1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00
This commit is contained in:
danielmartin0 2022-05-30 16:52:55 +01:00
parent fc08a81da3
commit e1faf0a5d8
2 changed files with 2 additions and 2 deletions

View File

@ -1182,7 +1182,7 @@ local function event_on_player_joined_game(event)
if (not Server.get_current_time()) then -- don't run this on servers because I'd need to negotiate that with the rest of Comfy
player.print('Support Pirate Ship scenario design at ko-fi.com/thesixthroc', {r=1, g=0.4, b=0.9})
end
if _DEBUG then
game.print('Debug mode on. Use /go to get started')
end

View File

@ -80,7 +80,7 @@ function Public.update_difficulty()
local color = CoreData.difficulty_options[modal_id].associated_color
local message1 = {'pirates.notify_difficulty_change', color.r, color.g, color.b, CoreData.difficulty_options[modal_id].text}
Common.notify_force(memory.force, message1)
-- local message2 = 'Difficulty changed to ' .. CoreData.difficulty_options[modal_id].text .. '.'