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updates
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@@ -351,7 +351,7 @@ local function draw_gui(player, forced)
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end
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add_separator(frame, 400)
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global.rpg[player.index].gui_refresh_delay = game.tick + 6
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global.rpg[player.index].gui_refresh_delay = game.tick + 60
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update_char_button(player)
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end
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