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luacheck
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@ -1182,7 +1182,7 @@ local function event_on_player_joined_game(event)
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if (not Server.get_current_time()) then -- don't run this on servers because I'd need to negotiate that with the rest of Comfy
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player.print('Support Pirate Ship scenario design at ko-fi.com/thesixthroc', {r=1, g=0.4, b=0.9})
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end
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if _DEBUG then
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game.print('Debug mode on. Use /go to get started')
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end
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@ -80,7 +80,7 @@ function Public.update_difficulty()
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local color = CoreData.difficulty_options[modal_id].associated_color
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local message1 = {'pirates.notify_difficulty_change', color.r, color.g, color.b, CoreData.difficulty_options[modal_id].text}
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Common.notify_force(memory.force, message1)
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-- local message2 = 'Difficulty changed to ' .. CoreData.difficulty_options[modal_id].text .. '.'
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