data.bottom_state)
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end,
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['comfy_panel_portable_button'] = function(event)
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local player = game.get_player(event.player_index)
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local data = BottomFrame.get_player_data(player)
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if event.element.switch_state == 'left' then
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data.above = false
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data.portable = true
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else
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data.portable = false
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data.above = false
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end
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if not data.bottom_state then
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data.bottom_state = 'bottom_right'
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end
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BottomFrame.set_location(player, data.bottom_state)
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end,
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['comfy_panel_auto_hotbar_switch'] = function(event)
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if event.element.switch_state == 'left' then
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global.auto_hotbar_enabled[event.player_index] = true
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@ -345,6 +374,7 @@ local function build_config_gui(data)
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}
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local scroll_style = scroll_pane.style
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scroll_style.vertically_squashable = true
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scroll_style.minimal_height = 350
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scroll_style.bottom_padding = 2
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scroll_style.left_padding = 2
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scroll_style.right_padding = 2
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@ -395,18 +425,51 @@ local function build_config_gui(data)
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end
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if BottomFrame.is_custom_buttons_enabled() then
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label = scroll_pane.add({type = 'label', caption = 'Bottom Buttons Settings'})
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label.style.font = 'default-bold'
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label.style.padding = 0
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label.style.left_padding = 10
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label.style.top_padding = 10
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label.style.horizontal_align = 'left'
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label.style.vertical_align = 'bottom'
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label.style.font_color = Color.white_smoke
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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local bottom_frame = BottomFrame.get('players')
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if bottom_frame[player.index] then
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local bottom_frame = BottomFrame.get_player_data(player)
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if bottom_frame and bottom_frame.bottom_state == 'bottom_left' then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_bottom_right_frame',
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'Button Location',
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'Toggle to select if you want the bottom button on the right side or the left side.'
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'comfy_panel_bottom_location',
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'Position - bottom',
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'Toggle to select if you want the bottom button on the left side or the right side.'
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)
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if bottom_frame and bottom_frame.above then
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switch_state = 'left'
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end
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add_switch(
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scroll_pane,
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switch_state,
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'comfy_panel_middle_location',
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'Position - middle',
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'Toggle to select if you want the bottom button above the quickbar or the side of the quickbar.'
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)
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scroll_pane.add({type = 'line'})
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switch_state = 'right'
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if bottom_frame and bottom_frame.portable then
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switch_state = 'left'
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end
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add_switch(scroll_pane, switch_state, 'comfy_panel_portable_button', 'Position - portable', 'Toggle to select if you want the bottom button to be portable or not.')
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scroll_pane.add({type = 'line'})
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end
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@ -247,6 +247,7 @@ local function on_gui_click(event)
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end
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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Event.add(defines.events.on_player_created, on_player_joined_game)
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Event.add(defines.events.on_gui_click, on_gui_click)
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return Public
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@ -805,6 +805,7 @@ local function tick()
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end
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.add(defines.events.on_player_created, player_joined)
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Event.on_nth_tick(60, tick)
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Gui.on_click(main_button_name, toggle)
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@ -250,13 +250,13 @@ commands.add_command(
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game.print('[CREATIVE] ' .. player.name .. ' has activated creative-mode!', Color.warning)
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Server.to_discord_bold(table.concat {'[Creative] ' .. player.name .. ' has activated creative-mode!'})
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for k, v in pairs(game.connected_players) do
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if v.character ~= nil then
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if v.get_inventory(defines.inventory.character_armor) then
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v.get_inventory(defines.inventory.character_armor).clear()
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for k, _player in pairs(game.connected_players) do
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if _player.character ~= nil then
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if _player.get_inventory(defines.inventory.character_armor) then
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_player.get_inventory(defines.inventory.character_armor).clear()
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end
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v.insert {name = 'power-armor-mk2', count = 1}
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local p_armor = v.get_inventory(5)[1].grid
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_player.insert {name = 'power-armor-mk2', count = 1}
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local p_armor = _player.get_inventory(5)[1].grid
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if p_armor and p_armor.valid then
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p_armor.put({name = 'fusion-reactor-equipment'})
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p_armor.put({name = 'fusion-reactor-equipment'})
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@ -282,9 +282,9 @@ commands.add_command(
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Modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'creative', 50)
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Modifiers.update_single_modifier(player, 'character_health_bonus', 'creative', 2000)
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Modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'creative', 50)
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v.character_inventory_slots_bonus = Modifiers.get_single_modifier(player, 'character_inventory_slots_bonus', 'creative')
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v.insert {name = _k, count = _v.stack_size}
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v.print('[CREATIVE] Inserted all base items.', Color.success)
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_player.character_inventory_slots_bonus = Modifiers.get_single_modifier(player, 'character_inventory_slots_bonus', 'creative')
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_player.insert {name = _k, count = _v.stack_size}
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_player.print('[CREATIVE] Inserted all base items.', Color.success)
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Modifiers.update_player_modifiers(player)
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end
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end
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@ -442,15 +442,14 @@ function Public.insert_all_items(player)
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end
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local item = game.item_prototypes
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local i = 0
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local p_modifer = Modifiers.get_table()
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for _k, _v in pairs(item) do
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i = i + 1
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if _k and _v.type ~= 'mining-tool' then
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p_modifer[player.index].character_inventory_slots_bonus['creative'] = tonumber(i)
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p_modifer[player.index].character_mining_speed_modifier['creative'] = 50
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p_modifer[player.index].character_health_bonus['creative'] = 2000
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p_modifer[player.index].character_crafting_speed_modifier['creative'] = 50
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player.character_inventory_slots_bonus = p_modifer[player.index].character_inventory_slots_bonus['creative']
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Modifiers.update_single_modifier(player, 'character_inventory_slots_bonus', 'creative', tonumber(i))
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Modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'creative', 50)
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Modifiers.update_single_modifier(player, 'character_health_bonus', 'creative', 2000)
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Modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'creative', 50)
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player.character_inventory_slots_bonus = Modifiers.get_single_modifier(player, 'character_inventory_slots_bonus', 'creative')
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player.insert {name = _k, count = _v.stack_size}
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player.print('[CREATIVE] Inserted all base items.', Color.success)
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Modifiers.update_player_modifiers(player)
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@ -1,6 +1,4 @@
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local RPG_F = require 'modules.rpg.functions'
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local RPG_T = require 'modules.rpg.table'
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--local RPG_S = require "modules.rpg.settings"
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local RPG = require 'modules.rpg.main'
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local BiterHealthBooster = require 'modules.biter_health_booster_v2'
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local Alert = require 'utils.alert'
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local DungeonsTable = require 'maps.dungeons.table'
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@ -167,9 +165,9 @@ local function spawn_boss(arena, biter, level)
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end
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local function hide_rpg(player, show)
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local rpg_button = RPG_T.draw_main_frame_name
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local rpg_frame = RPG_T.main_frame_name
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local rpg_settings = RPG_T.settings_frame_name
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local rpg_button = RPG.draw_main_frame_name
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local rpg_frame = RPG.main_frame_name
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local rpg_settings = RPG.settings_frame_name
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local rpg_b = player.gui.top[rpg_button]
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local rpg_f = player.gui.screen[rpg_frame]
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@ -196,7 +194,7 @@ local function teleport_player_out(arena, player)
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local arenatable = DungeonsTable.get_arenatable()
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local surface = arenatable.previous_position[arena].surface
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local position = arenatable.previous_position[arena].position
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local rpg = RPG_T.get('rpg_t')
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local rpg = RPG.get('rpg_t')
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rpg[player.index].one_punch = true
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hide_rpg(player, true)
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player.teleport(surface.find_non_colliding_position('character', position, 20, 0.5), surface)
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@ -213,7 +211,7 @@ local function teleport_player_in(arena, player)
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arenatable.previous_position[arena].position = player.position
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arenatable.previous_position[arena].surface = player.surface
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arenatable.timer[arena] = game.tick
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local rpg = RPG_T.get('rpg_t')
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local rpg = RPG.get('rpg_t')
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rpg[player.index].one_punch = false
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rpg[player.index].enable_entity_spawn = false
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hide_rpg(player, false)
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@ -261,7 +259,7 @@ local function boss_died(arena)
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arenatable.won[arena] = true
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arenatable.timer[arena] = game.tick - 30
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--teleport_player_out(arena, player)
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||||
RPG_F.gain_xp(player, 4 + level, true)
|
||||
RPG.gain_xp(player, 4 + level, true)
|
||||
if level % 10 == 0 and level > 0 then
|
||||
Alert.alert_all_players(8, {'dungeons_tiered.player_won', player.name, arenatable.bosses[player.index]}, {r = 0.8, g = 0.2, b = 0}, 'entity/behemoth-biter', 0.7)
|
||||
else
|
||||
@ -301,7 +299,7 @@ local function enter_arena(player)
|
||||
-- player.print({"dungeons_tiered.arena_occupied"})
|
||||
return
|
||||
end
|
||||
local rpg_t = RPG_T.get('rpg_t')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
if rpg_t[player.index].level < 5 then
|
||||
Alert.alert_player_warning(player, 8, {'dungeons_tiered.arena_level_needed'})
|
||||
return
|
||||
|
@ -4,7 +4,7 @@ local BiterRaffle = require 'functions.biter_raffle'
|
||||
local LootRaffle = require 'functions.loot_raffle'
|
||||
local Get_noise = require 'utils.get_noise'
|
||||
local DungeonsTable = require 'maps.dungeons.table'
|
||||
require 'modules.rpg.table'
|
||||
require 'modules.rpg.main'
|
||||
|
||||
local table_shuffle_table = table.shuffle_table
|
||||
local math_random = math.random
|
||||
|
@ -6,9 +6,7 @@ require 'modules.charging_station'
|
||||
|
||||
local MapInfo = require 'modules.map_info'
|
||||
local Room_generator = require 'functions.room_generator'
|
||||
require 'modules.rpg.main'
|
||||
local RPG_F = require 'modules.rpg.functions'
|
||||
local RPG_T = require 'modules.rpg.table'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local BiterHealthBooster = require 'modules.biter_health_booster_v2'
|
||||
local BiterRaffle = require 'functions.biter_raffle'
|
||||
local Functions = require 'maps.dungeons.functions'
|
||||
@ -263,7 +261,7 @@ local function draw_light(player)
|
||||
if not player.character then
|
||||
return
|
||||
end
|
||||
local rpg = RPG_T.get('rpg_t')
|
||||
local rpg = RPG.get('rpg_t')
|
||||
local magicka = rpg[player.index].magicka
|
||||
local scale = 1
|
||||
if magicka < 50 then
|
||||
@ -497,7 +495,7 @@ local function on_player_mined_entity(event)
|
||||
if size < math.abs(entity.position.y) or size < math.abs(entity.position.x) then
|
||||
entity.surface.create_entity({name = entity.name, position = entity.position})
|
||||
entity.destroy()
|
||||
RPG_F.gain_xp(player, -10)
|
||||
RPG.gain_xp(player, -10)
|
||||
Alert.alert_player_warning(player, 30, {'dungeons_tiered.too_small'}, {r = 0.98, g = 0.22, b = 0})
|
||||
event.buffer.clear()
|
||||
return
|
||||
@ -514,7 +512,7 @@ local function on_player_mined_entity(event)
|
||||
end
|
||||
|
||||
local function on_entity_died(event)
|
||||
-- local rpg_extra = RPG_T.get('rpg_extra')
|
||||
-- local rpg_extra = RPG.get('rpg_extra')
|
||||
-- local hp_units = BiterHealthBooster.get('biter_health_boost_units')
|
||||
local entity = event.entity
|
||||
if not entity.valid then
|
||||
@ -555,7 +553,7 @@ end
|
||||
|
||||
local function get_lowest_safe_floor(player)
|
||||
local dungeontable = DungeonsTable.get_dungeontable()
|
||||
local rpg = RPG_T.get('rpg_t')
|
||||
local rpg = RPG.get('rpg_t')
|
||||
local level = rpg[player.index].level
|
||||
local sizes = dungeontable.surface_size
|
||||
local safe = dungeontable.original_surface_index
|
||||
@ -574,7 +572,7 @@ end
|
||||
|
||||
local function descend(player, button, shift)
|
||||
local dungeontable = DungeonsTable.get_dungeontable()
|
||||
local rpg = RPG_T.get('rpg_t')
|
||||
local rpg = RPG.get('rpg_t')
|
||||
if player.surface.index >= dungeontable.original_surface_index + 50 then
|
||||
player.print({'dungeons_tiered.max_depth'})
|
||||
return
|
||||
@ -758,7 +756,7 @@ local function transfer_signals(surface_index)
|
||||
end
|
||||
|
||||
-- local function setup_magic()
|
||||
-- local rpg_spells = RPG_T.get("rpg_spells")
|
||||
-- local rpg_spells = RPG.get("rpg_spells")
|
||||
-- end
|
||||
|
||||
local function on_init()
|
||||
@ -820,8 +818,8 @@ local function on_init()
|
||||
for _, tech in pairs(locked_researches) do
|
||||
game.forces.player.technologies[tech].enabled = false
|
||||
end
|
||||
RPG_T.set_surface_name('dungeons_floor')
|
||||
local rpg_table = RPG_T.get('rpg_extra')
|
||||
RPG.set_surface_name('dungeons_floor')
|
||||
local rpg_table = RPG.get('rpg_extra')
|
||||
rpg_table.personal_tax_rate = 0
