From e21483149d1170d4391f8b06cb8b96ecdf48f629 Mon Sep 17 00:00:00 2001 From: Piratux <58703216+Piratux@users.noreply.github.com> Date: Fri, 3 Jun 2022 16:41:49 +0300 Subject: [PATCH] class related update - Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds)) - Moved a lot of class related hard coded constants to Balance.lua - New command: /classinfofull - Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus - Other various code related changes --- locale/en/pirates.cfg | 23 ++++++----- maps/pirates/api_events.lua | 8 ++-- maps/pirates/balance.lua | 7 ++-- maps/pirates/commands.lua | 1 + maps/pirates/roles/classes.lua | 75 +++++++++++++++++++++++++--------- 5 files changed, 77 insertions(+), 37 deletions(-) diff --git a/locale/en/pirates.cfg b/locale/en/pirates.cfg index c40255f6..537f0034 100644 --- a/locale/en/pirates.cfg +++ b/locale/en/pirates.cfg @@ -210,9 +210,12 @@ role_officer_description=Assigned by the captain, officers can use the Captain's role_captain=Captain role_captain_description=Has executive power to undock the ship, purchase items, and various other special actions. When the game assigns a captain, it gives priority to those who have been playing the longest as a non-captain. +class_obtainable=Class is obtainable. +class_unobtainable=Class was disabled and is unobtainable. + class_deckhand=Deckhand class_deckhand_explanation=They move faster and generate ore for the cabin whilst onboard above deck. -class_deckhand_explanation_advanced=They move __1__% times faster and generate iron/copper ore(with current crew size +__2__ roughly every __3__ seconds) for the cabin whilst onboard above deck. +class_deckhand_explanation_advanced=They move __1__% times faster and generate ore(with current crew size +__2__ every __3__ seconds) for the cabin whilst onboard above deck. class_fisherman=Fisherman class_fisherman_explanation=They fish at greater distance. class_fisherman_explanation_advanced=They fish(as well as reach objects as side effect) at greater distance(__1__ extra tile range). @@ -221,25 +224,25 @@ class_scout_explanation=They are faster, but frail and deal less damage. class_scout_explanation_advanced=They move __1__% times faster, but receive __2__% more damage and deal __3__% less damage. class_samurai=Samurai class_samurai_explanation=They are tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. -class_samurai_explanation_advanced=They receive __1__% less damage, and *with no weapon equipped* fight well by melee, but poorly otherwise. +class_samurai_explanation_advanced=They receive __1__% less damage, and with no weapon equipped do extra __2__ damage in melee(scales with 'physical projectile damage' research bonuses), but deal __3__% less damage otherwise. class_merchant=Merchant class_merchant_explanation=They generate 50 doubloons per league. class_merchant_explanation_advanced=They generate 50 doubloons per league. class_shoresman=Shoresman class_shoresman_explanation=They move slightly faster and generate ore for the cabin whilst offboard. -class_shoresman_explanation_advanced=They move slightly faster and generate ore for the cabin whilst offboard. +class_shoresman_explanation_advanced=They move __1__% times faster and generate ore(with current crew size +__2__ every __3__ seconds) for the cabin whilst offboard. class_boatswain=Boatswain class_boatswain_explanation=They move faster and generate ore for the cabin whilst below deck. -class_boatswain_explanation_advanced=They move faster and generate ore for the cabin whilst below deck. +class_boatswain_explanation_advanced=They move __1__% times faster and generate ore(with current crew size +__2__ every __3__ seconds) for the cabin whilst below deck. class_prospector=Prospector class_prospector_explanation=They find more resources when handmining. class_prospector_explanation_advanced=They find more resources when handmining. class_lumberjack=Lumberjack class_lumberjack_explanation=They find more resources when chopping