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mtn v3 - more difficulty fixes
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@ -22,7 +22,7 @@ treasure_rare_1=[color=blue]Mapkeeper:[/color] Your magic improves. You have fou
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treasure_rare_2=[color=blue]Mapkeeper:[/color] Oh how wonderful. You found a chest underneath the broken rocks. It's filled with rare goodies!
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treasure_rare_3=[color=blue]Mapkeeper:[/color] You're a wizard! We have found the rare precious!
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defeated_1=[color=blue]Mapkeeper:[/color]\nOh no, the biters nom'ed the train away!\nBetter luck next time.
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defeated_2=[color=blue]Mapkeeper:[/color]\nI'm not 100% sure, but - apparently the train was chewed away.\nBetter luck next time.
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defeated_2=[color=blue]Mapkeeper:[/color]\nApparently the train was chewed away.\nBetter luck next time.
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defeated_3=[color=blue]Mapkeeper:[/color]\nYou had one objective - defend the train *-*\nBetter luck next time.
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defeated_4=[color=blue]Mapkeeper:[/color]\nLooks like we're resetting cause you did not defend the train ._.\nBetter luck next time.
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reset_game=*** Soft-reset is disabled! Server will restart from scenario to load new changes. ***
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@ -156,6 +156,40 @@ commands.add_command(
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end
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)
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commands.add_command(
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'toggle_orbital_strikes',
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'Usable only for admins - toggles orbital strikes!',
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function()
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local player = game.player
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if not player and player.valid then
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return
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end
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if not player.admin then
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player.print("[ERROR] You're not admin!", Color.fail)
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return
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end
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local this = WPT.get()
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if not this.orbital_strikes_are_you_sure then
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this.orbital_strikes_are_you_sure = true
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player.print('[WARNING] This command will disable the orbital_strikes in-game, run this command again if you really want to do this!', Color.warning)
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return
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end
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if this.orbital_strikes.enabled then
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game.print(mapkeeper .. ' ' .. player.name .. ', has disabled the orbital_strikes module!', {r = 0.98, g = 0.66, b = 0.22})
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this.orbital_strikes.enabled = false
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else
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game.print(mapkeeper .. ' ' .. player.name .. ', has enabled the orbital_strikes module!', {r = 0.98, g = 0.66, b = 0.22})
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this.orbital_strikes.enabled = true
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end
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this.orbital_strikes_are_you_sure = nil
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end
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)
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commands.add_command(
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'get_queue_speed',
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'Usable only for admins - gets the queue speed of this map!',
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@ -14,6 +14,7 @@ local ICW_Func = require 'maps.mountain_fortress_v3.icw.functions'
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local math2d = require 'math2d'
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local Misc = require 'utils.commands.misc'
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local Core = require 'utils.core'
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local Beams = require 'modules.render_beam'
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local zone_settings = WPT.zone_settings
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local this = {
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@ -306,6 +307,36 @@ local function difficulty_and_adjust_prices()
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end
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end
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local function do_beams_away()
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local wave_number = WD.get_wave()
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local orbital_strikes = WPT.get('orbital_strikes')
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if not orbital_strikes.enabled then
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return
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end
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if wave_number > 1000 then
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local difficulty_index = Difficulty.get('index')
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local wave_nth = 9999
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if difficulty_index == 1 then
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wave_nth = 1000
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elseif difficulty_index == 2 then
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wave_nth = 500
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elseif difficulty_index == 3 then
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wave_nth = 250
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end
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if wave_number % wave_nth == 0 then
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local active_surface_index = WPT.get('active_surface_index')
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local surface = game.get_surface(active_surface_index)
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if not orbital_strikes[wave_number] then
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orbital_strikes[wave_number] = true
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Beams.new_beam_delayed(surface, random(500, 3000))
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end
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end
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end
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end
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local function do_artillery_turrets_targets()
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local art_table = this.art_table
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local index = art_table.index
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@ -393,6 +424,7 @@ local function tick()
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do_magic_crafters()
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do_magic_fluid_crafters()
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do_artillery_turrets_targets()
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do_beams_away()
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end
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Public.deactivate_callback =
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@ -152,6 +152,9 @@ function Public.reset_table()
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pickaxe_tier = 1,
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chests_outside_upgrades = 1
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}
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this.orbital_strikes = {
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enabled = true
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}
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this.pickaxe_speed_per_purchase = 0.07
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this.breached_wall = 1
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this.left_top = {
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@ -29,6 +29,13 @@ commands.add_command(
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return Public.spawn_unit_group(true, true)
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end
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if param == 'set_wave_1500' then
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for _ = 1, 1500 do
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Public.set_next_wave()
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end
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return Public.spawn_unit_group(true, true)
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end
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if param == 'log_all' then
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return Public.toggle_debug()
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end
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