|
||||
-- rpg_table.enable_mana = true
|
||||
-- setup_magic()
|
||||
|
@ -1,5 +1,5 @@
|
||||
local Event = require 'utils.event'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local BiterHealthBooster = require 'modules.biter_health_booster_v2'
|
||||
local insert = table.insert
|
||||
local floor = math.floor
|
||||
@ -111,7 +111,7 @@ local function on_entity_died(event)
|
||||
for _, player in pairs(players_to_reward) do
|
||||
local forest_zone
|
||||
if p then
|
||||
forest_zone = RPG_Settings.get_value_from_player(p.index, 'forest_zone')
|
||||
forest_zone = RPG.get_value_from_player(p.index, 'forest_zone')
|
||||
end
|
||||
if forest_zone then
|
||||
if random(1, 12) == 1 then
|
||||
|
@ -1,8 +1,7 @@
|
||||
local Collapse = require 'modules.collapse'
|
||||
local Terrain = require 'maps.mountain_fortress_v3.terrain'
|
||||
local Balance = require 'maps.mountain_fortress_v3.balance'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local Functions = require 'modules.rpg.functions'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local WPT = require 'maps.mountain_fortress_v3.table'
|
||||
local Alert = require 'utils.alert'
|
||||
local Event = require 'utils.event'
|
||||
@ -86,20 +85,20 @@ local compare_player_pos = function(player)
|
||||
local index = player.index
|
||||
local zone = floor((abs(p.y / level_depth)) % 22)
|
||||
if scrap[zone] then
|
||||
RPG_Settings.set_value_to_player(index, 'scrap_zone', true)
|
||||
RPG.set_value_to_player(index, 'scrap_zone', true)
|
||||
else
|
||||
local has_scrap = RPG_Settings.get_value_from_player(index, 'scrap_zone')
|
||||
local has_scrap = RPG.get_value_from_player(index, 'scrap_zone')
|
||||
if has_scrap then
|
||||
RPG_Settings.set_value_to_player(index, 'scrap_zone', false)
|
||||
RPG.set_value_to_player(index, 'scrap_zone', false)
|
||||
end
|
||||
end
|
||||
|
||||
if forest[zone] then
|
||||
RPG_Settings.set_value_to_player(index, 'forest_zone', true)
|
||||
RPG.set_value_to_player(index, 'forest_zone', true)
|
||||
else
|
||||
local is_in_forest = RPG_Settings.get_value_from_player(index, 'forest_zone')
|
||||
local is_in_forest = RPG.get_value_from_player(index, 'forest_zone')
|
||||
if is_in_forest then
|
||||
RPG_Settings.set_value_to_player(index, 'forest_zone', false)
|
||||
RPG.set_value_to_player(index, 'forest_zone', false)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -140,8 +139,8 @@ end
|
||||
|
||||
local function distance(player)
|
||||
local index = player.index
|
||||
local bonus = RPG_Settings.get_value_from_player(index, 'bonus')
|
||||
local rpg_extra = RPG_Settings.get('rpg_extra')
|
||||
local bonus = RPG.get_value_from_player(index, 'bonus')
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local breached_wall = WPT.get('breached_wall')
|
||||
local bonus_xp_on_join = WPT.get('bonus_xp_on_join')
|
||||
local enable_arties = WPT.get('enable_arties')
|
||||
@ -217,9 +216,9 @@ local function distance(player)
|
||||
Task.set_timeout_in_ticks(550, collapse_message, data)
|
||||
end
|
||||
|
||||
RPG_Settings.set_value_to_player(index, 'bonus', bonus + 1)
|
||||
RPG.set_value_to_player(index, 'bonus', bonus + 1)
|
||||
|
||||
Functions.gain_xp(player, bonus_xp_on_join * bonus)
|
||||
RPG.gain_xp(player, bonus_xp_on_join * bonus)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -4,8 +4,7 @@ local Event = require 'utils.event'
|
||||
local Server = require 'utils.server'
|
||||
local BuriedEnemies = require 'maps.mountain_fortress_v3.buried_enemies'
|
||||
local Loot = require 'maps.mountain_fortress_v3.loot'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local Functions = require 'modules.rpg.functions'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local Callbacks = require 'maps.mountain_fortress_v3.functions'
|
||||
local Mining = require 'maps.mountain_fortress_v3.mining'
|
||||
local Terrain = require 'maps.mountain_fortress_v3.terrain'
|
||||
@ -344,7 +343,7 @@ local function protect_entities(event)
|
||||
end
|
||||
|
||||
local function hidden_treasure(player, entity)
|
||||
local rpg = RPG_Settings.get('rpg_t')
|
||||
local rpg = RPG.get('rpg_t')
|
||||
local magic = rpg[player.index].magicka
|
||||
|
||||
if magic > 50 then
|
||||
@ -404,7 +403,7 @@ local function angry_tree(entity, cause, player)
|
||||
position = {entity.position.x + (-20 + random(0, 40)), entity.position.y + (-20 + random(0, 40))}
|
||||
end
|
||||
if player then
|
||||
local forest_zone = RPG_Settings.get_value_from_player(player.index, 'forest_zone')
|
||||
local forest_zone = RPG.get_value_from_player(player.index, 'forest_zone')
|
||||
if forest_zone and random(1, 32) == 1 then
|
||||
local cbl = Callbacks.refill_turret_callback
|
||||
local data = {callback_data = Callbacks.piercing_rounds_magazine_ammo}
|
||||
@ -438,7 +437,7 @@ end
|
||||
local function give_coin(player)
|
||||
local coin_amount = WPT.get('coin_amount')
|
||||
local coin_override = WPT.get('coin_override')
|
||||
local forest_zone = RPG_Settings.get_value_from_player(player.index, 'forest_zone')
|
||||
local forest_zone = RPG.get_value_from_player(player.index, 'forest_zone')
|
||||
|
||||
if forest_zone then
|
||||
if random(1, 3) ~= 1 then
|
||||
@ -697,7 +696,7 @@ local function on_player_mined_entity(event)
|
||||
if not entity.valid then
|
||||
return
|
||||
end
|
||||
local rpg = RPG_Settings.get('rpg_t')
|
||||
local rpg = RPG.get('rpg_t')
|
||||
local rpg_char = rpg[player.index]
|
||||
|
||||
local map_name = 'mountain_fortress_v3'
|
||||
@ -906,8 +905,8 @@ local function on_player_repaired_entity(event)
|
||||
|
||||
if carriages_numbers[entity.unit_number] then
|
||||
local player = game.players[event.player_index]
|
||||
local repair_speed = Functions.get_magicka(player)
|
||||
if repair_speed <= 0 then
|
||||
local repair_speed = RPG.get_magicka(player)
|
||||
if table <= 0 then
|
||||
set_train_final_health(-1, true)
|
||||
return
|
||||
else
|
||||
|
@ -1,5 +1,5 @@
|
||||
local Event = require 'utils.event'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local WPT = require 'maps.mountain_fortress_v3.table'
|
||||
local IC_Gui = require 'maps.mountain_fortress_v3.ic.gui'
|
||||
local IC_Minimap = require 'maps.mountain_fortress_v3.ic.minimap'
|
||||
@ -245,9 +245,9 @@ local function on_player_changed_surface(event)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_button = RPG_Settings.draw_main_frame_name
|
||||
local rpg_frame = RPG_Settings.main_frame_name
|
||||
local rpg_settings = RPG_Settings.settings_frame_name
|
||||
local rpg_button = RPG.draw_main_frame_name
|
||||
local rpg_frame = RPG.main_frame_name
|
||||
local rpg_settings = RPG.settings_frame_name
|
||||
local main = WPT.get('locomotive')
|
||||
local icw_locomotive = WPT.get('icw_locomotive')
|
||||
local wagon_surface = icw_locomotive.surface
|
||||
@ -259,7 +259,7 @@ local function on_player_changed_surface(event)
|
||||
local diff = player.gui.top['difficulty_gui']
|
||||
local charging = player.gui.top['charging_station']
|
||||
local frame = player.gui.top[main_frame_name]
|
||||
local spell_gui_frame_name = RPG_Settings.spell_gui_frame_name
|
||||
local spell_gui_frame_name = RPG.spell_gui_frame_name
|
||||
local spell_cast_buttons = player.gui.screen[spell_gui_frame_name]
|
||||
|
||||
if info then
|
||||
@ -352,7 +352,7 @@ local function enable_guis(event)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_button = RPG_Settings.draw_main_frame_name
|
||||
local rpg_button = RPG.draw_main_frame_name
|
||||
local info = player.gui.top[main_button_name]
|
||||
local wd = player.gui.top['wave_defense']
|
||||
local rpg_b = player.gui.top[rpg_button]
|
||||
@ -405,7 +405,7 @@ function Public.update_gui(player)
|
||||
end
|
||||
local gui = player.gui.top[main_frame_name]
|
||||
|
||||
local rpg_extra = RPG_Settings.get('rpg_extra')
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local mined_scrap = WPT.get('mined_scrap')
|
||||
local biters_killed = WPT.get('biters_killed')
|
||||
local upgrades = WPT.get('upgrades')
|
||||
|
@ -649,6 +649,15 @@ function Public.kill_car(ic, entity)
|
||||
return
|
||||
end
|
||||
|
||||
local trust_system = IC.get('trust_system')
|
||||
local owner = car.owner
|
||||
|
||||
if owner then
|
||||
if trust_system[owner.index] then
|
||||
trust_system[owner.index] = nil
|
||||
end
|
||||
end
|
||||
|
||||
local surface_index = car.surface
|
||||
local surface = game.surfaces[surface_index]
|
||||
kick_players_out_of_vehicles(car)
|
||||
|
@ -6,11 +6,13 @@ local Tabs = require 'comfy_panel.main'
|
||||
local Event = require 'utils.event'
|
||||
|
||||
local Public = {}
|
||||
local insert = table.insert
|
||||
|
||||
--! Gui Frames
|
||||
local save_add_player_button_name = Gui.uid_name()
|
||||
local save_transfer_car_button_name = Gui.uid_name()
|
||||
local discard_add_player_button_name = Gui.uid_name()
|
||||
local transfer_player_select_name = Gui.uid_name()
|
||||
local discard_transfer_car_button_name = Gui.uid_name()
|
||||
local main_frame_name = Gui.uid_name()
|
||||
local draw_add_player_frame_name = Gui.uid_name()
|
||||
@ -55,6 +57,28 @@ local function does_player_table_exist(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_players(player, frame, all)
|
||||
local tbl = {}
|
||||
local players = game.connected_players
|
||||
local trust_system = create_player_table(player)
|
||||
|
||||
for _, p in pairs(players) do
|
||||
if next(trust_system.players) and not all then
|
||||
if not trust_system.players[p.name] then
|
||||
insert(tbl, tostring(p.name))
|
||||
end
|
||||
else
|
||||
insert(tbl, tostring(p.name))
|
||||
end
|
||||
end
|
||||
insert(tbl, 'Select Player')
|
||||
|
||||
local selected_index = #tbl
|
||||
|
||||
local f = frame.add({type = 'drop-down', name = transfer_player_select_name, items = tbl, selected_index = selected_index})
|
||||
return f
|
||||
end
|
||||
|
||||
local function transfer_player_table(player, new_player)
|
||||
local trust_system = ICT.get('trust_system')
|
||||
if not trust_system[player.index] then
|
||||
@ -69,8 +93,8 @@ local function transfer_player_table(player, new_player)
|
||||
trust_system[new_player.index] = trust_system[player.index]
|
||||
local name = new_player.name
|
||||
|
||||
if not trust_system[new_player.index][name] then
|
||||
increment(trust_system[new_player.index], name)
|
||||
if not trust_system[new_player.index].players[name] then
|
||||
increment(trust_system[new_player.index].players, name)
|
||||
end
|
||||
|
||||
local cars = ICT.get('cars')
|
||||
@ -101,7 +125,7 @@ local function remove_main_frame(main_frame)
|
||||
main_frame.destroy()
|
||||
end
|
||||
|
||||
local function draw_add_player(frame)
|
||||
local function draw_add_player(player, frame)
|
||||
local main_frame =
|
||||
frame.add(
|
||||
{
|
||||
@ -127,8 +151,7 @@ local function draw_add_player(frame)
|
||||
inside_table_style.bottom_padding = 10
|
||||
inside_table_style.width = 325
|
||||
|
||||
local add_player_frame = main_frame.add({type = 'textfield', text = 'Name of the player.'})
|
||||
add_player_frame.style.width = 140
|
||||
local add_player_frame = get_players(player, main_frame)
|
||||
|
||||
local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
|
||||
|
||||
@ -150,7 +173,7 @@ local function draw_add_player(frame)
|
||||
Gui.set_data(save_button, add_player_frame)
|
||||
end
|
||||
|
||||
local function draw_transfer_car(frame)
|
||||
local function draw_transfer_car(player, frame)
|
||||
local main_frame =
|
||||
frame.add(
|
||||
{
|
||||
@ -178,8 +201,7 @@ local function draw_transfer_car(frame)
|
||||
|
||||
local transfer_car_alert_frame = main_frame.add({type = 'label', caption = "Warning, this action can't be undone!"})
|
||||
transfer_car_alert_frame.style.font_color = {r = 255, g = 0, b = 0}
|
||||
local transfer_car_frame = main_frame.add({type = 'textfield', text = 'Name of the player.'})
|
||||
transfer_car_frame.style.width = 140
|
||||
local transfer_car_frame = get_players(player, main_frame, true)
|
||||
|
||||
local bottom_flow = main_frame.add({type = 'flow', direction = 'horizontal'})
|
||||
|
||||
@ -432,7 +454,7 @@ Gui.on_click(
|
||||
end
|
||||
local player_frame = frame[draw_add_player_frame_name]
|
||||
if not player_frame or not player_frame.valid then
|
||||
draw_add_player(frame)
|
||||
draw_add_player(player, frame)
|
||||
else
|
||||
player_frame.destroy()
|
||||
end
|
||||
@ -454,7 +476,7 @@ Gui.on_click(
|
||||
end
|
||||
local player_frame = frame[draw_transfer_car_frame_name]
|
||||
if not player_frame or not player_frame.valid then
|
||||
draw_transfer_car(frame)
|
||||
draw_transfer_car(player, frame)
|
||||
else
|
||||
player_frame.destroy()
|
||||
end
|
||||
@ -477,10 +499,10 @@ Gui.on_click(
|
||||
if frame and frame.valid then
|
||||
if player_list.allow_anyone == 'right' then
|
||||
player_list.allow_anyone = 'left'
|
||||
player.print('Everyone is allowed to enter your car!', Color.warning)
|
||||
player.print('[IC] Everyone is allowed to enter your car!', Color.warning)
|
||||
else
|
||||
player_list.allow_anyone = 'right'
|
||||
player.print('Everyone is disallowed to enter your car except your trusted list!', Color.warning)
|
||||
player.print('[IC] Everyone is disallowed to enter your car except your trusted list!', Color.warning)
|
||||
end
|
||||
|
||||
if player.gui.screen[main_frame_name] then
|
||||
@ -505,24 +527,26 @@ Gui.on_click(
|
||||
local add_player_frame = Gui.get_data(event.element)
|
||||
|
||||
if frame and frame.valid then
|
||||
if add_player_frame and add_player_frame.valid and add_player_frame.text then
|
||||
local text = add_player_frame.text
|
||||
if not text then
|
||||
if add_player_frame and add_player_frame.valid and add_player_frame then
|
||||
local player_gui_data = ICT.get('player_gui_data')
|
||||
local fetched_name = player_gui_data[player.name]
|
||||
if not fetched_name then
|
||||
return
|
||||
end
|
||||
local player_to_add = game.get_player(text)
|
||||
|
||||
local player_to_add = game.get_player(fetched_name)
|
||||
if not player_to_add or not player_to_add.valid then
|
||||
return player.print('Target player was not valid.', Color.warning)
|
||||
return player.print('[IC] Target player was not valid.', Color.warning)
|
||||
end
|
||||
|
||||
local name = player_to_add.name
|
||||
|
||||
if not player_list.players[name] then
|
||||
player.print(name .. ' was added to your vehicle.', Color.info)
|
||||
player.print('[IC] ' .. name .. ' was added to your vehicle.', Color.info)
|
||||
player_to_add.print(player.name .. ' added you to their vehicle. You may now enter it.', Color.info)
|
||||
increment(player_list.players, name)
|
||||
else
|
||||
return player.print('Target player is already trusted.', Color.warning)
|
||||
return player.print('[IC] Target player is already trusted.', Color.warning)
|
||||
end
|
||||
|
||||
remove_main_frame(event.element)
|
||||
@ -548,33 +572,30 @@ Gui.on_click(
|
||||
local transfer_car_frame = Gui.get_data(event.element)
|
||||
|
||||
if frame and frame.valid then
|
||||
if transfer_car_frame and transfer_car_frame.valid and transfer_car_frame.text then
|
||||
local text = transfer_car_frame.text
|
||||
if not text then
|
||||
if transfer_car_frame and transfer_car_frame.valid then
|
||||
local player_gui_data = ICT.get('player_gui_data')
|
||||
local fetched_name = player_gui_data[player.name]
|
||||
if not fetched_name then
|
||||
return
|
||||
end
|
||||
local player_to_add = game.get_player(text)
|
||||
|
||||
local player_to_add = game.get_player(fetched_name)
|
||||
if not player_to_add or not player_to_add.valid then
|
||||
return player.print('Target player was not valid.', Color.warning)
|
||||
return player.print('[IC] Target player was not valid.', Color.warning)
|
||||
end
|
||||
|
||||
local name = player_to_add.name
|
||||
local does_player_have_a_car = does_player_table_exist(name)
|
||||
|
||||
local does_player_have_a_car = does_player_table_exist(player_to_add)
|
||||
if does_player_have_a_car then
|
||||
return player.print(name .. ' already has a vehicle.', Color.warning)
|
||||
return player.print('[IC] ' .. name .. ' already has a vehicle.', Color.warning)
|
||||
end
|
||||
|
||||
local to_add = game.get_player(name)
|
||||
if not (to_add and to_add.valid) then
|
||||
return player.print(name .. ' does not exist.', Color.warning)
|
||||
end
|
||||
|
||||
local success = transfer_player_table(player, to_add)
|
||||
local success = transfer_player_table(player, player_to_add)
|
||||
if not success then
|
||||
player.print('Please try again.', Color.warning)
|
||||
player.print('[IC] Please try again.', Color.warning)
|
||||
else
|
||||
player.print('You have successfully transferred your car to ' .. name, Color.success)
|
||||
to_add.print('You have become the rightfully owner of ' .. player.name .. "'s car!", Color.success)
|
||||
player.print('[IC] You have successfully transferred your car to ' .. name, Color.success)
|
||||
player_to_add.print('[IC] You have become the rightfully owner of ' .. player.name .. "'s car!", Color.success)
|
||||
end
|
||||
|
||||
remove_main_frame(event.element)
|
||||
@ -608,13 +629,13 @@ Gui.on_click(
|
||||
end
|
||||
local target = game.get_player(player_name)
|
||||
if not target or not target.valid then
|
||||
player.print('Target player was not valid.', Color.warning)
|
||||
player.print('[IC] Target player was not valid.', Color.warning)
|
||||
return
|
||||
end
|
||||
local name = target.name
|
||||
|
||||
if player_list.players[name] then
|
||||
player.print(name .. ' was removed from your vehicle.', Color.info)
|
||||
player.print('[IC] ' .. name .. ' was removed from your vehicle.', Color.info)
|
||||
decrement(player_list.players, name)
|
||||
raise_event(
|
||||
ICT.events.on_player_kicked_from_surface,
|
||||
@ -696,6 +717,47 @@ Gui.on_click(
|
||||
end
|
||||
)
|
||||
|
||||
Gui.on_selection_state_changed(
|
||||
transfer_player_select_name,
|
||||
function(event)
|
||||
local player = event.player
|
||||
if not player or not player.valid or not player.character then
|
||||
return
|
||||
end
|
||||
|
||||
local screen = player.gui.screen
|
||||
local frame = screen[main_frame_name]
|
||||
if not frame or not frame.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local element = event.element
|
||||
if not element or not element.valid then
|
||||
return
|
||||
end
|
||||
|
||||
local player_gui_data = ICT.get('player_gui_data')
|
||||
local selected = element.items[element.selected_index]
|
||||
if not selected then
|
||||
return
|
||||
end
|
||||
|
||||
if selected == 'Select Player' then
|
||||
player.print('[IC] No target player selected.', Color.warning)
|
||||
player_gui_data[player.name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
if selected == player.name then
|
||||
player.print('[IC] You can´t select yourself.', Color.warning)
|
||||
player_gui_data[player.name] = nil
|
||||
return
|
||||
end
|
||||
|
||||
player_gui_data[player.name] = selected
|
||||
end
|
||||
)
|
||||
|
||||
Public.draw_main_frame = draw_main_frame
|
||||
Public.toggle = toggle
|
||||
Public.add_toolbar = add_toolbar
|
||||
|
@ -38,6 +38,7 @@ function Public.reset()
|
||||
this.allowed_surface = 'nauvis'
|
||||
this.trust_system = {}
|
||||
this.players = {}
|
||||
this.player_gui_data = {}
|
||||
this.surfaces = {}
|
||||
this.minimap = {}
|
||||
this.entity_type = {
|
||||
|
@ -7,8 +7,7 @@ local WD = require 'modules.wave_defense.table'
|
||||
local Session = require 'utils.datastore.session_data'
|
||||
local Difficulty = require 'modules.difficulty_vote_by_amount'
|
||||
local Jailed = require 'utils.datastore.jail_data'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local Functions = require 'modules.rpg.functions'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local Gui = require 'utils.gui'
|
||||
local Server = require 'utils.server'
|
||||
local Alert = require 'utils.alert'
|
||||
@ -24,7 +23,7 @@ local format_number = require 'util'.format_number
|
||||
local Public = {}
|
||||
local concat = table.concat
|
||||
local main_frame_name = Gui.uid_name()
|
||||
local rpg_main_frame = RPG_Settings.main_frame_name
|
||||
local rpg_main_frame = RPG.main_frame_name
|
||||
local random = math.random
|
||||
local floor = math.floor
|
||||
local round = math.round
|
||||
@ -355,7 +354,7 @@ local function property_boost(data)
|
||||
if Math2D.bounding_box.contains_point(area, player.position) or player.surface.index == loco_surface.index then
|
||||
Public.add_player_to_permission_group(player, 'locomotive')
|
||||
local pos = player.position
|
||||
Functions.gain_xp(player, 0.5 * (rpg[player.index].bonus + xp_points))
|
||||
RPG.gain_xp(player, 0.5 * (rpg[player.index].bonus + xp_points))
|
||||
|
||||
player.create_local_flying_text {
|
||||
text = '+' .. '',
|
||||
@ -1226,7 +1225,7 @@ local function gui_click(event)
|
||||
player.name .. ' has bought the explosive bullet modifier for ' .. format_number(item.price) .. ' coins.'