trees. -class_lumberjack_explanation_advanced=They find more resources when chopping trees. +class_lumberjack_explanation_advanced=They find ores and more coins when chopping trees. class_master_angler=Master Angler class_master_angler_explanation=They fish at much greater distance, and catch more. -class_master_angler_explanation_advanced=They fish at much greater distance, and catch more. +class_master_angler_explanation_advanced=They fish at much greater distance(__1__ extra tile range), and catch more(+__2__ fish and +__3__ coins). class_wood_lord=Lord of the Woods class_wood_lord_explanation=They find many more resources when chopping trees. class_wood_lord_explanation_advanced=They find many more resources when chopping trees. @@ -248,16 +251,16 @@ class_chief_excavator_explanation=They find many more resources when handmining. class_chief_excavator_explanation_advanced=They find many more resources when handmining. class_hatamoto=Hatamoto class_hatamoto_explanation=They are very tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. -class_hatamoto_explanation_advanced=They are very tough, and *with no weapon equipped* fight well by melee, but poorly otherwise. +class_hatamoto_explanation_advanced=They receive __1__% less damage, and with no weapon equipped do extra __2__ damage in melee(scales with 'physical projectile damage' research bonuses), but deal __3__% less damage otherwise. class_iron_leg=Iron Leg class_iron_leg_explanation=They are very resistant to damage when carrying 3000 iron ore. -class_iron_leg_explanation_advanced=They are very resistant to damage when carrying 3000 iron ore. +class_iron_leg_explanation_advanced=They receive __1__% less damage when carrying at least __2__ iron ore. class_quartermaster=Quartermaster class_quartermaster_explanation=Nearby crewmates get +10% physical attack and generate ore for the cabin. -class_quartermaster_explanation_advanced=Nearby crewmates get +10% physical attack and generate ore for the cabin. +class_quartermaster_explanation_advanced=Nearby crewmates(at __1__ tile radius) get +__2__% physical attack and generate ore for the cabin (ore amount depends on nearby crewmate count). class_dredger=Dredger class_dredger_explanation=They find surprising items when they fish. -class_dredger_explanation_advanced=They find surprising items when they fish. +class_dredger_explanation_advanced=They inherit the previous class bonuses and find surprising items when they fish. class_smoldering=Smoldering class_smoldering_explanation=They periodically convert wood into coal, if they have less than 50 coal. class_smoldering_explanation_advanced=They periodically convert wood into coal, if they have less than 50 coal. diff --git a/maps/pirates/api_events.lua b/maps/pirates/api_events.lua index ea55d0f0..c1a9a898 100644 --- a/maps/pirates/api_events.lua +++ b/maps/pirates/api_events.lua @@ -387,14 +387,14 @@ local function damage_dealt_by_players_changes(event) local big_number = 1000 - local extra_physical_damage_from_research_multiplier = 1 -- TODO: implement this later + local extra_physical_damage_from_research_multiplier = 1 + memory.force.get_ammo_damage_modifier('bullet') if melee and event.final_health > 0 then if physical then if samurai then - extra_damage_to_deal = Balanace.samurai_damage_dealt_with_melee_multiplier * extra_physical_damage_from_research_multiplier + extra_damage_to_deal = Balance.samurai_damage_dealt_with_melee_multiplier * extra_physical_damage_from_research_multiplier elseif hatamoto then - extra_damage_to_deal = Balanace.hatamoto_damage_dealt_with_melee_multiplier * extra_physical_damage_from_research_multiplier + extra_damage_to_deal = Balance.hatamoto_damage_dealt_with_melee_multiplier * extra_physical_damage_from_research_multiplier end elseif acid then --this hacky stuff is to implement repeated spillover splash damage, whilst getting around the fact that if ovekill damage takes something to zero health, we can't tell in that event how much