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Fix turret nerfs
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@ -1696,7 +1696,7 @@ local function event_on_research_finished(event)
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force.set_gun_speed_modifier(category, current_m + factor * m)
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end
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elseif t == 'turret-attack' then
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local category = e.ammo_category
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local category = e.turret_id
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local factor = Balance.player_turret_attack_modifiers()[category]
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if factor then
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@ -710,8 +710,6 @@ end
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function Public.player_turret_attack_modifiers()
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local data = {
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['gun-turret'] = 0,
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['artillery-turret'] = 0,
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['laser-turret'] = 0,
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['flamethrower-turret'] = -0.5,
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}
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return data
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