|
||||
}
|
||||
)
|
||||
RPG_Settings.enable_explosive_bullets(true)
|
||||
RPG.enable_explosive_bullets(true)
|
||||
this.explosive_bullets = true
|
||||
|
||||
redraw_market_items(data.item_frame, player, data.search_text)
|
||||
@ -1903,7 +1902,7 @@ function Public.refresh_gui()
|
||||
end
|
||||
|
||||
function Public.boost_players_around_train()
|
||||
local rpg = RPG_Settings.get('rpg_t')
|
||||
local rpg = RPG.get('rpg_t')
|
||||
local active_surface_index = WPT.get('active_surface_index')
|
||||
if not active_surface_index then
|
||||
return
|
||||
|
@ -1,5 +1,3 @@
|
||||
require 'modules.rpg.main'
|
||||
|
||||
local Functions = require 'maps.mountain_fortress_v3.functions'
|
||||
local BuriedEnemies = require 'maps.mountain_fortress_v3.buried_enemies'
|
||||
|
||||
@ -19,8 +17,7 @@ local Gui_mf = require 'maps.mountain_fortress_v3.gui'
|
||||
local ICW = require 'maps.mountain_fortress_v3.icw.main'
|
||||
local WD = require 'modules.wave_defense.table'
|
||||
local Map = require 'modules.map_info'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local RPG_Func = require 'modules.rpg.functions'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
local Event = require 'utils.event'
|
||||
local WPT = require 'maps.mountain_fortress_v3.table'
|
||||
local Locomotive = require 'maps.mountain_fortress_v3.locomotive'
|
||||
@ -31,7 +28,7 @@ local Difficulty = require 'modules.difficulty_vote_by_amount'
|
||||
local Task = require 'utils.task'
|
||||
local Token = require 'utils.token'
|
||||
local Alert = require 'utils.alert'
|
||||
-- local BottomFrame = require 'comfy_panel.bottom_frame'
|
||||
local BottomFrame = require 'comfy_panel.bottom_frame'
|
||||
local AntiGrief = require 'antigrief'
|
||||
local Misc = require 'commands.misc'
|
||||
local Modifiers = require 'player_modifiers'
|
||||
@ -132,11 +129,10 @@ function Public.reset_map()
|
||||
|
||||
Autostash.insert_into_furnace(true)
|
||||
Autostash.insert_into_wagon(true)
|
||||
Autostash.bottom_button(false)
|
||||
BuriedEnemies.reset()
|
||||
--[[ BottomFrame.reset()
|
||||
Autostash.bottom_button(true)
|
||||
BottomFrame.reset()
|
||||
BottomFrame.activate_custom_buttons(true)
|
||||
BottomFrame.bottom_right(true) ]]
|
||||
BuriedEnemies.reset()
|
||||
Poll.reset()
|
||||
ICW.reset()
|
||||
IC.reset()
|
||||
@ -145,20 +141,20 @@ function Public.reset_map()
|
||||
game.reset_time_played()
|
||||
WPT.reset_table()
|
||||
|
||||
RPG_Func.rpg_reset_all_players()
|
||||
RPG_Settings.set_surface_name(game.surfaces[this.active_surface_index].name)
|
||||
RPG_Settings.enable_health_and_mana_bars(true)
|
||||
RPG_Settings.enable_wave_defense(true)
|
||||
RPG_Settings.enable_mana(true)
|
||||
RPG_Settings.enable_flame_boots(true)
|
||||
RPG_Settings.personal_tax_rate(0.4)
|
||||
RPG_Settings.enable_stone_path(true)
|
||||
RPG_Settings.enable_one_punch(true)
|
||||
RPG_Settings.enable_one_punch_globally(false)
|
||||
RPG_Settings.enable_auto_allocate(true)
|
||||
RPG_Settings.disable_cooldowns_on_spells()
|
||||
RPG_Settings.enable_explosive_bullets_globally(true)
|
||||
RPG_Settings.enable_explosive_bullets(false)
|
||||
RPG.rpg_reset_all_players()
|
||||
RPG.set_surface_name(game.surfaces[this.active_surface_index].name)
|
||||
RPG.enable_health_and_mana_bars(true)
|
||||
RPG.enable_wave_defense(true)
|
||||
RPG.enable_mana(true)
|
||||
RPG.enable_flame_boots(true)
|
||||
RPG.personal_tax_rate(0.4)
|
||||
RPG.enable_stone_path(true)
|
||||
RPG.enable_one_punch(true)
|
||||
RPG.enable_one_punch_globally(false)
|
||||
RPG.enable_auto_allocate(true)
|
||||
RPG.disable_cooldowns_on_spells()
|
||||
RPG.enable_explosive_bullets_globally(true)
|
||||
RPG.enable_explosive_bullets(false)
|
||||
|
||||
Group.reset_groups()
|
||||
Group.alphanumeric_only(false)
|
||||
|
@ -1,5 +1,5 @@
|
||||
local WPT = require 'maps.mountain_fortress_v3.table'
|
||||
local RPG_Settings = require 'modules.rpg.table'
|
||||
local RPG = require 'modules.rpg.main'
|
||||
require 'modules.check_fullness'
|
||||
|
||||
local Public = {}
|
||||
@ -433,7 +433,7 @@ function Public.on_player_mined_entity(event)
|
||||
|
||||
local index = player.index
|
||||
|
||||
local scrap_zone = RPG_Settings.get_value_from_player(index, 'scrap_zone')
|
||||
local scrap_zone = RPG.get_value_from_player(index, 'scrap_zone')
|
||||
if scrap_zone or is_scrap then
|
||||
randomness_scrap(data)
|
||||
else
|
||||
|
@ -598,9 +598,6 @@ local function do_whitelist()
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
if is_loaded('maps.biter_battles_v2.main') then
|
||||
return
|
||||
end
|
||||
create_gui_button(game.players[event.player_index])
|
||||
end
|
||||
|
||||
|
@ -91,10 +91,6 @@ local removeUnit =
|
||||
end
|
||||
)
|
||||
|
||||
if is_loaded('maps.biter_hatchery.terrain') then
|
||||
entity_types['unit-spawner'] = nil
|
||||
end
|
||||
|
||||
local function loaded_biters(event)
|
||||
local cause = event.cause
|
||||
local entity = event.entity
|
||||
|
@ -356,6 +356,7 @@ function Public.get(key)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(defines.events.on_player_created, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_left_game, on_player_left_game)
|
||||
Event.add(defines.events.on_gui_click, on_gui_click)
|
||||
|
@ -25,9 +25,6 @@ local function on_console_chat(event)
|
||||
end
|
||||
|
||||
local y_offset = -4
|
||||
if is_loaded('modules.rpg') then
|
||||
y_offset = -4.5
|
||||
end
|
||||
|
||||
if this.player_floaty_chat[player.index] then
|
||||
rendering.destroy(this.player_floaty_chat[player.index])
|
||||
|
@ -151,7 +151,6 @@ local function update_char_button(player)
|
||||
end
|
||||
|
||||
local function update_player_stats(player)
|
||||
local player_modifiers = P.get_table()
|
||||
local strength = rpg_t[player.index].strength - 10
|
||||
P.update_single_modifier(player, 'character_inventory_slots_bonus', 'rpg', math.round(strength * 0.2, 3))
|
||||
P.update_single_modifier(player, 'character_mining_speed_modifier', 'rpg', math.round(strength * 0.008, 3))
|
||||
|
@ -7,7 +7,7 @@ local round = math.round
|
||||
local validate_args = function(data)
|
||||
local player = data.player
|
||||
local target = data.target
|
||||
local rpg_t = data.rpg_t
|
||||
local rpg_t = RPG.get_value_from_player(target.index)
|
||||
|
||||
if not target then
|
||||
return false
|
||||
@ -54,7 +54,7 @@ local validate_args = function(data)
|
||||
return false
|
||||
end
|
||||
|
||||
if not rpg_t[target.index] then
|
||||
if not rpg_t then
|
||||
Utils.print_to(player, 'Invalid target.')
|
||||
return false
|
||||
end
|
||||
@ -62,20 +62,21 @@ local validate_args = function(data)
|
||||
return true
|
||||
end
|
||||
|
||||
local print_stats = function(target, tbl)
|
||||
local print_stats = function(target)
|
||||
if not target then
|
||||
return
|
||||
end
|
||||
if not tbl then
|
||||
local rpg_t = RPG.get_value_from_player(target.index)
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
local t = tbl[target.index]
|
||||
local level = t.level
|
||||
local xp = round(t.xp)
|
||||
local strength = t.strength
|
||||
local magicka = t.magicka
|
||||
local dexterity = t.dexterity
|
||||
local vitality = t.vitality
|
||||
|
||||
local level = rpg_t.level
|
||||
local xp = round(rpg_t.xp)
|
||||
local strength = rpg_t.strength
|
||||
local magicka = rpg_t.magicka
|
||||
local dexterity = rpg_t.dexterity
|
||||
local vitality = rpg_t.vitality
|
||||
local output = '[color=blue]' .. target.name .. '[/color] has the following stats: \n'
|
||||
output = output .. '[color=green]Level:[/color] ' .. level .. '\n'
|
||||
output = output .. '[color=green]XP:[/color] ' .. xp .. '\n'
|
||||
@ -111,16 +112,13 @@ commands.add_command(
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
|
||||
local data = {
|
||||
player = player,
|
||||
target = target,
|
||||
rpg_t = rpg_t
|
||||
target = target
|
||||
}
|
||||
|
||||
if validate_args(data) then
|
||||
local msg = print_stats(target, rpg_t)
|
||||
local msg = print_stats(target)
|
||||
player.play_sound {path = 'utility/scenario_message', volume_modifier = 1}
|
||||
player.print(msg)
|
||||
else
|
||||
|
18
modules/rpg/core.lua
Normal file
18
modules/rpg/core.lua
Normal file
@ -0,0 +1,18 @@
|
||||
local Public = require 'modules.rpg.table'
|
||||
|
||||
local Bullets = require 'modules.rpg.explosive_gun_bullets'
|
||||
Public.explosive_bullet = Bullets
|
||||
|
||||
local Functions = require 'modules.rpg.functions'
|
||||
Public.functions = Functions
|
||||
|
||||
local Gui = require 'modules.rpg.gui'
|
||||
Public.gui = Gui
|
||||
|
||||
local Settings = require 'modules.rpg.settings'
|
||||
Public.settings = Settings
|
||||
|
||||
local Spells = require 'modules.rpg.spells'
|
||||
Public.spells = Spells
|
||||
|
||||
return Public
|
@ -1,11 +1,9 @@
|
||||
local RPG_T = require 'modules.rpg.table'
|
||||
local Public = require 'modules.rpg.table'
|
||||
local radius = 3
|
||||
local random = math.random
|
||||
local floor = math.floor
|
||||
local sqrt = math.sqrt
|
||||
|
||||
local Public = {}
|
||||
|
||||
local function splash_damage(surface, position, final_damage_amount)
|
||||
local create = surface.create_entity
|
||||
local damage = random(floor(final_damage_amount * 3), floor(final_damage_amount * 4))
|
||||
@ -26,7 +24,7 @@ local function splash_damage(surface, position, final_damage_amount)
|
||||
end
|
||||
|
||||
function Public.explosive_bullets(event)
|
||||
local is_explosive_bullets_enabled = RPG_T.get_explosive_bullets()
|
||||
local is_explosive_bullets_enabled = Public.get_explosive_bullets()
|
||||
if not is_explosive_bullets_enabled then
|
||||
return
|
||||
end
|
||||
@ -57,8 +55,7 @@ function Public.explosive_bullets(event)
|
||||
return
|
||||
end
|
||||
|
||||
local player_data = RPG_T.get('rpg_t')
|
||||
local rpg_player = player_data[p.index]
|
||||
local rpg_player = Public.get_value_from_player(p.index)
|
||||
if not rpg_player.explosive_bullets then
|
||||
return
|
||||
end
|
||||
@ -88,5 +85,3 @@ function Public.explosive_bullets(event)
|
||||
splash_damage(surface, entity.position, event.final_damage_amount)
|
||||
end
|
||||
end
|
||||
|
||||
return Public
|
||||
|
@ -1,21 +1,20 @@
|
||||
local Public = require 'modules.rpg.table'
|
||||
local Task = require 'utils.task'
|
||||
local RPG = require 'modules.rpg.table'
|
||||
local Gui = require 'utils.gui'
|
||||
local Color = require 'utils.color_presets'
|
||||
local Token = require 'utils.token'
|
||||
local Alert = require 'utils.alert'
|
||||
|
||||
local Public = {}
|
||||
|
||||
local level_up_floating_text_color = {0, 205, 0}
|
||||
local visuals_delay = RPG.visuals_delay
|
||||
local xp_floating_text_color = RPG.xp_floating_text_color
|
||||
local experience_levels = RPG.experience_levels
|
||||
local points_per_level = RPG.points_per_level
|
||||
local visuals_delay = Public.visuals_delay
|
||||
local xp_floating_text_color = Public.xp_floating_text_color
|
||||
local experience_levels = Public.experience_levels
|
||||
local points_per_level = Public.points_per_level
|
||||
local settings_level = Public.gui_settings_levels
|
||||
|
||||
--RPG Frames
|
||||
local main_frame_name = RPG.main_frame_name
|
||||
local spell_gui_frame_name = RPG.spell_gui_frame_name
|
||||
local main_frame_name = Public.main_frame_name
|
||||
local spell_gui_frame_name = Public.spell_gui_frame_name
|
||||
|
||||
local travelings = {
|
||||
'bzzZZrrt',
|
||||
@ -100,14 +99,13 @@ local function set_bar(min, max, id, mana)
|
||||
end
|
||||
|
||||
local function level_up(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local RPG_GUI = is_loaded('modules.rpg.gui')
|
||||
local names = RPG.auto_allocate_nodes_func
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local names = Public.auto_allocate_nodes_func
|
||||
|
||||
local distribute_points_gain = 0
|
||||
for i = rpg_t[player.index].level + 1, #experience_levels, 1 do
|
||||
if rpg_t[player.index].xp > experience_levels[i] then
|
||||
rpg_t[player.index].level = i
|
||||
for i = rpg_t.level + 1, #experience_levels, 1 do
|
||||
if rpg_t.xp > experience_levels[i] then
|
||||
rpg_t.level = i
|
||||
distribute_points_gain = distribute_points_gain + points_per_level
|
||||
else
|
||||
break
|
||||
@ -116,29 +114,37 @@ local function level_up(player)
|
||||
if distribute_points_gain == 0 then
|
||||
return
|
||||
end
|
||||
RPG_GUI.draw_level_text(player)
|
||||
rpg_t[player.index].points_left = rpg_t[player.index].points_left + distribute_points_gain
|
||||
if rpg_t[player.index].allocate_index ~= 1 then
|
||||
local node = rpg_t[player.index].allocate_index
|
||||
local index = names[node]:lower()
|
||||
rpg_t[player.index][index] = rpg_t[player.index][index] + distribute_points_gain
|
||||
rpg_t[player.index].points_left = rpg_t[player.index].points_left - distribute_points_gain
|
||||
if not rpg_t[player.index].reset then
|
||||
rpg_t[player.index].total = rpg_t[player.index].total + distribute_points_gain
|
||||
|
||||
if rpg_t.level >= settings_level['one_punch_label'] then
|
||||
rpg_t.one_punch = true
|
||||
end
|
||||
RPG_GUI.update_player_stats(player)
|
||||
if rpg_t.level >= settings_level['stone_path_label'] then
|
||||
rpg_t.stone_path = true
|
||||
end
|
||||
|
||||
Public.draw_level_text(player)
|
||||
rpg_t.points_left = rpg_t.points_left + distribute_points_gain
|
||||
if rpg_t.allocate_index ~= 1 then
|
||||
local node = rpg_t.allocate_index
|
||||
local index = names[node]:lower()
|
||||
rpg_t[index] = rpg_t[index] + distribute_points_gain
|
||||
rpg_t.points_left = rpg_t.points_left - distribute_points_gain
|
||||
if not rpg_t.reset then
|
||||
rpg_t.total = rpg_t.total + distribute_points_gain
|
||||
end
|
||||
Public.update_player_stats(player)
|
||||
else
|
||||
RPG_GUI.update_char_button(player)
|
||||
Public.update_char_button(player)
|
||||
end
|
||||
if player.gui.screen[main_frame_name] then
|
||||
RPG_GUI.toggle(player, true)
|
||||
Public.toggle(player, true)
|
||||
end
|
||||
|
||||
Public.level_up_effects(player)
|
||||
end
|
||||
|
||||
local function add_to_global_pool(amount, personal_tax)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
|
||||
if not rpg_extra.global_pool then
|
||||
return
|
||||
@ -256,13 +262,13 @@ function Public.validate_player(player)
|
||||
end
|
||||
|
||||
function Public.update_mana(player)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_extra.enable_mana then
|
||||
return
|
||||
end
|
||||
|
||||
if not rpg_t[player.index] then
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
|
||||
@ -270,38 +276,38 @@ function Public.update_mana(player)
|
||||
local f = player.gui.screen[main_frame_name]
|
||||
local data = Gui.get_data(f)
|
||||
if data.mana and data.mana.valid then
|
||||
data.mana.caption = rpg_t[player.index].mana
|
||||
data.mana.caption = rpg_t.mana
|
||||
end
|
||||
end
|
||||
if player.gui.screen[spell_gui_frame_name] then
|
||||
local f = player.gui.screen[spell_gui_frame_name]
|
||||
if f['spell_table'] then
|
||||
if f['spell_table']['mana'] then
|
||||
f['spell_table']['mana'].caption = math.floor(rpg_t[player.index].mana)
|
||||
f['spell_table']['mana'].caption = math.floor(rpg_t.mana)
|
||||
end
|
||||
if f['spell_table']['maxmana'] then
|
||||
f['spell_table']['maxmana'].caption = math.floor(rpg_t[player.index].mana_max)