double-overkill damage should be dealt by reading off its HP. This code assumes that characters only deal acid damage via this function. extra_damage_to_deal = event.original_damage_amount * big_number @@ -430,7 +430,7 @@ local function damage_dealt_by_players_changes(event) if p2.player and p2.player.valid then local p2_index = p2.player.index if event.entity.valid and player_index ~= p2_index and memory.classes_table[p2_index] and memory.classes_table[p2_index] == Classes.enum.QUARTERMASTER then - event.entity.damage(Balance.quartermaster_bonus_damage * event.final_damage_amount, character.force, 'impact', character) --triggers this function again, but not physical this time + event.entity.damage(Balance.quartermaster_bonus_physical_damage * event.final_damage_amount, character.force, 'impact', character) --triggers this function again, but not physical this time end end end diff --git a/maps/pirates/balance.lua b/maps/pirates/balance.lua index 1e318a71..110b096f 100644 --- a/maps/pirates/balance.lua +++ b/maps/pirates/balance.lua @@ -37,10 +37,10 @@ Public.every_nth_tree_gives_coins = 6 Public.samurai_damage_taken_multiplier = 0.26 Public.samurai_damage_dealt_when_not_melee_multiplier = 0.75 -Public.samurai_damage_dealt_with_melee_multiplier = 30 +Public.samurai_damage_dealt_with_melee_multiplier = 25 Public.hatamoto_damage_taken_multiplier = 0.16 Public.hatamoto_damage_dealt_when_not_melee_multiplier = 0.75 -Public.hatamoto_damage_dealt_with_melee_multiplier = 50 +Public.hatamoto_damage_dealt_with_melee_multiplier = 45 Public.iron_leg_damage_taken_multiplier = 0.18 Public.iron_leg_iron_ore_required = 3000 Public.deckhand_extra_speed = 1.25 @@ -53,7 +53,7 @@ Public.shoresman_extra_speed = 1.1 Public.shoresman_ore_grant_multiplier = 2 Public.shoresman_ore_scaling_enabled = true Public.quartermaster_range = 19 -Public.quartermaster_bonus_damage = 0.1 +Public.quartermaster_bonus_physical_damage = 0.1 Public.quartermaster_ore_scaling_enabled = false Public.scout_extra_speed = 1.3 Public.scout_damage_taken_multiplier = 1.25 @@ -66,7 +66,6 @@ Public.dredger_reach_bonus = 16 Public.dredger_fish_bonus = 1 Public.gourmet_ore_scaling_enabled = false - function Public.starting_boatEEIpower_production_MW() -- return 3 * Math.sloped(Common.capacity_scale(), 1/2) / 2 --/2 as we have 2 return 3/2 diff --git a/maps/pirates/commands.lua b/maps/pirates/commands.lua index eb0a97c6..16376d11 100644 --- a/maps/pirates/commands.lua +++ b/maps/pirates/commands.lua @@ -244,6 +244,7 @@ commands.add_command( 'classinfofull', '{classname} returns detailed definition of the named class.', function(cmd) + cmd_set_memory(cmd) local param = tostring(cmd.parameter) local player = game.players[cmd.player_index] if not Common.validate_player(player) then return end diff --git a/maps/pirates/roles/classes.lua b/maps/pirates/roles/classes.lua index c8c20833..71d1602e 100644 --- a/maps/pirates/roles/classes.lua +++ b/maps/pirates/roles/classes.lua @@ -73,17 +73,58 @@ end function Public.explanation_advanced(class) local explanation = 'pirates.class_' .. class .. '_explanation_advanced' local full_explanation = {} - - -- perhaps some of the code here could be simplified or put somewhere outside the function + if class == enum.DECKHAND then - local extra_speed = (Balance.deckhand_extra_speed - 1) * 100 + local extra_speed = Public.calculate_percentage(Balance.deckhand_extra_speed) local ore_amount = Public.ore_grant_amount(Balance.deckhand_ore_grant_multiplier, Balance.deckhand_ore_scaling_enabled) local tick_rate = Balance.class_reward_tick_rate_in_seconds - full_explanation = {explanation, extra_speed, ore_amount, tick_rate} + full_explanation = {'', {explanation, extra_speed, ore_amount, tick_rate}} + elseif class == enum.BOATSWAIN then + local extra_speed = Public.calculate_percentage(Balance.boatswain_extra_speed) + local ore_amount = Public.ore_grant_amount(Balance.boatswain_ore_grant_multiplier, Balance.boatswain_ore_scaling_enabled) + local tick_rate = Balance.class_reward_tick_rate_in_seconds + full_explanation = {'', {explanation, extra_speed, ore_amount, tick_rate}} + elseif class == enum.SHORESMAN then + local extra_speed = Public.calculate_percentage(Balance.shoresman_extra_speed) + local ore_amount = Public.ore_grant_amount(Balance.shoresman_ore_grant_multiplier, Balance.shoresman_ore_scaling_enabled) + local tick_rate = Balance.class_reward_tick_rate_in_seconds + full_explanation = {'', {explanation, extra_speed, ore_amount, tick_rate}} + elseif class == enum.QUARTERMASTER then + local range = Balance.quartermaster_range + local extra_physical = Public.calculate_percentage(Balance.quartermaster_bonus_physical_damage) + full_explanation = {'', {explanation, range, extra_physical}} + elseif class == enum.FISHERMAN then + local extra_range = Balance.fisherman_reach_bonus + full_explanation = {'', {explanation, extra_range}} + elseif class == enum.MASTER_ANGLER then + local extra_range = Balance.master_angler_reach_bonus + local extra_fish = Balance.master_angler_fish_bonus + local extra_coins = Balance.master_angler_coin_bonus + full_explanation = {'', {explanation, extra_range, extra_fish, extra_coins}} + elseif class == enum.SCOUT then + local extra_speed = Public.calculate_percentage(Balance.scout_extra_speed) + local received_damage = Public.calculate_percentage(Balance.scout_damage_taken_multiplier) + local dealt_damage = Public.calculate_percentage(Balance.scout_damage_dealt_multiplier) + full_explanation = {'', {explanation, extra_speed, received_damage, dealt_damage}} + elseif class == enum.SAMURAI then + local received_damage = Public.calculate_percentage(Balance.samurai_damage_taken_multiplier) + local melee_damage = Balance.samurai_damage_dealt_with_melee_multiplier + local non_melee_damage = Public.calculate_percentage(Balance.samurai_damage_dealt_when_not_melee_multiplier) + full_explanation = {'', {explanation, received_damage, melee_damage, non_melee_damage}} + elseif class == enum.HATAMOTO then + local received_damage = Public.calculate_percentage(Balance.hatamoto_damage_taken_multiplier) + local melee_damage = Balance.hatamoto_damage_dealt_with_melee_multiplier + local non_melee_damage = Public.calculate_percentage(Balance.hatamoto_damage_dealt_when_not_melee_multiplier) + full_explanation = {'', {explanation, received_damage, melee_damage, non_melee_damage}} + elseif class == enum.IRON_LEG then + local received_damage = Public.calculate_percentage(Balance.iron_leg_damage_taken_multiplier) + local iron_ore_required = Balance.iron_leg_iron_ore_required + full_explanation = {'', {explanation, received_damage, iron_ore_required}} + else + full_explanation = {'', {explanation}} end - full_explanation[#full_explanation + 1] = Public.required_class_to_unlock_at_market() - full_explanation[#full_explanation + 1] = Public.class_is_obtainable() + full_explanation[#full_explanation + 1] = Public.class_is_obtainable(class) and {'', ' ', {'pirates.class_obtainable'}} or {'', ' ', {'pirates.class_unobtainable'}} return full_explanation end @@ -96,6 +137,13 @@ end -- } +function Public.calculate_percentage(multiplier) + if(multiplier < 1) then + return (1 - multiplier) * 100 + else + return (multiplier - 1) * 100 + end +end Public.class_unlocks = { @@ -134,15 +182,6 @@ function Public.initial_class_pool() } end -function Public.required_class_to_unlock_at_market(class) - local required_class = Public.class_purchase_requirement[class] - if required_class then - return {'\nRequired classes', ':', Public.display_form(required_class)} - else - return '' - end -end - function Public.class_is_obtainable(class) local obtainable_class_pool = Public.initial_class_pool() @@ -154,13 +193,11 @@ function Public.class_is_obtainable(class) for _, unlockable_class in ipairs(obtainable_class_pool) do if unlockable_class == class then - --return true - return {'\n(', 'Enabled', ')'} + return true end end - --return false - return {'\n(', 'Disabled', ')'} + return false end