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player.force.name ~= "character" > player.force.name ~= "player"
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@ -249,7 +249,7 @@ local function create_biter_battle_menu(player)
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local l = t.add { type = "label", caption = #game.forces["north"].connected_players .. " Players "}
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l.style.font_color = { r=0.22, g=0.88, b=0.22}
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if player.force.name ~= "character" then
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if player.force.name ~= "player" then
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if global.biter_battle_view_players[player.name] == true then
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local t = frame.add { type = "table", column_count = 4 }
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@ -319,7 +319,7 @@ local function create_biter_battle_menu(player)
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local l = t.add { type = "label", caption = #game.forces["south"].connected_players .. " Players "}
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l.style.font_color = { r=0.22, g=0.88, b=0.22}
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if player.force.name ~= "character" then
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if player.force.name ~= "player" then
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if global.biter_battle_view_players[player.name] == true then
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local t = frame.add { type = "table", column_count = 4 }
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@ -206,7 +206,7 @@ local function refresh_alliances()
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for _, player in pairs(game.players) do
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if players_to_process[player.index] then
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if player.force.name ~= "character" then
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if player.force.name ~= "player" then
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player.gui.top["anarchy_group_button"].caption = "[Group]"
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player.tag = ""
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player.force = game.forces.spectator
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