|
||||
f['spell_table']['maxmana'].caption = math.floor(rpg_t.mana_max)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if rpg_t[player.index].mana < 1 then
|
||||
if rpg_t.mana < 1 then
|
||||
return
|
||||
end
|
||||
if rpg_extra.enable_health_and_mana_bars then
|
||||
if rpg_t[player.index].show_bars then
|
||||
if rpg_t.show_bars then
|
||||
if player.character and player.character.valid then
|
||||
if not rpg_t[player.index].mana_bar then
|
||||
rpg_t[player.index].mana_bar = create_manabar(player, 0.5)
|
||||
elseif not rendering.is_valid(rpg_t[player.index].mana_bar) then
|
||||
rpg_t[player.index].mana_bar = create_manabar(player, 0.5)
|
||||
if not rpg_t.mana_bar then
|
||||
rpg_t.mana_bar = create_manabar(player, 0.5)
|
||||
elseif not rendering.is_valid(rpg_t.mana_bar) then
|
||||
rpg_t.mana_bar = create_manabar(player, 0.5)
|
||||
end
|
||||
set_bar(rpg_t[player.index].mana, rpg_t[player.index].mana_max, rpg_t[player.index].mana_bar, true)
|
||||
set_bar(rpg_t.mana, rpg_t.mana_max, rpg_t.mana_bar, true)
|
||||
end
|
||||
else
|
||||
if rpg_t[player.index].mana_bar then
|
||||
if rendering.is_valid(rpg_t[player.index].mana_bar) then
|
||||
rendering.destroy(rpg_t[player.index].mana_bar)
|
||||
if rpg_t.mana_bar then
|
||||
if rendering.is_valid(rpg_t.mana_bar) then
|
||||
rendering.destroy(rpg_t.mana_bar)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -309,8 +315,8 @@ function Public.update_mana(player)
|
||||
end
|
||||
|
||||
function Public.reward_mana(player, mana_to_add)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_extra.enable_mana then
|
||||
return
|
||||
end
|
||||
@ -319,7 +325,7 @@ function Public.reward_mana(player, mana_to_add)
|
||||
return
|
||||
end
|
||||
|
||||
if not rpg_t[player.index] then
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
|
||||
@ -327,36 +333,36 @@ function Public.reward_mana(player, mana_to_add)
|
||||
local f = player.gui.screen[main_frame_name]
|
||||
local data = Gui.get_data(f)
|
||||
if data.mana and data.mana.valid then
|
||||
data.mana.caption = rpg_t[player.index].mana
|
||||
data.mana.caption = rpg_t.mana
|
||||
end
|
||||
end
|
||||
if player.gui.screen[spell_gui_frame_name] then
|
||||
local f = player.gui.screen[spell_gui_frame_name]
|
||||
if f['spell_table'] then
|
||||
if f['spell_table']['mana'] then
|
||||
f['spell_table']['mana'].caption = math.floor(rpg_t[player.index].mana)
|
||||
f['spell_table']['mana'].caption = math.floor(rpg_t.mana)
|
||||
end
|
||||
if f['spell_table']['maxmana'] then
|
||||
f['spell_table']['maxmana'].caption = math.floor(rpg_t[player.index].mana_max)
|
||||
f['spell_table']['maxmana'].caption = math.floor(rpg_t.mana_max)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if rpg_t[player.index].mana_max < 1 then
|
||||
if rpg_t.mana_max < 1 then
|
||||
return
|
||||
end
|
||||
|
||||
if rpg_t[player.index].mana >= rpg_t[player.index].mana_max then
|
||||
rpg_t[player.index].mana = rpg_t[player.index].mana_max
|
||||
if rpg_t.mana >= rpg_t.mana_max then
|
||||
rpg_t.mana = rpg_t.mana_max
|
||||
return
|
||||
end
|
||||
|
||||
rpg_t[player.index].mana = rpg_t[player.index].mana + mana_to_add
|
||||
rpg_t.mana = rpg_t.mana + mana_to_add
|
||||
end
|
||||
|
||||
function Public.update_health(player)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
if not player or not player.valid then
|
||||
return
|
||||
@ -366,7 +372,7 @@ function Public.update_health(player)
|
||||
return
|
||||
end
|
||||
|
||||
if not rpg_t[player.index] then
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
|
||||
@ -392,18 +398,18 @@ function Public.update_health(player)
|
||||
end
|
||||
|
||||
if rpg_extra.enable_health_and_mana_bars then
|
||||
if rpg_t[player.index].show_bars then
|
||||
if rpg_t.show_bars then
|
||||
local max_life = math.floor(player.character.prototype.max_health + player.character_health_bonus + player.force.character_health_bonus)
|
||||
if not rpg_t[player.index].health_bar then
|
||||
rpg_t[player.index].health_bar = create_healthbar(player, 0.5)
|
||||
elseif not rendering.is_valid(rpg_t[player.index].health_bar) then
|
||||
rpg_t[player.index].health_bar = create_healthbar(player, 0.5)
|
||||
if not rpg_t.health_bar then
|
||||
rpg_t.health_bar = create_healthbar(player, 0.5)
|
||||
elseif not rendering.is_valid(rpg_t.health_bar) then
|
||||
rpg_t.health_bar = create_healthbar(player, 0.5)
|
||||
end
|
||||
set_bar(player.character.health, max_life, rpg_t[player.index].health_bar)
|
||||
set_bar(player.character.health, max_life, rpg_t.health_bar)
|
||||
else
|
||||
if rpg_t[player.index].health_bar then
|
||||
if rendering.is_valid(rpg_t[player.index].health_bar) then
|
||||
rendering.destroy(rpg_t[player.index].health_bar)
|
||||
if rpg_t.health_bar then
|
||||
if rendering.is_valid(rpg_t.health_bar) then
|
||||
rendering.destroy(rpg_t.health_bar)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -411,8 +417,8 @@ function Public.update_health(player)
|
||||
end
|
||||
|
||||
function Public.level_limit_exceeded(player, value)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_extra.level_limit_enabled then
|
||||
return false
|
||||
end
|
||||
@ -430,7 +436,7 @@ function Public.level_limit_exceeded(player, value)
|
||||
[10] = 210
|
||||
}
|
||||
|
||||
local level = rpg_t[player.index].level
|
||||
local level = rpg_t.level
|
||||
local zone = rpg_extra.breached_walls
|
||||
if zone >= 11 then
|
||||
zone = 10
|
||||
@ -474,37 +480,37 @@ function Public.xp_effects(player)
|
||||
end
|
||||
|
||||
function Public.get_melee_modifier(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
return (rpg_t[player.index].strength - 10) * 0.10
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
return (rpg_t.strength - 10) * 0.10
|
||||
end
|
||||
|
||||
function Public.get_heal_modifier(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
return (rpg_t[player.index].vitality - 10) * 0.06
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
return (rpg_t.vitality - 10) * 0.06
|
||||
end
|
||||
|
||||
function Public.get_mana_modifier(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
if rpg_t[player.index].level <= 40 then
|
||||
return (rpg_t[player.index].magicka - 10) * 0.02000
|
||||
elseif rpg_t[player.index].level <= 80 then
|
||||
return (rpg_t[player.index].magicka - 10) * 0.01800
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if rpg_t.level <= 40 then
|
||||
return (rpg_t.magicka - 10) * 0.02000
|
||||
elseif rpg_t.level <= 80 then
|
||||
return (rpg_t.magicka - 10) * 0.01800
|
||||
else
|
||||
return (rpg_t[player.index].magicka - 10) * 0.01400
|
||||
return (rpg_t.magicka - 10) * 0.01400
|
||||
end
|
||||
end
|
||||
|
||||
function Public.get_life_on_hit(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
return (rpg_t[player.index].vitality - 10) * 0.4
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
return (rpg_t.vitality - 10) * 0.4
|
||||
end
|
||||
|
||||
function Public.get_one_punch_chance(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
if rpg_t[player.index].strength < 100 then
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if rpg_t.strength < 100 then
|
||||
return 0
|
||||
end
|
||||
local chance = math.round(rpg_t[player.index].strength * 0.01, 1)
|
||||
local chance = math.round(rpg_t.strength * 0.01, 1)
|
||||
if chance > 100 then
|
||||
chance = 100
|
||||
end
|
||||
@ -512,20 +518,20 @@ function Public.get_one_punch_chance(player)
|
||||
end
|
||||
|
||||
function Public.get_extra_following_robots(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local strength = rpg_t[player.index].strength
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local strength = rpg_t.strength
|
||||
local count = math.round(strength / 2 * 0.03, 3)
|
||||
return count
|
||||
end
|
||||
|
||||
function Public.get_magicka(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
return (rpg_t[player.index].magicka - 10) * 0.10
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
return (rpg_t.magicka - 10) * 0.10
|
||||
end
|
||||
|
||||
--- Gives connected player some bonus xp if the map was preemptively shut down.
|
||||
-- amount (integer) -- 10 levels
|
||||
-- local Public = require 'modules.rpg.functions' Public.give_xp(512)
|
||||
-- local Public = require 'modules.rpg.table' Public.give_xp(512)
|
||||
function Public.give_xp(amount)
|
||||
for _, player in pairs(game.connected_players) do
|
||||
if not Public.validate_player(player) then
|
||||
@ -540,18 +546,24 @@ function Public.rpg_reset_player(player, one_time_reset)
|
||||
player.set_controller({type = defines.controllers.god})
|
||||
player.create_character()
|
||||
end
|
||||
local RPG_GUI = is_loaded('modules.rpg.gui')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
if one_time_reset then
|
||||
local total = rpg_t[player.index].total
|
||||
local total = rpg_t.total
|
||||
if not total then
|
||||
total = 0
|
||||
end
|
||||
local old_level = rpg_t[player.index].level
|
||||
local old_points_to_distribute = rpg_t[player.index].points_left
|
||||
local old_xp = rpg_t[player.index].xp
|
||||
rpg_t[player.index] = {
|
||||
if rpg_t.text then
|
||||
rendering.destroy(rpg_t.text)
|
||||
rpg_t.text = nil
|
||||
end
|
||||
local old_level = rpg_t.level
|
||||
local old_points_left = rpg_t.points_left
|
||||
local old_xp = rpg_t.xp
|
||||
rpg_t =
|
||||
Public.set_new_player_tbl(
|
||||
player.index,
|
||||
{
|
||||
level = 1,
|
||||
xp = 0,
|
||||
strength = 10,
|
||||
@ -569,8 +581,8 @@ function Public.rpg_reset_player(player, one_time_reset)
|
||||
flame_boots = false,
|
||||
explosive_bullets = false,
|
||||
enable_entity_spawn = false,
|
||||
health_bar = rpg_t[player.index].health_bar,
|
||||
mana_bar = rpg_t[player.index].mana_bar,
|
||||
health_bar = rpg_t.health_bar,
|
||||
mana_bar = rpg_t.mana_bar,
|
||||
points_left = 0,
|
||||
last_floaty_text = visuals_delay,
|
||||
xp_since_last_floaty_text = 0,
|
||||
@ -583,11 +595,14 @@ function Public.rpg_reset_player(player, one_time_reset)
|
||||
stone_path = false,
|
||||
one_punch = false
|
||||
}
|
||||
rpg_t[player.index].points_left = old_points_to_distribute + total
|
||||
rpg_t[player.index].xp = old_xp
|
||||
rpg_t[player.index].level = old_level
|
||||
)
|
||||
rpg_t.points_left = old_points_left + total
|
||||
rpg_t.xp = old_xp
|
||||
rpg_t.level = old_level
|
||||
else
|
||||
rpg_t[player.index] = {
|
||||
Public.set_new_player_tbl(
|
||||
player.index,
|
||||
{
|
||||
level = 1,
|
||||
xp = 0,
|
||||
strength = 10,
|
||||
@ -618,16 +633,17 @@ function Public.rpg_reset_player(player, one_time_reset)
|
||||
stone_path = false,
|
||||
one_punch = false
|
||||
}
|
||||
)
|
||||
end
|
||||
RPG_GUI.draw_gui_char_button(player)
|
||||
RPG_GUI.draw_level_text(player)
|
||||
RPG_GUI.update_char_button(player)
|
||||
RPG_GUI.update_player_stats(player)
|
||||
Public.draw_gui_char_button(player)
|
||||
Public.draw_level_text(player)
|
||||
Public.update_char_button(player)
|
||||
Public.update_player_stats(player)
|
||||
end
|
||||
|
||||
function Public.rpg_reset_all_players()
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = Public.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
for k, _ in pairs(rpg_t) do
|
||||
rpg_t[k] = nil
|
||||
end
|
||||
@ -643,13 +659,13 @@ function Public.gain_xp(player, amount, added_to_pool, text)
|
||||
if not Public.validate_player(player) then
|
||||
return
|
||||
end
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
if Public.level_limit_exceeded(player) then
|
||||
add_to_global_pool(amount, false)
|
||||
if not rpg_t[player.index].capped then
|
||||
rpg_t[player.index].capped = true
|
||||
if not rpg_t.capped then
|
||||
rpg_t.capped = true
|
||||
local message = ({'rpg_functions.max_level'})
|
||||
Alert.alert_player_warning(player, 10, message)
|
||||
end
|
||||
@ -658,27 +674,27 @@ function Public.gain_xp(player, amount, added_to_pool, text)
|
||||
|
||||
local text_to_draw
|
||||
|
||||
if rpg_t[player.index].capped then
|
||||
rpg_t[player.index].capped = false
|
||||
if rpg_t.capped then
|
||||
rpg_t.capped = false
|
||||
end
|
||||
|
||||
if not added_to_pool then
|
||||
RPG.debug_log('RPG - ' .. player.name .. ' got org xp: ' .. amount)
|
||||
Public.debug_log('RPG - ' .. player.name .. ' got org xp: ' .. amount)
|
||||
local fee = amount - add_to_global_pool(amount, true)
|
||||
RPG.debug_log('RPG - ' .. player.name .. ' got fee: ' .. fee)
|
||||
Public.debug_log('RPG - ' .. player.name .. ' got fee: ' .. fee)
|
||||
amount = math.round(amount, 3) - fee
|
||||
if rpg_extra.difficulty then
|
||||
amount = amount + rpg_extra.difficulty
|
||||
end
|
||||
RPG.debug_log('RPG - ' .. player.name .. ' got after fee: ' .. amount)
|
||||
Public.debug_log('RPG - ' .. player.name .. ' got after fee: ' .. amount)
|
||||
else
|
||||
RPG.debug_log('RPG - ' .. player.name .. ' got org xp: ' .. amount)
|
||||
Public.debug_log('RPG - ' .. player.name .. ' got org xp: ' .. amount)
|
||||
end
|
||||
|
||||
rpg_t[player.index].xp = math.round(rpg_t[player.index].xp + amount, 3)
|
||||
rpg_t[player.index].xp_since_last_floaty_text = rpg_t[player.index].xp_since_last_floaty_text + amount
|
||||
rpg_t.xp = math.round(rpg_t.xp + amount, 3)
|
||||
rpg_t.xp_since_last_floaty_text = rpg_t.xp_since_last_floaty_text + amount
|
||||
|
||||
if not experience_levels[rpg_t[player.index].level + 1] then
|
||||
if not experience_levels[rpg_t.level + 1] then
|
||||
return
|
||||
end
|
||||
|
||||
@ -686,15 +702,15 @@ function Public.gain_xp(player, amount, added_to_pool, text)
|
||||
if f and f.valid then
|
||||
local d = Gui.get_data(f)
|
||||
if d.exp_gui and d.exp_gui.valid then
|
||||
d.exp_gui.caption = math.floor(rpg_t[player.index].xp)
|
||||
d.exp_gui.caption = math.floor(rpg_t.xp)
|
||||
end
|
||||
end
|
||||
|
||||
if rpg_t[player.index].xp >= experience_levels[rpg_t[player.index].level + 1] then
|
||||
if rpg_t.xp >= experience_levels[rpg_t.level + 1] then
|
||||
level_up(player)
|
||||
end
|
||||
|
||||
if rpg_t[player.index].last_floaty_text > game.tick then
|
||||
if rpg_t.last_floaty_text > game.tick then
|
||||
if not text then
|
||||
return
|
||||
end
|
||||
@ -703,7 +719,7 @@ function Public.gain_xp(player, amount, added_to_pool, text)
|
||||
if text then
|
||||
text_to_draw = '+' .. math.floor(amount) .. ' xp'
|
||||
else
|
||||
text_to_draw = '+' .. math.floor(rpg_t[player.index].xp_since_last_floaty_text) .. ' xp'
|
||||
text_to_draw = '+' .. math.floor(rpg_t.xp_since_last_floaty_text) .. ' xp'
|
||||
end
|
||||
|
||||
player.create_local_flying_text {
|
||||
@ -714,12 +730,12 @@ function Public.gain_xp(player, amount, added_to_pool, text)
|
||||
speed = 2
|
||||
}
|
||||
|
||||
rpg_t[player.index].xp_since_last_floaty_text = 0
|
||||
rpg_t[player.index].last_floaty_text = game.tick + visuals_delay
|
||||
rpg_t.xp_since_last_floaty_text = 0
|
||||
rpg_t.last_floaty_text = game.tick + visuals_delay
|
||||
end
|
||||
|
||||
function Public.global_pool(players, count)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
|
||||
if not rpg_extra.global_pool then
|
||||
return
|
||||
@ -739,7 +755,7 @@ function Public.global_pool(players, count)
|
||||
|
||||
local share = pool / count
|
||||
|
||||
RPG.debug_log('RPG - Share per player:' .. share)
|
||||
Public.debug_log('RPG - Share per player:' .. share)
