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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-20 03:29:47 +02:00

Merge remote-tracking branch 'upstream/develop' into develop

This commit is contained in:
Piratux 2022-07-24 21:14:14 +01:00
commit db5e74f147
4 changed files with 6 additions and 4 deletions

1
.gitignore vendored
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@ -3,6 +3,7 @@
.git/
maps/biter_battles_v3/
control.lua
#==Mac ignores==
# General

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@ -16,10 +16,10 @@ softmod_info_tips_1=Features of the game that are hard to work out alone
softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 100 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• Lab productivity increases with each league.\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup.
softmod_info_updates_1=Significant recent changes
softmod_info_updates_2=v1.2.13\n• Added /classinfofull command.\n• Starting player items buffed.\n\nv1.2.11\n• Class costs reduced at quest structures.\n• Unlimited time can now be spent at sea between each destination.\n\nv1.2.8\n• Poison damage against players buffed\n• Maze treasure buffed\n\nv1.2.3\n• Rework of 'quest buildings' that appear on islands.\n• Fixed stutter when loading certain maps, such as swamp.\n\nv1.2\n• Mod portal release.
softmod_info_updates_2=v1.3\n• Hold chests are now destructible.\n• Fluid is now transportable between decks.\n• New classes, and new 'Class Window'.\n• Many other improvements, small features, and balance changes.\n\nv1.2\n• Mod portal release.
softmod_info_credits_1=Credits
softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
softmod_info_credits_2_old=Softmod designed and written by thesixthroc. Comfy codebase help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints were contributed by Mattisso. Gold sprite by Clint Bellanger. Parrot sprites by @pixelthen.\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
thesixthroc_support_toast=Support Pirate Ship scenario design at ko-fi.com/thesixthroc

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@ -7,7 +7,7 @@ local _inspect = require 'utils.inspect'.inspect
local Public = {}
Public.scenario_id_name = 'pirates'
Public.version_string = '1.2.14' --major.minor.patch versioning, to match factorio mod portal
Public.version_string = '1.3.0' --major.minor.patch versioning, to match factorio mod portal
Public.blueprint_library_allowed = true
Public.blueprint_importing_allowed = true

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@ -223,10 +223,11 @@ function Public.full_update(player)
local flow2 = flow
-- warning, if you make these too small, it loses 'Click to dismiss.'
-- This is really really dumb, to have to change these manually. But sadly I couldn't get the window to look like that and also be expandable.
if flow2.selected_tab_index == 1 then
flow2.style.height = 400
elseif flow2.selected_tab_index == 2 then
flow2.style.height = 570
flow2.style.height = 330
elseif flow2.selected_tab_index == 3 then
flow2.style.height = 580
elseif flow2.selected_tab_index == 4 then