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minor change
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@ -96,8 +96,13 @@ local set_loco_tiles =
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if not p[i] then
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break
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end
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if surface.can_place_entity({name = 'wooden-chest', position = p[i]}) then
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local e = surface.create_entity({name = 'wooden-chest', position = p[i], force = 'player', create_build_effect_smoke = false})
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local name = 'wooden-chest'
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if random(1, 3) == 1 then
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name = 'iron-chest'
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end
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if surface.can_place_entity({name = name, position = p[i]}) then
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local e = surface.create_entity({name = name, position = p[i], force = 'player', create_build_effect_smoke = false})
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e.minable = false
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local inventory = e.get_inventory(defines.inventory.chest)
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inventory.insert(cargo_boxes[i])
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