mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-30 04:40:54 +02:00
Covered market price adjustments
Changes: - Adjusted prices for revealed quest structure markets.
This commit is contained in:
parent
f65f084bf0
commit
dda0dedd95
@ -16,7 +16,7 @@ softmod_info_tips_1=Features of the game that are hard to work out alone
|
||||
softmod_info_tips_2=• The captain can steer the boat from the crow's nest by placing 50 rail signals in one of the blue boxes.\n• Resources granted to the ship appear in the captain's cabin.\n• Charging a silo drains power from everything else on its network.\n• The quantity of ore available on an island is independent of the order in which you break rocks.\n• Passive pollution ramps up over time on each island.\n• The strength of attacks is proportional to the number of remaining nests. (The time-based rate of evolution is proportional to nests too, but destroying a nest will immediately jump evolution by most of the amount it 'would have' made had it survived.)\n• item-on-ground entities on the deck are moved to the cabin when the boat moves, for performance reasons.\n• Commands: /ccolor gives you a fun color. /classinfo {classname} gives the description of the named class. To manage your class, use /take {classname} or /giveup.
|
||||
|
||||
softmod_info_updates_1=Significant recent changes
|
||||
softmod_info_updates_2=v1.5.1\n• Reduced amount of resources and rewards that can be acquired. However all rewards (such as plates from chests and coin rewards from launching rocket) now scale with leagues.\n• Possible fix for some desync cases.\n• Bugfixes.\n\nv1.5.0\n• Enabled a lot more researches.\n• New elite biters and spawners for hard+ difficulties.\n• Added new classes: Medic, Doctor and Shaman.\n• Disabled old classes: Gourmet, Deckhand, Boatswain.\n• More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.\n• Mining trees now have a chance to spawn smol ore vein or chest with loot.\n• Balance changes, tweaks and more!
|
||||
softmod_info_updates_2=v1.5.1\n• Greatly increased biter wave sizes on harder difficulties.\n• Reduced amount of resources and rewards that can be acquired. However all rewards (such as plates from chests and coin rewards from launching rocket) now scale with leagues.\n• Possible fix for some desync cases.\n• Bugfixes.\n\nv1.5.0\n• Enabled a lot more researches.\n• New elite biters and spawners for hard+ difficulties.\n• Added new classes: Medic, Doctor and Shaman.\n• Disabled old classes: Gourmet, Deckhand, Boatswain.\n• More than one class of same type can be acquired now. Same classes now can be offered again every 5 class purchases.\n• Mining trees now have a chance to spawn smol ore vein or chest with loot.\n• Balance changes, tweaks and more!
|
||||
|
||||
softmod_info_credits_1=Credits
|
||||
softmod_info_credits_2=Pirate Ship designed and coded by thesixthroc. Updates from Piratux. Comfy codebase and help from Gerkiz, Hanakocz and Mew @ Comfy Industries (https://getcomfy.eu). Some island structure blueprints contributed by Mattisso.\n\nCome chat with us: https://getcomfy.eu/discord\n\n"Those white gloves. I'll never forget them 'till the day I die." - Dr. John
|
||||
|
@ -37,19 +37,19 @@ Public.offers_rockets = {
|
||||
}
|
||||
|
||||
Public.offers_default = {
|
||||
{price = {{'coin', 720}}, offer = {type = 'give-item', item = 'copper-plate', count = 150}},
|
||||
{price = {{'coin', 720}}, offer = {type = 'give-item', item = 'iron-plate', count = 150}},
|
||||
{price = {{'coin', 540}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine', count = 30}},
|
||||
{price = {{'coin', 840}}, offer = {type = 'give-item', item = 'heavy-armor', count = 1}},
|
||||
{price = {{'coin', 480}}, offer = {type = 'give-item', item = 'grenade', count = 15}},
|
||||
{price = {{'coin', 360}}, offer = {type = 'give-item', item = 'defender-capsule', count = 5}},
|
||||
{price = {{'coin', 480}}, offer = {type = 'give-item', item = 'distractor-capsule', count = 5}},
|
||||
{price = {{'coin', 500}}, offer = {type = 'give-item', item = 'slowdown-capsule', count = 10}},
|
||||
{price = {{'coin', 500}}, offer = {type = 'give-item', item = 'poison-capsule', count = 6}},
|
||||
{price = {{'coin', 720}}, offer = {type = 'give-item', item = 'gate', count = 10}},
|
||||
{price = {{'coin', 120}}, offer = {type = 'give-item', item = 'storage-tank', count = 4}},
|
||||
{price = {{'coin', 240}}, offer = {type = 'give-item', item = 'big-electric-pole', count = 8}},
|
||||
{price = {{'coin', 360}}, offer = {type = 'give-item', item = 'stack-inserter', count = 3}},
|
||||
{price = {{'coin', 1500}}, offer = {type = 'give-item', item = 'copper-plate', count = 300}},
|
||||
{price = {{'coin', 1500}}, offer = {type = 'give-item', item = 'iron-plate', count = 300}},
|
||||
{price = {{'coin', 1000}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine', count = 60}},
|
||||
{price = {{'coin', 900}}, offer = {type = 'give-item', item = 'heavy-armor', count = 1}},
|
||||
{price = {{'coin', 1000}}, offer = {type = 'give-item', item = 'grenade', count = 30}},
|
||||
{price = {{'coin', 1200}}, offer = {type = 'give-item', item = 'defender-capsule', count = 15}},
|
||||
{price = {{'coin', 1500}}, offer = {type = 'give-item', item = 'distractor-capsule', count = 15}},
|
||||
{price = {{'coin', 1000}}, offer = {type = 'give-item', item = 'slowdown-capsule', count = 25}},
|
||||
{price = {{'coin', 1000}}, offer = {type = 'give-item', item = 'poison-capsule', count = 15}},
|
||||
{price = {{'coin', 1400}}, offer = {type = 'give-item', item = 'gate', count = 25}},
|
||||
{price = {{'coin', 800}}, offer = {type = 'give-item', item = 'storage-tank', count = 20}},
|
||||
{price = {{'coin', 600}}, offer = {type = 'give-item', item = 'big-electric-pole', count = 15}},
|
||||
{price = {{'coin', 850}}, offer = {type = 'give-item', item = 'stack-inserter', count = 7}},
|
||||
{price = {{'coin', 900}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell', count = 15}},
|
||||
{price = {{'coin', 960}}, offer = {type = 'give-item', item = 'flamethrower', count = 1}},
|
||||
{price = {{'coin', 980}}, offer = {type = 'give-item', item = 'flamethrower', count = 1}},
|
||||
|
Loading…
x
Reference in New Issue
Block a user