|
||||
|
||||
for i = 1, #players do
|
||||
local p = players[i]
|
||||
@ -750,14 +766,14 @@ function Public.global_pool(players, count)
|
||||
else
|
||||
share = share / 10
|
||||
rpg_extra.leftover_pool = rpg_extra.leftover_pool + share
|
||||
RPG.debug_log('RPG - player capped: ' .. p.name .. '. Amount to pool:' .. share)
|
||||
Public.debug_log('RPG - player capped: ' .. p.name .. '. Amount to pool:' .. share)
|
||||
end
|
||||
else
|
||||
local message = ({'rpg_functions.pool_reward', p.name})
|
||||
Alert.alert_player_warning(p, 10, message)
|
||||
share = share / 10
|
||||
rpg_extra.leftover_pool = rpg_extra.leftover_pool + share
|
||||
RPG.debug_log('RPG - player AFK: ' .. p.name .. '. Amount to pool:' .. share)
|
||||
Public.debug_log('RPG - player AFK: ' .. p.name .. '. Amount to pool:' .. share)
|
||||
end
|
||||
end
|
||||
|
||||
@ -801,5 +817,3 @@ function Public.distribute_pool()
|
||||
end
|
||||
|
||||
Public.add_to_global_pool = add_to_global_pool
|
||||
|
||||
return Public
|
||||
|
@ -3,29 +3,24 @@ local P = require 'player_modifiers'
|
||||
local Gui = require 'utils.gui'
|
||||
|
||||
--RPG Modules
|
||||
local Functions = require 'modules.rpg.functions'
|
||||
local RPG = require 'modules.rpg.table'
|
||||
local Settings = require 'modules.rpg.settings'
|
||||
|
||||
local Public = {}
|
||||
|
||||
local classes = RPG.classes
|
||||
local Public = require 'modules.rpg.table'
|
||||
local classes = Public.classes
|
||||
|
||||
--RPG Settings
|
||||
local experience_levels = RPG.experience_levels
|
||||
local experience_levels = Public.experience_levels
|
||||
|
||||
--RPG Frames
|
||||
local main_frame_name = RPG.main_frame_name
|
||||
local draw_main_frame_name = RPG.draw_main_frame_name
|
||||
local settings_button_name = RPG.settings_button_name
|
||||
local settings_frame_name = RPG.settings_frame_name
|
||||
local discard_button_name = RPG.discard_button_name
|
||||
local save_button_name = RPG.save_button_name
|
||||
local spell_gui_button_name = RPG.spell_gui_button_name
|
||||
local spell_gui_frame_name = RPG.spell_gui_frame_name
|
||||
local spell1_button_name = RPG.spell1_button_name
|
||||
local spell2_button_name = RPG.spell2_button_name
|
||||
local spell3_button_name = RPG.spell3_button_name
|
||||
local main_frame_name = Public.main_frame_name
|
||||
local draw_main_frame_name = Public.draw_main_frame_name
|
||||
local settings_button_name = Public.settings_button_name
|
||||
local settings_frame_name = Public.settings_frame_name
|
||||
local discard_button_name = Public.discard_button_name
|
||||
local save_button_name = Public.save_button_name
|
||||
local spell_gui_button_name = Public.spell_gui_button_name
|
||||
local spell_gui_frame_name = Public.spell_gui_frame_name
|
||||
local spell1_button_name = Public.spell1_button_name
|
||||
local spell2_button_name = Public.spell2_button_name
|
||||
local spell3_button_name = Public.spell3_button_name
|
||||
|
||||
local sub = string.sub
|
||||
|
||||
@ -44,11 +39,11 @@ function Public.draw_gui_char_button(player)
|
||||
end
|
||||
|
||||
function Public.update_char_button(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not player.gui.top[draw_main_frame_name] then
|
||||
Public.draw_gui_char_button(player)
|
||||
end
|
||||
if rpg_t[player.index].points_left > 0 then
|
||||
if rpg_t.points_left > 0 then
|
||||
player.gui.top[draw_main_frame_name].style.font_color = {245, 0, 0}
|
||||
else
|
||||
player.gui.top[draw_main_frame_name].style.font_color = {175, 175, 175}
|
||||
@ -56,13 +51,13 @@ function Public.update_char_button(player)
|
||||
end
|
||||
|
||||
local function get_class(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local average = (rpg_t[player.index].strength + rpg_t[player.index].magicka + rpg_t[player.index].dexterity + rpg_t[player.index].vitality) / 4
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local average = (rpg_t.strength + rpg_t.magicka + rpg_t.dexterity + rpg_t.vitality) / 4
|
||||
local high_attribute = 0
|
||||
local high_attribute_name = ''
|
||||
for _, attribute in pairs({'strength', 'magicka', 'dexterity', 'vitality'}) do
|
||||
if rpg_t[player.index][attribute] > high_attribute then
|
||||
high_attribute = rpg_t[player.index][attribute]
|
||||
if rpg_t[attribute] > high_attribute then
|
||||
high_attribute = rpg_t[attribute]
|
||||
high_attribute_name = attribute
|
||||
end
|
||||
end
|
||||
@ -116,10 +111,10 @@ local function add_elem_stat(element, value, width, height, font, tooltip, name,
|
||||
end
|
||||
|
||||
local function add_gui_increase_stat(element, name, player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local sprite = 'virtual-signal/signal-red'
|
||||
local symbol = '✚'
|
||||
if rpg_t[player.index].points_left <= 0 then
|
||||
if rpg_t.points_left <= 0 then
|
||||
sprite = 'virtual-signal/signal-black'
|
||||
end
|
||||
local e = element.add({type = 'sprite-button', name = name, caption = symbol, sprite = sprite})
|
||||
@ -133,7 +128,7 @@ local function add_gui_increase_stat(element, name, player)
|
||||
e.style.vertical_align = 'center'
|
||||
e.style.padding = 0
|
||||
e.style.margin = 0
|
||||
e.tooltip = ({'rpg_gui.allocate_info', tostring(RPG.points_per_level)})
|
||||
e.tooltip = ({'rpg_gui.allocate_info', tostring(Public.points_per_level)})
|
||||
|
||||
return e
|
||||
end
|
||||
@ -182,8 +177,8 @@ local function draw_main_frame(player, location)
|
||||
end
|
||||
|
||||
local data = {}
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
local inside_frame =
|
||||
main_frame.add {
|
||||
@ -231,21 +226,21 @@ local function draw_main_frame(player, location)
|
||||
|
||||
add_gui_description(scroll_table, ({'rpg_gui.level_name'}), 80)
|
||||
if rpg_extra.level_limit_enabled then
|
||||
local level_tooltip = ({'rpg_gui.level_limit', Functions.level_limit_exceeded(player, true)})
|
||||
add_gui_stat(scroll_table, rpg_t[player.index].level, 80, level_tooltip)
|
||||
local level_tooltip = ({'rpg_gui.level_limit', Public.level_limit_exceeded(player, true)})
|
||||
add_gui_stat(scroll_table, rpg_t.level, 80, level_tooltip)
|
||||
else
|
||||
add_gui_stat(scroll_table, rpg_t[player.index].level, 80)
|
||||
add_gui_stat(scroll_table, rpg_t.level, 80)
|
||||
end
|
||||
|
||||
add_gui_description(scroll_table, ({'rpg_gui.experience_name'}), 100)
|
||||
local exp_gui = add_gui_stat(scroll_table, math.floor(rpg_t[player.index].xp), 125, ({'rpg_gui.gain_info_tooltip'}))
|
||||
local exp_gui = add_gui_stat(scroll_table, math.floor(rpg_t.xp), 125, ({'rpg_gui.gain_info_tooltip'}))
|
||||
data.exp_gui = exp_gui
|
||||
|
||||
add_gui_description(scroll_table, ' ', 75)
|
||||
add_gui_description(scroll_table, ' ', 75)
|
||||
|
||||
add_gui_description(scroll_table, ({'rpg_gui.next_level_name'}), 100)
|
||||
add_gui_stat(scroll_table, experience_levels[rpg_t[player.index].level + 1], 125, ({'rpg_gui.gain_info_tooltip'}))
|
||||
add_gui_stat(scroll_table, experience_levels[rpg_t.level + 1], 125, ({'rpg_gui.gain_info_tooltip'}))
|
||||
|
||||
add_separator(scroll_pane, 400)
|
||||
|
||||
@ -258,24 +253,24 @@ local function draw_main_frame(player, location)
|
||||
local w2 = 63
|
||||
|
||||
add_gui_description(left_bottom_table, ({'rpg_gui.strength_name'}), w1, ({'rpg_gui.strength_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t[player.index].strength, w2, ({'rpg_gui.strength_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t.strength, w2, ({'rpg_gui.strength_tooltip'}))
|
||||
add_gui_increase_stat(left_bottom_table, 'strength', player)
|
||||
|
||||
add_gui_description(left_bottom_table, ({'rpg_gui.magic_name'}), w1, ({'rpg_gui.magic_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t[player.index].magicka, w2, ({'rpg_gui.magic_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t.magicka, w2, ({'rpg_gui.magic_tooltip'}))
|
||||
add_gui_increase_stat(left_bottom_table, 'magicka', player)
|
||||
|
||||
add_gui_description(left_bottom_table, ({'rpg_gui.dexterity_name'}), w1, ({'rpg_gui.dexterity_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t[player.index].dexterity, w2, ({'rpg_gui.dexterity_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t.dexterity, w2, ({'rpg_gui.dexterity_tooltip'}))
|
||||
|
||||
add_gui_increase_stat(left_bottom_table, 'dexterity', player)
|
||||
|
||||
add_gui_description(left_bottom_table, ({'rpg_gui.vitality_name'}), w1, ({'rpg_gui.vitality_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t[player.index].vitality, w2, ({'rpg_gui.vitality_tooltip'}))
|
||||
add_gui_stat(left_bottom_table, rpg_t.vitality, w2, ({'rpg_gui.vitality_tooltip'}))
|
||||
add_gui_increase_stat(left_bottom_table, 'vitality', player)
|
||||
|
||||
add_gui_description(left_bottom_table, ({'rpg_gui.points_to_dist'}), w1)
|
||||
add_gui_stat(left_bottom_table, rpg_t[player.index].points_left, w2, nil, nil, {200, 0, 0})
|
||||
add_gui_stat(left_bottom_table, rpg_t.points_left, w2, nil, nil, {200, 0, 0})
|
||||
add_gui_description(left_bottom_table, ' ', w2)
|
||||
|
||||
add_gui_description(left_bottom_table, ' ', 40)
|
||||
@ -320,14 +315,14 @@ local function draw_main_frame(player, location)
|
||||
end
|
||||
|
||||
if rpg_extra.enable_mana then
|
||||
local mana = rpg_t[player.index].mana
|
||||
local mana_max = rpg_t[player.index].mana_max
|
||||
local mana = rpg_t.mana
|
||||
local mana_max = rpg_t.mana_max
|
||||
|
||||
local mana_tip = ({'rpg_gui.mana_tooltip'})
|
||||
add_gui_description(left_bottom_table, ({'rpg_gui.mana_name'}), w1, mana_tip)
|
||||
local mana_regen_tip = ({'rpg_gui.mana_regen_current'})
|
||||
local mana_max_regen_tip
|
||||
if rpg_t[player.index].mana_max >= rpg_extra.mana_limit then
|
||||
if rpg_t.mana_max >= rpg_extra.mana_limit then
|
||||
mana_max_regen_tip = ({'rpg_gui.mana_max_limit'})
|
||||
else
|
||||
mana_max_regen_tip = ({'rpg_gui.mana_max'})
|
||||
@ -353,14 +348,14 @@ local function draw_main_frame(player, location)
|
||||
|
||||
add_gui_description(right_bottom_table, ' ', w0)
|
||||
add_gui_description(right_bottom_table, ({'rpg_gui.melee_name'}), w1)
|
||||
local melee_damage_value = math.round(100 * (1 + Functions.get_melee_modifier(player))) .. '%'
|
||||
local melee_damage_value = math.round(100 * (1 + Public.get_melee_modifier(player))) .. '%'
|
||||
local melee_damage_tooltip
|
||||
if rpg_extra.enable_one_punch then
|
||||
melee_damage_tooltip = ({
|
||||
'rpg_gui.one_punch_chance',
|
||||
Functions.get_life_on_hit(player),
|
||||
Functions.get_one_punch_chance(player),
|
||||
Functions.get_extra_following_robots(player)
|
||||
Public.get_life_on_hit(player),
|
||||
Public.get_one_punch_chance(player),
|
||||
Public.get_extra_following_robots(player)
|
||||
})
|
||||
else
|
||||
melee_damage_tooltip = ({'rpg_gui.one_punch_disabled'})
|
||||
@ -380,7 +375,7 @@ local function draw_main_frame(player, location)
|
||||
player.character_loot_pickup_distance_bonus,
|
||||
player.character_item_pickup_distance_bonus,
|
||||
player.character_resource_reach_distance_bonus,
|
||||
Functions.get_magicka(player)
|
||||
Public.get_magicka(player)
|
||||
})
|
||||
|
||||
add_gui_description(right_bottom_table, ' ', w0)
|
||||
@ -404,17 +399,17 @@ local function draw_main_frame(player, location)
|
||||
add_gui_description(right_bottom_table, ' ', w0)
|
||||
add_gui_description(right_bottom_table, ({'rpg_gui.health_bonus_name'}), w1)
|
||||
local health_bonus_value = '+ ' .. math.round((player.force.character_health_bonus + player.character_health_bonus))
|
||||
local health_tooltip = ({'rpg_gui.health_tooltip', Functions.get_heal_modifier(player)})
|
||||
local health_tooltip = ({'rpg_gui.health_tooltip', Public.get_heal_modifier(player)})
|
||||
add_gui_stat(right_bottom_table, health_bonus_value, w2, health_tooltip)
|
||||
|
||||
add_gui_description(right_bottom_table, ' ', w0)
|
||||
|
||||
if rpg_extra.enable_mana then
|
||||
add_gui_description(right_bottom_table, ({'rpg_gui.mana_bonus'}), w1)
|
||||
local mana_bonus_value = '+ ' .. (math.floor(Functions.get_mana_modifier(player) * 10) / 10)
|
||||
local mana_bonus_value = '+ ' .. (math.floor(Public.get_mana_modifier(player) * 10) / 10)
|
||||
local mana_bonus_tooltip = ({
|
||||
'rpg_gui.mana_regen_bonus',
|
||||
(math.floor(Functions.get_mana_modifier(player) * 10) / 10)
|
||||
(math.floor(Public.get_mana_modifier(player) * 10) / 10)
|
||||
})
|
||||
add_gui_stat(right_bottom_table, mana_bonus_value, w2, mana_bonus_tooltip)
|
||||
end
|
||||
@ -432,15 +427,15 @@ function Public.draw_level_text(player)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
if not rpg_t[player.index] then
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
|
||||
if rpg_t[player.index].text then
|
||||
rendering.destroy(rpg_t[player.index].text)
|
||||
rpg_t[player.index].text = nil
|
||||
if rpg_t.text then
|
||||
rendering.destroy(rpg_t.text)
|
||||
rpg_t.text = nil
|
||||
end
|
||||
|
||||
local players = {}
|
||||
@ -453,9 +448,9 @@ function Public.draw_level_text(player)
|
||||
return
|
||||
end
|
||||
|
||||
rpg_t[player.index].text =
|
||||
rpg_t.text =
|
||||
rendering.draw_text {
|
||||
text = 'lvl ' .. rpg_t[player.index].level,
|
||||
text = 'lvl ' .. rpg_t.level,
|
||||
surface = player.surface,
|
||||
target = player.character,
|
||||
target_offset = {0, -3.25},
|
||||
@ -474,14 +469,14 @@ function Public.draw_level_text(player)
|
||||
end
|
||||
|
||||
function Public.update_player_stats(player)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local strength = rpg_t[player.index].strength - 10
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local strength = rpg_t.strength - 10
|
||||
P.update_single_modifier(player, 'character_inventory_slots_bonus', 'rpg', math.round(strength * 0.2, 3))
|
||||
P.update_single_modifier(player, 'character_mining_speed_modifier', 'rpg', math.round(strength * 0.007, 3))
|
||||
P.update_single_modifier(player, 'character_maximum_following_robot_count_bonus', 'rpg', math.round(strength / 2 * 0.03, 3))
|
||||
|
||||
local magic = rpg_t[player.index].magicka - 10
|
||||
local magic = rpg_t.magicka - 10
|
||||
local v = magic * 0.22
|
||||
P.update_single_modifier(player, 'character_build_distance_bonus', 'rpg', math.min(60, math.round(v * 0.25, 3)))
|
||||
P.update_single_modifier(player, 'character_item_drop_distance_bonus', 'rpg', math.min(60, math.round(v * 0.25, 3)))
|
||||
@ -489,16 +484,16 @@ function Public.update_player_stats(player)
|
||||
P.update_single_modifier(player, 'character_loot_pickup_distance_bonus', 'rpg', math.min(20, math.round(v * 0.22, 3)))
|
||||
P.update_single_modifier(player, 'character_item_pickup_distance_bonus', 'rpg', math.min(20, math.round(v * 0.25, 3)))
|
||||
P.update_single_modifier(player, 'character_resource_reach_distance_bonus', 'rpg', math.min(20, math.round(v * 0.15, 3)))
|
||||
if rpg_t[player.index].mana_max >= rpg_extra.mana_limit then
|
||||
rpg_t[player.index].mana_max = rpg_extra.mana_limit
|
||||
if rpg_t.mana_max >= rpg_extra.mana_limit then
|
||||
rpg_t.mana_max = rpg_extra.mana_limit
|
||||
else
|
||||
rpg_t[player.index].mana_max = math.round((magic) * 2, 3)
|
||||
rpg_t.mana_max = math.round((magic) * 2, 3)
|
||||
end
|
||||
|
||||
local dexterity = rpg_t[player.index].dexterity - 10
|
||||
local dexterity = rpg_t.dexterity - 10
|
||||
