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pirates: remove ghost_time_to_live
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@ -2011,7 +2011,7 @@ local function event_on_built_entity(event)
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end
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if entity.type == 'entity-ghost' and entity.force and entity.force.valid then
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entity.time_to_live = entity.force.ghost_time_to_live
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entity.time_to_live = 12 * 60 * 60
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end
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if memory.boat and memory.boat.surface_name and player.surface == game.surfaces[memory.boat.surface_name] and entity.valid and entity.position then
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@ -943,7 +943,6 @@ function Public.reset_crew_and_enemy_force(id)
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crew_force.character_inventory_slots_bonus = 0
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-- crew_force.character_inventory_slots_bonus = 10
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crew_force.laboratory_productivity_bonus = 0
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crew_force.ghost_time_to_live = 12 * 60 * 60
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crew_force.worker_robots_speed_modifier = 0.5
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for k, v in pairs(Balance.player_ammo_damage_modifiers()) do
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