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switch to repo tick_tack_trap
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-- by mewmew
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-- modified by Gerkiz
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-- this fork by thesixthroc to use forces except 'enemy'
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local Event = require('utils.event')
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local Global = require('utils.global')
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local traps = {}
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Global.register(traps, function(t)
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traps = t
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end)
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local tick_tacks = { '*tick*', '*tick*', '*tack*', '*tak*', '*tik*', '*tok*' }
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local kaboom_weights = {
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{ name = 'grenade', chance = 7 },
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{ name = 'cluster-grenade', chance = 1 },
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{ name = 'destroyer-capsule', chance = 1 },
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{ name = 'defender-capsule', chance = 4 },
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{ name = 'distractor-capsule', chance = 3 },
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{ name = 'poison-capsule', chance = 2 },
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{ name = 'explosive-uranium-cannon-projectile', chance = 3 },
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{ name = 'explosive-cannon-projectile', chance = 5 },
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}
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local kabooms = {}
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for _, t in pairs(kaboom_weights) do
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for _ = 1, t.chance, 1 do
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table.insert(kabooms, t.name)
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end
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end
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local function create_flying_text(surface, position, text)
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if not surface.valid then
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return
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end
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for _, player in pairs(game.connected_players) do
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if player.surface_index == surface.index then
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player.create_local_flying_text({
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position = position,
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text = text,
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color = { r = 0.75, g = 0.75, b = 0.75 },
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})
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end
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end
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if text == '...' then
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return
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end
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surface.play_sound({ path = 'utility/armor_insert', position = position, volume_modifier = 0.75 })
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end
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local function create_kaboom(force_name, surface, position, name)
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if not surface.valid then
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return
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end
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local target = position
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local speed = 0.5
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if name == 'defender-capsule' or name == 'destroyer-capsule' or name == 'distractor-capsule' then
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for _, player in pairs(game.connected_players) do
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if player.surface_index == surface.index then
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player.create_local_flying_text({
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position = position,
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text = '(((Sentries Engaging Target)))',
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color = { r = 0.8, g = 0.0, b = 0.0 },
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})
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end
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end
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local nearest_player_unit =
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surface.find_nearest_enemy({ position = position, max_distance = 128, force = force_name })
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if nearest_player_unit then
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target = nearest_player_unit.position
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end
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speed = 0.001
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end
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surface.create_entity({
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name = name,
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position = position,
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force = force_name,
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target = target,
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speed = speed,
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})
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end
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local function tick_tack_trap(force_name, surface, position)
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if not surface then
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return
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end
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if not surface.valid then
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return
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end
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if not position then
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return
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end
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if not position.x then
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return
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end
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if not position.y then
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return
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end
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local tick_tack_count = math.random(5, 9)
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for t = 60, tick_tack_count * 60, 60 do
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local tick = game.tick - (game.tick % 10) + t
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if not traps[tick] then
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traps[tick] = {}
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end
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if t < tick_tack_count * 60 then
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traps[tick][#traps[tick] + 1] = {
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callback = 'create_flying_text',
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params = { surface, { x = position.x, y = position.y }, tick_tacks[math.random(1, #tick_tacks)] },
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}
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else
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if math.random(1, 10) == 1 then
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traps[tick][#traps[tick] + 1] = {
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callback = 'create_flying_text',
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params = { surface, { x = position.x, y = position.y }, '(☞ ͡° ͜ʖ ͡°)☞' },
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}
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else
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traps[tick][#traps[tick] + 1] = {
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callback = 'create_kaboom',
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params = {
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force_name,
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surface,
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{ x = position.x, y = position.y },
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kabooms[math.random(1, #kabooms)],
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},
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}
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end
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end
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end
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end
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local function on_tick()
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if not traps[game.tick] then
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return
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end
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for _, token in pairs(traps[game.tick]) do
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local callback = token.callback
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local params = token.params
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if callback == 'create_kaboom' then
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create_kaboom(params[1], params[2], params[3], params[4])
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elseif callback == 'create_flying_text' then
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create_flying_text(params[1], params[2], params[3])
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end
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end
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traps[game.tick] = nil
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end
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Event.on_nth_tick(10, on_tick)
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return tick_tack_trap
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