P.update_single_modifier(player, 'character_running_speed_modifier', 'rpg', math.round(dexterity * 0.0015, 3))
|
||||
P.update_single_modifier(player, 'character_crafting_speed_modifier', 'rpg', math.round(dexterity * 0.015, 3))
|
||||
P.update_single_modifier(player, 'character_health_bonus', 'rpg', math.round((rpg_t[player.index].vitality - 10) * 6, 3))
|
||||
P.update_single_modifier(player, 'character_health_bonus', 'rpg', math.round((rpg_t.vitality - 10) * 6, 3))
|
||||
P.update_player_modifiers(player)
|
||||
end
|
||||
|
||||
@ -572,50 +567,50 @@ Gui.on_click(
|
||||
local one_punch_gui_input = data.one_punch_gui_input
|
||||
local auto_allocate_gui_input = data.auto_allocate_gui_input
|
||||
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
if frame and frame.valid then
|
||||
if auto_allocate_gui_input and auto_allocate_gui_input.valid and auto_allocate_gui_input.selected_index then
|
||||
rpg_t[player.index].allocate_index = auto_allocate_gui_input.selected_index
|
||||
rpg_t.allocate_index = auto_allocate_gui_input.selected_index
|
||||
end
|
||||
|
||||
if one_punch_gui_input and one_punch_gui_input.valid then
|
||||
if not one_punch_gui_input.state then
|
||||
rpg_t[player.index].one_punch = false
|
||||
rpg_t.one_punch = false
|
||||
elseif one_punch_gui_input.state then
|
||||
rpg_t[player.index].one_punch = true
|
||||
rpg_t.one_punch = true
|
||||
end
|
||||
end
|
||||
|
||||
if stone_path_gui_input and stone_path_gui_input.valid then
|
||||
if not stone_path_gui_input.state then
|
||||
rpg_t[player.index].stone_path = false
|
||||
rpg_t.stone_path = false
|
||||
elseif stone_path_gui_input.state then
|
||||
rpg_t[player.index].stone_path = true
|
||||
rpg_t.stone_path = true
|
||||
end
|
||||
end
|
||||
|
||||
if enable_entity_gui_input and enable_entity_gui_input.valid then
|
||||
if not enable_entity_gui_input.state then
|
||||
rpg_t[player.index].enable_entity_spawn = false
|
||||
rpg_t.enable_entity_spawn = false
|
||||
elseif enable_entity_gui_input.state then
|
||||
rpg_t[player.index].enable_entity_spawn = true
|
||||
rpg_t.enable_entity_spawn = true
|
||||
end
|
||||
end
|
||||
|
||||
if flame_boots_gui_input and flame_boots_gui_input.valid then
|
||||
if not flame_boots_gui_input.state then
|
||||
rpg_t[player.index].flame_boots = false
|
||||
rpg_t.flame_boots = false
|
||||
elseif flame_boots_gui_input.state then
|
||||
rpg_t[player.index].flame_boots = true
|
||||
rpg_t.flame_boots = true
|
||||
end
|
||||
end
|
||||
|
||||
if explosive_bullets_gui_input and explosive_bullets_gui_input.valid then
|
||||
if not explosive_bullets_gui_input.state then
|
||||
rpg_t[player.index].explosive_bullets = false
|
||||
rpg_t.explosive_bullets = false
|
||||
elseif explosive_bullets_gui_input.state then
|
||||
rpg_t[player.index].explosive_bullets = true
|
||||
rpg_t.explosive_bullets = true
|
||||
end
|
||||
end
|
||||
|
||||
@ -649,37 +644,37 @@ Gui.on_click(
|
||||
end
|
||||
end
|
||||
if conjure_gui_input and conjure_gui_input.valid and conjure_gui_input.selected_index then
|
||||
rpg_t[player.index].dropdown_select_index = conjure_gui_input.selected_index
|
||||
rpg_t.dropdown_select_index = conjure_gui_input.selected_index
|
||||
end
|
||||
if spell_gui_input1 and spell_gui_input1.valid and spell_gui_input1.selected_index then
|
||||
rpg_t[player.index].dropdown_select_index1 = spell_gui_input1.selected_index
|
||||
rpg_t.dropdown_select_index1 = spell_gui_input1.selected_index
|
||||
end
|
||||
if spell_gui_input2 and spell_gui_input2.valid and spell_gui_input2.selected_index then
|
||||
rpg_t[player.index].dropdown_select_index2 = spell_gui_input2.selected_index
|
||||
rpg_t.dropdown_select_index2 = spell_gui_input2.selected_index
|
||||
end
|
||||
if spell_gui_input3 and spell_gui_input3.valid and spell_gui_input3.selected_index then
|
||||
rpg_t[player.index].dropdown_select_index3 = spell_gui_input3.selected_index
|
||||
rpg_t.dropdown_select_index3 = spell_gui_input3.selected_index
|
||||
end
|
||||
if player.gui.screen[spell_gui_frame_name] then
|
||||
Settings.update_spell_gui(player, nil)
|
||||
Public.update_spell_gui(player, nil)
|
||||
end
|
||||
|
||||
if reset_gui_input and reset_gui_input.valid and reset_gui_input.state then
|
||||
if not rpg_t[player.index].reset then
|
||||
rpg_t[player.index].allocate_index = 1
|
||||
rpg_t[player.index].reset = true
|
||||
Functions.rpg_reset_player(player, true)
|
||||
if not rpg_t.reset then
|
||||
rpg_t.allocate_index = 1
|
||||
rpg_t.reset = true
|
||||
Public.rpg_reset_player(player, true)
|
||||
end
|
||||
end
|
||||
if health_bar_gui_input and health_bar_gui_input.valid then
|
||||
if not health_bar_gui_input.state then
|
||||
rpg_t[player.index].show_bars = false
|
||||
Functions.update_health(player)
|
||||
Functions.update_mana(player)
|
||||
rpg_t.show_bars = false
|
||||
Public.update_health(player)
|
||||
Public.update_mana(player)
|
||||
elseif health_bar_gui_input.state then
|
||||
rpg_t[player.index].show_bars = true
|
||||
Functions.update_health(player)
|
||||
Functions.update_mana(player)
|
||||
rpg_t.show_bars = true
|
||||
Public.update_health(player)
|
||||
Public.update_mana(player)
|
||||
end
|
||||
end
|
||||
|
||||
@ -718,7 +713,7 @@ Gui.on_click(
|
||||
return
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
@ -727,7 +722,7 @@ Gui.on_click(
|
||||
Gui.remove_data_recursively(frame)
|
||||
frame.destroy()
|
||||
else
|
||||
Settings.extra_settings(player)
|
||||
Public.extra_settings(player)
|
||||
end
|
||||
end
|
||||
)
|
||||
@ -742,7 +737,7 @@ Gui.on_click(
|
||||
return
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
@ -751,7 +746,7 @@ Gui.on_click(
|
||||
Gui.remove_data_recursively(frame)
|
||||
frame.destroy()
|
||||
else
|
||||
Settings.spell_gui_settings(player)
|
||||
Public.spell_gui_settings(player)
|
||||
end
|
||||
end
|
||||
)
|
||||
@ -766,13 +761,13 @@ Gui.on_click(
|
||||
return
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
|
||||
if frame and frame.valid then
|
||||
Settings.update_spell_gui(player, 1)
|
||||
Public.update_spell_gui(player, 1)
|
||||
end
|
||||
end
|
||||
)
|
||||
@ -787,13 +782,13 @@ Gui.on_click(
|
||||
return
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
|
||||
if frame and frame.valid then
|
||||
Settings.update_spell_gui(player, 2)
|
||||
Public.update_spell_gui(player, 2)
|
||||
end
|
||||
end
|
||||
)
|
||||
@ -808,13 +803,13 @@ Gui.on_click(
|
||||
return
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
|
||||
if frame and frame.valid then
|
||||
Settings.update_spell_gui(player, 3)
|
||||
Public.update_spell_gui(player, 3)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
@ -1,3 +1,5 @@
|
||||
--RPG Modules
|
||||
local Public = require 'modules.rpg.core'
|
||||
local Gui = require 'utils.gui'
|
||||
local Event = require 'utils.event'
|
||||
local AntiGrief = require 'antigrief'
|
||||
@ -9,21 +11,14 @@ local Explosives = require 'modules.explosives'
|
||||
local WD = require 'modules.wave_defense.table'
|
||||
local Math2D = require 'math2d'
|
||||
|
||||
--RPG Modules
|
||||
require 'modules.rpg.commands'
|
||||
local ExplosiveBullets = require 'modules.rpg.explosive_gun_bullets'
|
||||
local RPG = require 'modules.rpg.table'
|
||||
local Functions = require 'modules.rpg.functions'
|
||||
local RPG_GUI = require 'modules.rpg.gui'
|
||||
|
||||
--RPG Settings
|
||||
local enemy_types = RPG.enemy_types
|
||||
local die_cause = RPG.die_cause
|
||||
local points_per_level = RPG.points_per_level
|
||||
local nth_tick = RPG.nth_tick
|
||||
local enemy_types = Public.enemy_types
|
||||
local die_cause = Public.die_cause
|
||||
local points_per_level = Public.points_per_level
|
||||
local nth_tick = Public.nth_tick
|
||||
|
||||
--RPG Frames
|
||||
local main_frame_name = RPG.main_frame_name
|
||||
local main_frame_name = Public.main_frame_name
|
||||
|
||||
local sub = string.sub
|
||||
|
||||
@ -50,7 +45,7 @@ local function on_gui_click(event)
|
||||
end
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
@ -68,7 +63,7 @@ local function on_gui_click(event)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
local index = element.name
|
||||
if not rpg_t[index] then
|
||||
@ -88,12 +83,12 @@ local function on_gui_click(event)
|
||||
if not rpg_t.reset then
|
||||
rpg_t.total = rpg_t.total + count
|
||||
end
|
||||
RPG_GUI.toggle(player, true)
|
||||
RPG_GUI.update_player_stats(player)
|
||||
Public.toggle(player, true)
|
||||
Public.update_player_stats(player)
|
||||
elseif event.button == defines.mouse_button_type.right then
|
||||
for _ = 1, points_per_level, 1 do
|
||||
if rpg_t.points_left <= 0 then
|
||||
RPG_GUI.toggle(player, true)
|
||||
Public.toggle(player, true)
|
||||
return
|
||||
end
|
||||
rpg_t.points_left = rpg_t.points_left - 1
|
||||
@ -101,14 +96,14 @@ local function on_gui_click(event)
|
||||
if not rpg_t.reset then
|
||||
rpg_t.total = rpg_t.total + 1
|
||||
end
|
||||
RPG_GUI.update_player_stats(player)
|
||||
Public.update_player_stats(player)
|
||||
end
|
||||
RPG_GUI.toggle(player, true)
|
||||
Public.toggle(player, true)
|
||||
return
|
||||
end
|
||||
|
||||
if rpg_t.points_left <= 0 then
|
||||
RPG_GUI.toggle(player, true)
|
||||
Public.toggle(player, true)
|
||||
return
|
||||
end
|
||||
rpg_t.points_left = rpg_t.points_left - 1
|
||||
@ -116,8 +111,8 @@ local function on_gui_click(event)
|
||||
if not rpg_t.reset then
|
||||
rpg_t.total = rpg_t.total + 1
|
||||
end
|
||||
RPG_GUI.update_player_stats(player)
|
||||
RPG_GUI.toggle(player, true)
|
||||
Public.update_player_stats(player)
|
||||
Public.toggle(player, true)
|
||||
end
|
||||
|
||||
local function train_type_cause(cause)
|
||||
@ -201,13 +196,13 @@ local function on_entity_died(event)
|
||||
end
|
||||
end
|
||||
end
|
||||
Functions.gain_xp(entity.last_user, 1)
|
||||
Functions.reward_mana(entity.last_user, 1)
|
||||
Public.gain_xp(entity.last_user, 1)
|
||||
Public.reward_mana(entity.last_user, 1)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
|
||||
if rpg_extra.enable_wave_defense then
|
||||
if rpg_extra.rpg_xp_yield['big-biter'] <= 16 then
|
||||
@ -245,10 +240,10 @@ local function on_entity_died(event)
|
||||
end
|
||||
|
||||
if rpg_extra.turret_kills_to_global_pool then
|
||||
Functions.add_to_global_pool(amount, false)
|
||||
Public.add_to_global_pool(amount, false)
|
||||
end
|
||||
else
|
||||
Functions.add_to_global_pool(0.5, false)
|
||||
Public.add_to_global_pool(0.5, false)
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -284,13 +279,13 @@ local function on_entity_died(event)
|
||||
amount = rpg_extra.rpg_xp_yield[entity.name]
|
||||
end
|
||||
if rpg_extra.turret_kills_to_global_pool then
|
||||
local inserted = Functions.add_to_global_pool(amount, true)
|
||||
Functions.gain_xp(player, inserted, true)
|
||||
local inserted = Public.add_to_global_pool(amount, true)
|
||||
Public.gain_xp(player, inserted, true)
|
||||
else
|
||||
Functions.gain_xp(player, amount)
|
||||
Public.gain_xp(player, amount)
|
||||
end
|
||||
else
|
||||
Functions.gain_xp(player, 0.5 * (1 / health_pool[2]))
|
||||
Public.gain_xp(player, 0.5 * (1 / health_pool[2]))
|
||||
end
|
||||
end
|
||||
return
|
||||
@ -303,13 +298,13 @@ local function on_entity_died(event)
|
||||
if rpg_extra.rpg_xp_yield[entity.name] then
|
||||
local amount = rpg_extra.rpg_xp_yield[entity.name]
|
||||
if rpg_extra.turret_kills_to_global_pool then
|
||||
local inserted = Functions.add_to_global_pool(amount, true)
|
||||
Functions.gain_xp(player, inserted, true)
|
||||
local inserted = Public.add_to_global_pool(amount, true)
|
||||
Public.gain_xp(player, inserted, true)
|
||||
else
|
||||
Functions.gain_xp(player, amount)
|
||||
Public.gain_xp(player, amount)
|
||||
end
|
||||
else
|
||||
Functions.gain_xp(player, 0.5)
|
||||
Public.gain_xp(player, 0.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -317,7 +312,7 @@ end
|
||||
local function regen_health_player(players)
|
||||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
local heal_per_tick = Functions.get_heal_modifier(player)
|
||||
local heal_per_tick = Public.get_heal_modifier(player)
|
||||
if heal_per_tick <= 0 then
|
||||
goto continue
|
||||
end
|
||||
@ -330,16 +325,16 @@ local function regen_health_player(players)
|
||||
|
||||
::continue::
|
||||
|
||||
Functions.update_health(player)
|
||||
Public.update_health(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function regen_mana_player(players)
|
||||
for i = 1, #players do
|
||||
local player = players[i]
|
||||
local mana_per_tick = Functions.get_mana_modifier(player)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local mana_per_tick = Public.get_mana_modifier(player)
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if mana_per_tick <= 0.1 then
|
||||
mana_per_tick = rpg_extra.mana_per_tick
|
||||
end
|
||||
@ -366,12 +361,16 @@ local function regen_mana_player(players)
|
||||
|
||||
::continue::
|
||||
|
||||
Functions.update_mana(player)
|
||||
Public.update_mana(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function give_player_flameboots(player)
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_t then
|
||||
return
|
||||
end
|
||||
|
||||
if not rpg_t.flame_boots then
|
||||
return
|
||||
end
|
||||
@ -531,9 +530,9 @@ local function on_entity_damaged(event)
|
||||
cause.get_inventory(defines.inventory.character_ammo)[cause.selected_gun_index].valid_for_read or
|
||||
cause.get_inventory(defines.inventory.character_guns)[cause.selected_gun_index].valid_for_read
|
||||
then
|
||||
local is_explosive_bullets_enabled = RPG.get_explosive_bullets()
|
||||
local is_explosive_bullets_enabled = Public.get_explosive_bullets()
|
||||
if is_explosive_bullets_enabled then
|
||||
ExplosiveBullets.explosive_bullets(event)
|
||||
Public.explosive_bullets(event)
|
||||
end
|
||||
return
|
||||
end
|
||||
@ -543,7 +542,7 @@ local function on_entity_damaged(event)
|
||||
|
||||
local p = cause.player
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(p.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
@ -571,13 +570,13 @@ local function on_entity_damaged(event)
|
||||
end
|
||||
end
|
||||
|
||||
Functions.reward_mana(cause.player, 2)
|
||||
Public.reward_mana(cause.player, 2)
|
||||
|
||||
--Grant the player life-on-hit.
|
||||
cause.health = cause.health + Functions.get_life_on_hit(cause.player)
|
||||
cause.health = cause.health + Public.get_life_on_hit(cause.player)
|
||||
|
||||
--Calculate modified damage.
|
||||
local damage = event.original_damage_amount + event.original_damage_amount * Functions.get_melee_modifier(cause.player)
|
||||
local damage = event.original_damage_amount + event.original_damage_amount * Public.get_melee_modifier(cause.player)
|
||||
if entity.prototype.resistances then
|
||||
if entity.prototype.resistances.physical then
|
||||
damage = damage - entity.prototype.resistances.physical.decrease
|
||||
@ -589,13 +588,13 @@ local function on_entity_damaged(event)
|
||||
damage = 1
|
||||
end
|
||||
|
||||
local enable_one_punch = RPG.get('rpg_extra').enable_one_punch
|
||||
local rpg_t = RPG.get_value_from_player(cause.player.index)
|
||||
local enable_one_punch = Public.get('rpg_extra').enable_one_punch
|
||||
local rpg_t = Public.get_value_from_player(cause.player.index)
|
||||
|
||||
--Cause a one punch.
|
||||
if enable_one_punch then
|
||||
if rpg_t.one_punch then
|
||||
if math.random(0, 999) < Functions.get_one_punch_chance(cause.player) * 10 then
|
||||
if math.random(0, 999) < Public.get_one_punch_chance(cause.player) * 10 then
|
||||
one_punch(cause, entity, damage)
|
||||
if entity.valid then
|
||||
entity.die(entity.force.name, cause)
|
||||
@ -662,9 +661,9 @@ local function on_entity_damaged(event)
|
||||
entity.die(cause.force.name, cause)
|
||||
end
|
||||
|
||||
local is_explosive_bullets_enabled = RPG.get_explosive_bullets()
|
||||
local is_explosive_bullets_enabled = Public.get_explosive_bullets()
|
||||
if is_explosive_bullets_enabled then
|
||||
ExplosiveBullets.explosive_bullets(event)
|
||||
Public.explosive_bullets(event)
|
||||
end
|
||||
end
|
||||
|
||||
@ -693,10 +692,10 @@ local function on_player_repaired_entity(event)
|
||||
return
|
||||
end
|
||||
|
||||
Functions.gain_xp(player, 0.05)
|
||||
Functions.reward_mana(player, 0.2)
|
||||
Public.gain_xp(player, 0.05)
|
||||
Public.reward_mana(player, 0.2)
|
||||
|
||||
local repair_speed = Functions.get_magicka(player)
|
||||
local repair_speed = Public.get_magicka(player)
|
||||
if repair_speed <= 0 then
|
||||
return
|
||||
end
|
||||
@ -713,12 +712,12 @@ local function on_player_rotated_entity(event)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if rpg_t.rotated_entity_delay > game.tick then
|
||||
return
|
||||
end
|
||||
rpg_t.rotated_entity_delay = game.tick + 20
|
||||
Functions.gain_xp(player, 0.20)
|
||||
Public.gain_xp(player, 0.20)
|
||||
end
|
||||
|
||||
local function on_player_changed_position(event)
|
||||
@ -727,7 +726,7 @@ local function on_player_changed_position(event)
|
||||
return
|
||||
end
|
||||
|
||||
local enable_flame_boots = RPG.get('rpg_extra').enable_flame_boots
|
||||
local enable_flame_boots = Public.get('rpg_extra').enable_flame_boots
|
||||
|
||||
if enable_flame_boots then
|
||||
give_player_flameboots(player)
|
||||
@ -742,7 +741,7 @@ local function on_player_changed_position(event)
|
||||
if player.character.driving then
|
||||
return
|
||||
end
|
||||
Functions.gain_xp(player, 1.0)
|
||||
Public.gain_xp(player, 1.0)
|
||||
end
|
||||
|
||||
local building_and_mining_blacklist = {
|
||||
@ -758,7 +757,7 @@ local function on_player_died(event)
|
||||
return
|
||||
end
|
||||
|
||||
RPG_GUI.remove_frame(player)
|
||||
Public.remove_frame(player)
|
||||
end
|
||||
|
||||
local function on_pre_player_left_game(event)
|
||||
@ -768,7 +767,7 @@ local function on_pre_player_left_game(event)
|
||||
return
|
||||
end
|
||||
|
||||
RPG_GUI.remove_frame(player)
|
||||
Public.remove_frame(player)
|
||||
end
|
||||
|
||||
local function on_pre_player_mined_item(event)
|
||||
@ -788,12 +787,12 @@ local function on_pre_player_mined_item(event)
|
||||
return
|
||||
end
|
||||
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if sub(player.surface.name, 0, #surface_name) ~= surface_name then
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if rpg_t.last_mined_entity_position.x == event.entity.position.x and rpg_t.last_mined_entity_position.y == event.entity.position.y then
|
||||
return
|
||||
end
|
||||
@ -817,8 +816,8 @@ local function on_pre_player_mined_item(event)
|
||||
end
|
||||
end
|
||||
|
||||
Functions.gain_xp(player, xp_amount)
|
||||
Functions.reward_mana(player, 0.5 * distance_multiplier)
|
||||
Public.gain_xp(player, xp_amount)
|
||||
Public.reward_mana(player, 0.5 * distance_multiplier)
|
||||
end
|
||||
|
||||
local function on_player_crafted_item(event)
|
||||
@ -834,7 +833,7 @@ local function on_player_crafted_item(event)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local is_blacklisted = rpg_extra.tweaked_crafting_items
|
||||
local tweaked_crafting_items_enabled = rpg_extra.tweaked_crafting_items_enabled
|
||||
|
||||
@ -850,41 +849,41 @@ local function on_player_crafted_item(event)
|
||||
end
|
||||
end
|
||||
|
||||
Functions.gain_xp(player, event.recipe.energy * amount)
|
||||
Functions.reward_mana(player, amount)
|
||||
Public.gain_xp(player, event.recipe.energy * amount)
|
||||
Public.reward_mana(player, amount)
|
||||
end
|
||||
|
||||
local function on_player_respawned(event)
|
||||
local player = game.players[event.player_index]
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
if not rpg_t then
|
||||
Functions.rpg_reset_player(player)
|
||||
Public.rpg_reset_player(player)
|
||||
return
|
||||
end
|
||||
RPG_GUI.update_player_stats(player)
|
||||
RPG_GUI.draw_level_text(player)
|
||||
Functions.update_health(player)
|
||||
Functions.update_mana(player)
|
||||
Public.update_player_stats(player)
|
||||
Public.draw_level_text(player)
|
||||
Public.update_health(player)
|
||||
Public.update_mana(player)
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
if not rpg_t then
|
||||
Functions.rpg_reset_player(player)
|
||||
Public.rpg_reset_player(player)
|
||||
if rpg_extra.reward_new_players > 10 then
|
||||
Functions.gain_xp(player, rpg_extra.reward_new_players)
|
||||
Public.gain_xp(player, rpg_extra.reward_new_players)
|
||||
end
|
||||
end
|
||||
for _, p in pairs(game.connected_players) do
|
||||
RPG_GUI.draw_level_text(p)
|
||||
Public.draw_level_text(p)
|
||||
end
|
||||
RPG_GUI.draw_gui_char_button(player)
|
||||
Public.draw_gui_char_button(player)
|
||||
if not player.character then
|
||||
return
|
||||
end
|
||||
RPG_GUI.update_player_stats(player)
|
||||
Public.update_player_stats(player)
|
||||
end
|
||||
|
||||
local function create_projectile(surface, name, position, force, target, max_range)
|
||||
@ -985,14 +984,14 @@ local function tame_unit_effects(player, entity)
|
||||
end
|
||||
|
||||
local function on_player_used_capsule(event)
|
||||
local enable_mana = RPG.get('rpg_extra').enable_mana
|
||||
local surface_name = RPG.get('rpg_extra').surface_name
|
||||
local enable_mana = Public.get('rpg_extra').enable_mana
|
||||
local surface_name = Public.get('rpg_extra').surface_name
|
||||
if not enable_mana then
|
||||
return
|
||||
end
|
||||
|
||||
local conjure_items = RPG.get_spells()
|
||||
local projectile_types = RPG.get_projectiles
|
||||
local conjure_items = Public.get_spells()
|
||||
local projectile_types = Public.get_projectiles
|
||||
|
||||
local player = game.players[event.player_index]
|
||||
if not player or not player.valid then
|
||||
@ -1019,7 +1018,7 @@ local function on_player_used_capsule(event)
|
||||
return
|
||||
end
|
||||
|
||||
local rpg_t = RPG.get_value_from_player(player.index)
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
|
||||
if not rpg_t.enable_entity_spawn then
|
||||
return
|
||||
@ -1092,11 +1091,11 @@ local function on_player_used_capsule(event)
|
||||
force = 'player'
|
||||
end
|
||||
if obj_name == 'suicidal_comfylatron' then
|
||||
Functions.suicidal_comfylatron(position, surface)
|
||||
Public.suicidal_comfylatron(position, surface)
|
||||
p(({'rpg_main.suicidal_comfylatron', 'Suicidal Comfylatron'}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
elseif obj_name == 'repair_aoe' then
|
||||
local ents = Functions.repair_aoe(player, position)
|
||||
local ents = Public.repair_aoe(player, position)
|
||||
p(({'rpg_main.repair_aoe', ents}), Color.success)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
elseif obj_name == 'pointy_explosives' then
|
||||
@ -1118,7 +1117,7 @@ local function on_player_used_capsule(event)
|
||||
elseif obj_name == 'warp-gate' then
|
||||
player.teleport(surface.find_non_colliding_position('character', game.forces.player.get_spawn_position(surface), 3, 0, 5), surface)
|
||||
rpg_t.mana = 0
|
||||
Functions.damage_player_over_time(player, math.random(8, 16))
|
||||
Public.damage_player_over_time(player, math.random(8, 16))
|
||||
player.play_sound {path = 'utility/armor_insert', volume_modifier = 1}
|
||||
p(({'rpg_main.warped_ok'}), Color.info)
|
||||
rpg_t.mana = rpg_t.mana - object.mana_cost
|
||||
@ -1179,14 +1178,14 @@ local function on_player_used_capsule(event)
|
||||
local msg = player.name .. ' casted ' .. obj_name .. '. '
|
||||
|
||||
rpg_t.last_spawned = game.tick + object.tick
|
||||
Functions.update_mana(player)
|
||||
Public.update_mana(player)
|
||||
|
||||
local reward_xp = object.mana_cost * 0.085
|
||||
if reward_xp < 1 then
|
||||
reward_xp = 1
|
||||
end
|
||||
|
||||
Functions.gain_xp(player, reward_xp)
|
||||
Public.gain_xp(player, reward_xp)
|
||||
|
||||
AntiGrief.insert_into_capsule_history(player, position, msg)
|
||||
|
||||
@ -1195,18 +1194,22 @@ end
|
||||
|
||||
local function on_player_changed_surface(event)
|
||||
local player = game.get_player(event.player_index)
|
||||
RPG_GUI.draw_level_text(player)
|
||||
Public.draw_level_text(player)
|
||||
end
|
||||
|
||||
local function on_player_removed(event)
|
||||
Public.remove_player(event.player_index)
|
||||
end
|
||||
|
||||
local function tick()
|
||||
local ticker = game.tick
|
||||
local count = #game.connected_players
|
||||
local players = game.connected_players
|
||||
local enable_flameboots = RPG.get('rpg_extra').enable_flameboots
|
||||
local enable_mana = RPG.get('rpg_extra').enable_mana
|
||||
local enable_flameboots = Public.get('rpg_extra').enable_flameboots
|
||||
local enable_mana = Public.get('rpg_extra').enable_mana
|
||||
|
||||
if ticker % nth_tick == 0 then
|
||||
Functions.global_pool(players, count)
|
||||
Public.global_pool(players, count)
|
||||
end
|
||||
|
||||
if ticker % 30 == 0 then
|
||||
@ -1240,7 +1243,7 @@ if _DEBUG then
|
||||
return
|
||||
end
|
||||
p('Distributed ' .. param .. ' of xp.')
|
||||
Functions.give_xp(param)
|
||||
Public.give_xp(param)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -1255,10 +1258,14 @@ Event.add(defines.events.on_gui_click, on_gui_click)
|
||||
Event.add(defines.events.on_player_changed_position, on_player_changed_position)
|
||||
Event.add(defines.events.on_player_crafted_item, on_player_crafted_item)
|
||||
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_created, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_repaired_entity, on_player_repaired_entity)
|
||||
Event.add(defines.events.on_player_respawned, on_player_respawned)
|
||||
Event.add(defines.events.on_player_rotated_entity, on_player_rotated_entity)
|
||||
Event.add(defines.events.on_pre_player_mined_item, on_pre_player_mined_item)
|
||||
Event.add(defines.events.on_player_used_capsule, on_player_used_capsule)
|
||||
Event.add(defines.events.on_player_changed_surface, on_player_changed_surface)
|
||||
Event.add(defines.events.on_player_removed, on_player_removed)
|
||||
Event.on_nth_tick(10, tick)
|
||||
|
||||
return Public
|
||||
|
@ -1,18 +1,18 @@
|
||||
local RPG = require 'modules.rpg.table'
|
||||
local Public = require 'modules.rpg.table'
|
||||
local Gui = require 'utils.gui'
|
||||
local P = require 'player_modifiers'
|
||||
local Session = require 'utils.datastore.session_data'
|
||||
|
||||
local Public = {}
|
||||
local settings_frame_name = Public.settings_frame_name
|
||||
local save_button_name = Public.save_button_name
|
||||
local discard_button_name = Public.discard_button_name
|
||||
local spell_gui_button_name = Public.spell_gui_button_name
|
||||
local spell_gui_frame_name = Public.spell_gui_frame_name
|
||||
local spell1_button_name = Public.spell1_button_name
|
||||
local spell2_button_name = Public.spell2_button_name
|
||||
local spell3_button_name = Public.spell3_button_name
|
||||
|
||||
local settings_frame_name = RPG.settings_frame_name
|
||||
local save_button_name = RPG.save_button_name
|
||||
local discard_button_name = RPG.discard_button_name
|
||||
local spell_gui_button_name = RPG.spell_gui_button_name
|
||||
local spell_gui_frame_name = RPG.spell_gui_frame_name
|
||||
local spell1_button_name = RPG.spell1_button_name
|
||||
local spell2_button_name = RPG.spell2_button_name
|
||||
local spell3_button_name = RPG.spell3_button_name
|
||||
local settings_level = Public.gui_settings_levels
|
||||
|
||||
local function create_input_element(frame, type, value, items, index)
|
||||
if type == 'slider' then
|
||||
@ -28,8 +28,8 @@ local function create_input_element(frame, type, value, items, index)
|
||||
end
|
||||
|
||||
function Public.update_spell_gui(player, spell_index)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local spells, names = RPG.rebuild_spells()
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local spells, names = Public.rebuild_spells()
|
||||
local main_frame = player.gui.screen[spell_gui_frame_name]
|
||||
if not main_frame then
|
||||
return
|
||||
@ -37,48 +37,48 @@ function Public.update_spell_gui(player, spell_index)
|
||||
local spell_table = main_frame['spell_table']
|
||||
if spell_index then
|
||||
if spell_index == 1 then
|
||||
rpg_t[player.index].dropdown_select_index = rpg_t[player.index].dropdown_select_index1
|
||||
rpg_t.dropdown_select_index = rpg_t.dropdown_select_index1
|
||||
elseif spell_index == 2 then
|
||||
rpg_t[player.index].dropdown_select_index = rpg_t[player.index].dropdown_select_index2
|
||||
rpg_t.dropdown_select_index = rpg_t.dropdown_select_index2
|
||||
elseif spell_index == 3 then
|
||||
rpg_t[player.index].dropdown_select_index = rpg_t[player.index].dropdown_select_index3
|
||||
rpg_t.dropdown_select_index = rpg_t.dropdown_select_index3
|
||||
end
|
||||
end
|
||||
spell_table[spell1_button_name].tooltip = names[rpg_t[player.index].dropdown_select_index1] or '---'
|
||||
spell_table[spell1_button_name].sprite = spells[rpg_t[player.index].dropdown_select_index1].sprite
|
||||
spell_table[spell2_button_name].tooltip = names[rpg_t[player.index].dropdown_select_index2] or '---'
|
||||
spell_table[spell2_button_name].sprite = spells[rpg_t[player.index].dropdown_select_index2].sprite
|
||||
spell_table[spell3_button_name].tooltip = names[rpg_t[player.index].dropdown_select_index3] or '---'
|
||||
spell_table[spell3_button_name].sprite = spells[rpg_t[player.index].dropdown_select_index3].sprite
|
||||
if rpg_t[player.index].dropdown_select_index1 == rpg_t[player.index].dropdown_select_index then
|
||||
spell_table[spell1_button_name].tooltip = names[rpg_t.dropdown_select_index1] or '---'
|
||||
spell_table[spell1_button_name].sprite = spells[rpg_t.dropdown_select_index1].sprite
|
||||
spell_table[spell2_button_name].tooltip = names[rpg_t.dropdown_select_index2] or '---'
|
||||
spell_table[spell2_button_name].sprite = spells[rpg_t.dropdown_select_index2].sprite
|
||||
spell_table[spell3_button_name].tooltip = names[rpg_t.dropdown_select_index3] or '---'
|
||||
spell_table[spell3_button_name].sprite = spells[rpg_t.dropdown_select_index3].sprite
|
||||
if rpg_t.dropdown_select_index1 == rpg_t.dropdown_select_index then
|
||||
spell_table[spell1_button_name].enabled = false
|
||||
spell_table[spell1_button_name].number = 1
|
||||
else
|
||||
spell_table[spell1_button_name].enabled = true
|
||||
spell_table[spell1_button_name].number = nil
|
||||
end
|
||||
if rpg_t[player.index].dropdown_select_index2 == rpg_t[player.index].dropdown_select_index then
|
||||
if rpg_t.dropdown_select_index2 == rpg_t.dropdown_select_index then
|
||||
spell_table[spell2_button_name].enabled = false
|
||||
spell_table[spell2_button_name].number = 1
|
||||
else
|
||||
spell_table[spell2_button_name].enabled = true
|
||||
spell_table[spell2_button_name].number = nil
|
||||
end
|
||||
if rpg_t[player.index].dropdown_select_index3 == rpg_t[player.index].dropdown_select_index then
|
||||
if rpg_t.dropdown_select_index3 == rpg_t.dropdown_select_index then
|
||||
spell_table[spell3_button_name].enabled = false
|
||||
spell_table[spell3_button_name].number = 1
|
||||
else
|
||||
spell_table[spell3_button_name].enabled = true
|
||||
spell_table[spell3_button_name].number = nil
|
||||
end
|
||||
spell_table['mana-cost'].caption = spells[rpg_t[player.index].dropdown_select_index].mana_cost
|
||||
spell_table['mana'].caption = math.floor(rpg_t[player.index].mana)
|
||||
spell_table['maxmana'].caption = math.floor(rpg_t[player.index].mana_max)
|
||||
spell_table['mana-cost'].caption = spells[rpg_t.dropdown_select_index].mana_cost
|
||||
spell_table['mana'].caption = math.floor(rpg_t.mana)
|
||||
spell_table['maxmana'].caption = math.floor(rpg_t.mana_max)
|
||||
end
|
||||
|
||||
function Public.spell_gui_settings(player)
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local spells, names = RPG.rebuild_spells()
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local spells, names = Public.rebuild_spells()
|
||||
local main_frame = player.gui.screen[spell_gui_frame_name]
|
||||
if not main_frame or not main_frame.valid then
|
||||
main_frame =
|
||||
@ -95,25 +95,25 @@ function Public.spell_gui_settings(player)
|
||||
table.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
sprite = spells[rpg_t[player.index].dropdown_select_index1].sprite,
|
||||
sprite = spells[rpg_t.dropdown_select_index1].sprite,
|
||||
name = spell1_button_name,
|
||||
tooltip = names[rpg_t[player.index].dropdown_select_index1] or '---'
|
||||
tooltip = names[rpg_t.dropdown_select_index1] or '---'
|
||||
}
|
||||
)
|
||||
table.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
sprite = spells[rpg_t[player.index].dropdown_select_index2].sprite,
|
||||
sprite = spells[rpg_t.dropdown_select_index2].sprite,
|
||||
name = spell2_button_name,
|
||||
tooltip = names[rpg_t[player.index].dropdown_select_index2] or '---'
|
||||
tooltip = names[rpg_t.dropdown_select_index2] or '---'
|
||||
}
|
||||
)
|
||||
table.add(
|
||||
{
|
||||
type = 'sprite-button',
|
||||
sprite = spells[rpg_t[player.index].dropdown_select_index3].sprite,
|
||||
sprite = spells[rpg_t.dropdown_select_index3].sprite,
|
||||
name = spell3_button_name,
|
||||
tooltip = names[rpg_t[player.index].dropdown_select_index3] or '---'
|
||||
tooltip = names[rpg_t.dropdown_select_index3] or '---'
|
||||
}
|
||||
)
|
||||
local b1 = table.add({type = 'sprite-button', name = 'mana-cost', tooltip = {'rpg_settings.mana_cost'}, caption = 0})
|
||||
@ -129,8 +129,8 @@ function Public.spell_gui_settings(player)
|
||||
end
|
||||
|
||||
function Public.extra_settings(player)
|
||||
local rpg_extra = RPG.get('rpg_extra')
|
||||
local rpg_t = RPG.get('rpg_t')
|
||||
local rpg_extra = Public.get('rpg_extra')
|
||||
local rpg_t = Public.get_value_from_player(player.index)
|
||||
local trusted = Session.get_trusted_table()
|
||||
local main_frame =
|
||||
player.gui.screen.add(
|
||||
@ -195,7 +195,7 @@ function Public.extra_settings(player)
|
||||
local input_style = health_bar_input.style
|
||||
input_style.height = 35
|
||||
input_style.vertical_align = 'center'
|
||||
health_bar_gui_input = create_input_element(health_bar_input, 'boolean', rpg_t[player.index].show_bars)
|
||||
health_bar_gui_input = create_input_element(health_bar_input, 'boolean', rpg_t.show_bars)
|
||||
health_bar_gui_input.tooltip = ({'rpg_settings.tooltip_check'})
|
||||
if not rpg_extra.enable_mana then
|
||||
health_bar_label.caption = ({'rpg_settings.health_only_text_label'})
|
||||
@ -222,13 +222,13 @@ function Public.extra_settings(player)
|
||||
reset_input_style.vertical_align = 'center'
|
||||
local reset_gui_input = create_input_element(reset_input, 'boolean', false)
|
||||
|
||||
if not rpg_t[player.index].reset then
|
||||
if not rpg_t.reset then
|
||||
if not trusted[player.name] then
|
||||
reset_gui_input.enabled = false
|
||||
reset_gui_input.tooltip = ({'rpg_settings.not_trusted'})
|
||||
goto continue
|
||||
end
|
||||
if rpg_t[player.index].level < 50 then
|
||||
if rpg_t.level < settings_level['reset_text_label'] then
|
||||
reset_gui_input.enabled = false
|
||||
reset_gui_input.tooltip = ({'rpg_settings.low_level', 50})
|
||||
reset_label.tooltip = ({'rpg_settings.low_level', 50})
|
||||
@ -330,14 +330,14 @@ function Public.extra_settings(player)
|
||||
stone_path_input_style.height = 35
|
||||
stone_path_input_style.vertical_align = 'center'
|
||||
local stone_path
|
||||
if rpg_t[player.index].stone_path then
|
||||
stone_path = rpg_t[player.index].stone_path
|
||||
if rpg_t.stone_path then
|
||||
stone_path = rpg_t.stone_path
|
||||
else
|
||||
stone_path = false
|
||||
end
|
||||
stone_path_gui_input = create_input_element(stone_path_input, 'boolean', stone_path)
|
||||
|
||||
if rpg_t[player.index].level < 20 then
|
||||
if rpg_t.level < settings_level['stone_path_label'] then
|
||||
stone_path_gui_input.enabled = false
|
||||
stone_path_gui_input.tooltip = ({'rpg_settings.low_level', 20})
|
||||
stone_path_label.tooltip = ({'rpg_settings.low_level', 20})
|
||||
@ -367,8 +367,8 @@ function Public.extra_settings(player)
|
||||
one_punch_input_style.height = 35
|
||||
one_punch_input_style.vertical_align = 'center'
|
||||
local one_punch
|
||||
if rpg_t[player.index].one_punch then
|
||||
one_punch = rpg_t[player.index].one_punch
|
||||
if rpg_t.one_punch then
|
||||
one_punch = rpg_t.one_punch
|
||||
else
|
||||
one_punch = false
|
||||
end
|
||||
@ -379,7 +379,7 @@ function Public.extra_settings(player)
|
||||
one_punch_gui_input.enabled = false
|
||||
one_punch_gui_input.tooltip = ({'rpg_settings.one_punch_globally'})
|
||||
else
|
||||
if rpg_t[player.index].level < 30 then
|
||||
if rpg_t.level < settings_level['one_punch_label'] then
|
||||
one_punch_gui_input.enabled = false
|
||||
one_punch_gui_input.tooltip = ({'rpg_settings.low_level', 30})
|
||||
else
|
||||
@ -409,15 +409,15 @@ function Public.extra_settings(player)
|
||||
flame_boots_input_style.height = 35
|
||||
flame_boots_input_style.vertical_align = 'center'
|
||||
local flame_mod
|
||||
if rpg_t[player.index].flame_boots then
|
||||
flame_mod = rpg_t[player.index].flame_boots
|
||||
if rpg_t.flame_boots then
|
||||
flame_mod = rpg_t.flame_boots
|
||||
else
|
||||
flame_mod = false
|
||||
end
|
||||
flame_boots_gui_input = create_input_element(flame_boots_input, 'boolean', flame_mod)
|
||||
|
||||
if rpg_t[player.index].mana > 50 then
|
||||
if rpg_t[player.index].level < 100 then
|
||||
if rpg_t.mana > 50 then
|
||||
if rpg_t.level < settings_level['flameboots_label'] then
|
||||
flame_boots_gui_input.enabled = false
|
||||
flame_boots_gui_input.tooltip = ({'rpg_settings.low_level', 100})
|
||||
flame_boots_label.tooltip = ({'rpg_settings.low_level', 100})
|
||||
@ -451,14 +451,14 @@ function Public.extra_settings(player)
|
||||
explosive_bullet_input_style.height = 35
|
||||
explosive_bullet_input_style.vertical_align = 'center'
|
||||
local explosive_bullets
|
||||
if rpg_t[player.index].explosive_bullets then
|
||||
explosive_bullets = rpg_t[player.index].explosive_bullets
|
||||
if rpg_t.explosive_bullets then
|
||||
explosive_bullets = rpg_t.explosive_bullets
|
||||
else
|
||||
explosive_bullets = false
|
||||
end
|
||||
explosive_bullets_gui_input = create_input_element(explosive_bullet_input, 'boolean', explosive_bullets)
|
||||
|
||||
if rpg_t[player.index].level < 50 then
|
||||
if rpg_t.level < settings_level['explosive_bullets_label'] then
|
||||
explosive_bullets_gui_input.enabled = false
|
||||
explosive_bullets_gui_input.tooltip = ({'rpg_settings.low_level', 50})
|
||||
explosive_bullets_label.tooltip = ({'rpg_settings.low_level', 50})
|
||||
@ -513,8 +513,8 @@ function Public.extra_settings(player)
|
||||
entity_input_style.vertical_align = 'center'
|
||||
entity_input_style.horizontal_align = 'right'
|
||||
local entity_mod
|
||||
if rpg_t[player.index].enable_entity_spawn then
|
||||
entity_mod = rpg_t[player.index].enable_entity_spawn
|
||||
if rpg_t.enable_entity_spawn then
|
||||
entity_mod = rpg_t.enable_entity_spawn
|
||||
else
|
||||
entity_mod = false
|
||||
end
|
||||
@ -537,7 +537,7 @@ function Public.extra_settings(player)
|
||||
}
|
||||
)
|
||||
|
||||
local spells, names = RPG.rebuild_spells()
|
||||
local spells, names = Public.rebuild_spells()
|
||||
|
||||
local conjure_label_style = conjure_label.style
|
||||
conjure_label_style.horizontally_stretchable = true
|
||||
@ -548,7 +548,7 @@ function Public.extra_settings(player)
|
||||
local conjure_input_style = conjure_input.style
|
||||
conjure_input_style.height = 35
|
||||
conjure_input_style.vertical_align = 'center'
|
||||
conjure_gui_input = create_input_element(conjure_input, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index)
|
||||
conjure_gui_input = create_input_element(conjure_input, 'dropdown', false, names, rpg_t.dropdown_select_index)
|
||||
|
||||
for _, entity in pairs(spells) do
|
||||
if entity.type == 'item' then
|
||||
@ -577,23 +577,23 @@ function Public.extra_settings(player)
|
||||
})
|
||||
end
|
||||
end
|
||||
if not spells[rpg_t[player.index].dropdown_select_index1] then
|
||||
rpg_t[player.index].dropdown_select_index1 = 1
|
||||
if not spells[rpg_t.dropdown_select_index1] then
|
||||
rpg_t.dropdown_select_index1 = 1
|
||||
end
|
||||
if not spells[rpg_t[player.index].dropdown_select_index2] then
|
||||
rpg_t[player.index].dropdown_select_index2 = 1
|
||||
if not spells[rpg_t.dropdown_select_index2] then
|
||||
rpg_t.dropdown_select_index2 = 1
|
||||
end
|
||||
if not spells[rpg_t[player.index].dropdown_select_index3] then
|
||||
rpg_t[player.index].dropdown_select_index3 = 1
|
||||
if not spells[rpg_t.dropdown_select_index3] then
|
||||
rpg_t.dropdown_select_index3 = 1
|
||||
end
|
||||
|
||||
mana_frame.add({type = 'label', caption = {'rpg_settings.spell_gui_setup'}, tooltip = {'rpg_settings.spell_gui_tooltip'}})
|
||||
local spell_grid = mana_frame.add({type = 'table', column_count = 4, name = 'spell_grid_table'})
|
||||
spell_gui_input1 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index1)
|
||||
spell_gui_input1 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t.dropdown_select_index1)
|
||||
spell_gui_input1.style.maximal_width = 135
|
||||
spell_gui_input2 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index2)
|
||||
spell_gui_input2 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t.dropdown_select_index2)
|
||||
spell_gui_input2.style.maximal_width = 135
|
||||
spell_gui_input3 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t[player.index].dropdown_select_index3)
|
||||
spell_gui_input3 = create_input_element(spell_grid, 'dropdown', false, names, rpg_t.dropdown_select_index3)
|
||||
spell_gui_input3.style.maximal_width = 135
|
||||
spell_grid.add({type = 'sprite-button', name = spell_gui_button_name, sprite = 'item/raw-fish'})
|
||||
end
|
||||
@ -631,7 +631,7 @@ function Public.extra_settings(player)
|
||||
)
|
||||
allocate_label.tooltip = ({'rpg_settings.allocation_tooltip'})
|
||||
|
||||
local names = RPG.auto_allocate_nodes
|
||||
local names = Public.auto_allocate_nodes
|
||||
|
||||
local allocate_label_style = allocate_label.style
|
||||
allocate_label_style.horizontally_stretchable = true
|
||||
@ -642,7 +642,7 @@ function Public.extra_settings(player)
|
||||
local name_input_style = name_input.style
|
||||
name_input_style.height = 35
|
||||
name_input_style.vertical_align = 'center'
|
||||
auto_allocate_gui_input = create_input_element(name_input, 'dropdown', false, names, rpg_t[player.index].allocate_index)
|
||||
auto_allocate_gui_input = create_input_element(name_input, 'dropdown', false, names, rpg_t.allocate_index)
|
||||
end
|
||||
|
||||
local data = {
|
||||
@ -702,5 +702,3 @@ function Public.extra_settings(player)
|
||||
|
||||
player.opened = main_frame
|
||||
end
|
||||
|
||||
return Public
|
||||
|
@ -260,7 +260,7 @@ function Public.conjure_items()
|
||||
mana_cost = 200,
|
||||
tick = 100,
|
||||
enabled = true,
|
||||
sprite = 'recipe/repair_pack'
|
||||
sprite = 'recipe/repair-pack'
|
||||
}
|
||||
spells[#spells + 1] = {
|
||||
name = {'spells.acid_stream'},
|
||||
|
@ -39,6 +39,14 @@ for a = 1, 9999, 1 do
|
||||
Public.experience_levels[#Public.experience_levels + 1] = Public.experience_levels[#Public.experience_levels] + a * 8
|
||||
end
|
||||
|
||||
Public.gui_settings_levels = {
|
||||
['reset_text_label'] = 50,
|
||||
['stone_path_label'] = 20,
|
||||
['one_punch_label'] = 30,
|
||||
['flameboots_label'] = 100,
|
||||
['explosive_bullets_label'] = 50
|
||||
}
|
||||
|
||||
Public.die_cause = {
|
||||
['ammo-turret'] = true,
|
||||
['electric-turret'] = true,
|
||||
@ -179,6 +187,30 @@ function Public.set_value_to_player(key, value, setter)
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets a new table to rpg_t table
|
||||
---@param key <string>
|
||||
---@param tbl <string>
|
||||
function Public.set_new_player_tbl(key, tbl)
|
||||
if key and tbl then
|
||||
if type(tbl) ~= 'table' then
|
||||
return error('Given parameter is not a table.')
|
||||
end
|
||||
|
||||
this.rpg_t[key] = tbl
|
||||
return this.rpg_t[key]
|
||||
end
|
||||
end
|
||||
|
||||
--- Removes a player from rpg_t table
|
||||
---@param key <LuaPlayerIndex>
|
||||
function Public.remove_player(index)
|
||||
if index then
|
||||
if this.rpg_t[index] then
|
||||
this.rpg_t[index] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- Sets value to table
|
||||
---@param key <string>
|
||||
function Public.set(key)
|
||||
|
@ -35,6 +35,9 @@ local function get_player_data(player, remove)
|
||||
end
|
||||
|
||||
local function unpack_inventory(inventory)
|
||||
if not inventory then
|
||||
return
|
||||
end
|
||||
local unpacked = {}
|
||||
for i = 1, #inventory do
|
||||
unpacked[i] = inventory[i]
|
||||
@ -288,6 +291,10 @@ local function open_inventory(source, target)
|
||||
data.last_tab = 'Main'
|
||||
|
||||
local main = unpack_inventory(target.get_main_inventory())
|
||||
if not main then
|
||||
return
|
||||
end
|
||||
|
||||
local armor = unpack_inventory(target.get_inventory(defines.inventory.character_armor))
|
||||
local guns = unpack_inventory(target.get_inventory(defines.inventory.character_guns))
|
||||
local ammo = unpack_inventory(target.get_inventory(defines.inventory.character_ammo))
|
||||
@ -354,6 +361,10 @@ local function on_gui_click(event)
|
||||
return false
|
||||
end
|
||||
local main = unpack_inventory(viewingPlayer.get_main_inventory())
|
||||
if not main then
|
||||
return
|
||||
end
|
||||
|
||||
local armor = unpack_inventory(viewingPlayer.get_inventory(defines.inventory.character_armor))
|
||||
local guns = unpack_inventory(viewingPlayer.get_inventory(defines.inventory.character_guns))
|
||||
local ammo = unpack_inventory(viewingPlayer.get_inventory(defines.inventory.character_ammo))
|
||||
@ -419,6 +430,10 @@ local function update_gui(event)
|
||||
end
|
||||
|
||||
main = unpack_inventory(player.get_main_inventory())
|
||||
if not main then
|
||||
return
|
||||
end
|
||||
|
||||
local armor = unpack_inventory(player.get_inventory(defines.inventory.character_armor))
|
||||
local guns = unpack_inventory(player.get_inventory(defines.inventory.character_guns))
|
||||
local ammo = unpack_inventory(player.get_inventory(defines.inventory.character_ammo))
|
||||
|
@ -1,5 +1,6 @@
|
||||
local Event = require 'utils.event'
|
||||
local BiterHealthBooster = require 'modules.biter_health_booster_v2'
|
||||
local Difficulty = require 'modules.difficulty_vote_by_amount'
|
||||
local BiterRolls = require 'modules.wave_defense.biter_rolls'
|
||||
local SideTargets = require 'modules.wave_defense.side_targets'
|
||||
local ThreatEvent = require 'modules.wave_defense.threat_events'
|
||||
@ -501,17 +502,6 @@ local function increase_biter_damage()
|
||||
return
|
||||
end
|
||||
|
||||
local Difficulty
|
||||
if is_loaded('modules.difficulty_vote_by_amount') then
|
||||
Difficulty = is_loaded('modules.difficulty_vote_by_amount')
|
||||
elseif is_loaded('modules.difficulty_vote') then
|
||||
Difficulty = is_loaded('modules.difficulty_vote')
|
||||
end
|
||||
|
||||
if not Difficulty then
|
||||
return
|
||||
end
|
||||
|
||||
local e = game.forces.enemy
|
||||
local new = Difficulty.get().difficulty_vote_value * 0.04
|
||||
local melee = new
|
||||
|
@ -1,6 +1,7 @@
|
||||
--Central to add all player modifiers together.
|
||||
--Will overwrite character stats from other mods.
|
||||
|
||||
local Event = require 'utils.event'
|
||||
local Global = require 'utils.global'
|
||||
|
||||
local this = {
|
||||
@ -17,8 +18,23 @@ Global.register(
|
||||
|
||||
local Public = {}
|
||||
|
||||
function Public.get_table()
|
||||
function Public.get(key)
|
||||
if key then
|
||||
return this[key]
|
||||
else
|
||||
return this
|
||||
end
|
||||
end
|
||||
|
||||
function Public.set(key, value)
|
||||
if key and (value or value == false) then
|
||||
this[key] = value
|
||||
return this[key]
|
||||
elseif key then
|
||||
return this[key]
|
||||
else
|
||||
return this
|
||||
end
|
||||
end
|
||||
|
||||
local modifiers = {
|
||||
@ -37,13 +53,23 @@ local modifiers = {
|
||||
}
|
||||
|
||||
function Public.update_player_modifiers(player)
|
||||
local player_modifiers = this.modifiers[player.index]
|
||||
if not player_modifiers then
|
||||
return
|
||||
end
|
||||
|
||||
local disabled_modifiers = this.disabled_modifier[player.index]
|
||||
if not disabled_modifiers then
|
||||
return
|
||||
end
|
||||
|
||||
for k, modifier in pairs(modifiers) do
|
||||
local sum_value = 0
|
||||
for _, value in pairs(this.modifiers[player.index][k]) do
|
||||
for _, value in pairs(player_modifiers[k]) do
|
||||
sum_value = sum_value + value
|
||||
end
|
||||
if player.character then
|
||||
if this.disabled_modifier[player.index] and this.disabled_modifier[player.index][k] then
|
||||
if disabled_modifiers and disabled_modifiers[k] then
|
||||
player[modifier] = 0
|
||||
else
|
||||
player[modifier] = sum_value
|
||||
@ -53,28 +79,30 @@ function Public.update_player_modifiers(player)
|
||||
end
|
||||
|
||||
function Public.update_single_modifier(player, modifier, category, value)
|
||||
if not this.modifiers[player.index] then
|
||||
local player_modifiers = this.modifiers[player.index]
|
||||
if not player_modifiers then
|
||||
return
|
||||
end
|
||||
if not modifier then
|
||||
return
|
||||
end
|
||||
for k, _ in pairs(this.modifiers[player.index]) do
|
||||
if modifiers[k] == modifier and this.modifiers[player.index][k] then
|
||||
for k, _ in pairs(player_modifiers) do
|
||||
if modifiers[k] == modifier and player_modifiers[k] then
|
||||
if category then
|
||||
if not this.modifiers[player.index][k][category] then
|
||||
this.modifiers[player.index][k][category] = {}
|
||||
if not player_modifiers[k][category] then
|
||||
player_modifiers[k][category] = {}
|
||||
end
|
||||
this.modifiers[player.index][k][category] = value
|
||||
player_modifiers[k][category] = value
|
||||
else
|
||||
this.modifiers[player.index][k] = value
|
||||
player_modifiers[k] = value
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Public.disable_single_modifier(player, modifier, value)
|
||||
if not this.disabled_modifier[player.index] then
|
||||
local disabled_modifiers = this.disabled_modifier[player.index]
|
||||
if not disabled_modifiers then
|
||||
return
|
||||
end
|
||||
if not modifier then
|
||||
@ -83,30 +111,31 @@ function Public.disable_single_modifier(player, modifier, value)
|
||||
for k, _ in pairs(modifiers) do
|
||||
if modifiers[k] == modifier then
|
||||
if value then
|
||||
this.disabled_modifier[player.index][k] = value
|
||||
disabled_modifiers[k] = value
|
||||
else
|
||||
this.disabled_modifier[player.index][k] = nil
|
||||
disabled_modifiers[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Public.get_single_modifier(player, modifier, category)
|
||||
if not this.modifiers[player.index] then
|
||||
local player_modifiers = this.modifiers[player.index]
|
||||
if not player_modifiers then
|
||||
return
|
||||
end
|
||||
if not modifier then
|
||||
return
|
||||
end
|
||||
for k, _ in pairs(this.modifiers[player.index]) do
|
||||
for k, _ in pairs(player_modifiers) do
|
||||
if modifiers[k] == modifier then
|
||||
if category then
|
||||
if this.modifiers[player.index][k] and this.modifiers[player.index][k][category] then
|
||||
return this.modifiers[player.index][k][category]
|
||||
if player_modifiers[k] and player_modifiers[k][category] then
|
||||
return player_modifiers[k][category]
|
||||
end
|
||||
else
|
||||
if this.modifiers[player.index][k] then
|
||||
return this.modifiers[player.index][k]
|
||||
if player_modifiers[k] then
|
||||
return player_modifiers[k]
|
||||
end
|
||||
end
|
||||
return false
|
||||
@ -116,21 +145,22 @@ function Public.get_single_modifier(player, modifier, category)
|
||||
end
|
||||
|
||||
function Public.get_single_disabled_modifier(player, modifier, category)
|
||||
if not this.disabled_modifier[player.index] then
|
||||
local disabled_modifiers = this.disabled_modifier[player.index]
|
||||
if not disabled_modifiers then
|
||||
return
|
||||
end
|
||||
if not modifier then
|
||||
return
|
||||
end
|
||||
for k, _ in pairs(this.disabled_modifier[player.index]) do
|
||||
for k, _ in pairs(disabled_modifiers) do
|
||||
if modifiers[k] == modifier then
|
||||
if category then
|
||||
if this.disabled_modifier[player.index][k] and this.disabled_modifier[player.index][k][category] then
|
||||
return this.disabled_modifier[player.index][k][category]
|
||||
if disabled_modifiers[k] and disabled_modifiers[k][category] then
|
||||
return disabled_modifiers[k][category]
|
||||
end
|
||||
else
|
||||
if this.disabled_modifier[player.index][k] then
|
||||
return this.disabled_modifier[player.index][k]
|
||||
if disabled_modifiers[k] then
|
||||
return disabled_modifiers[k]
|
||||
end
|
||||
end
|
||||
return false
|
||||
@ -172,7 +202,6 @@ local function on_player_removed(event)
|
||||
end
|
||||
end
|
||||
|
||||
local Event = require 'utils.event'
|
||||
Event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
Event.add(defines.events.on_player_respawned, on_player_respawned)
|
||||
Event.add(defines.events.on_player_removed, on_player_removed)
|
||||
|
Loading…
Reference in New Issue
Block a user