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Cave Miner Update
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@ -8,8 +8,7 @@ require "player_list"
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require "poll"
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require "score"
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require "maps.tools.kaboomstick"
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require "maps.tools.cheat_mode"
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--require "maps.tools.cheat_mode"
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---- enable maps here ----
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--require "maps.biter_battles"
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@ -2,6 +2,7 @@
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--You can use /c map_pregen() command to pre-generate the world before playing to avoid any possible microstutter while playing.--
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--Use /c spaghetti() to play without bots.
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require "maps.cave_miner_kaboomsticks"
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require "maps.tools.map_pregen"
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local simplex_noise = require 'utils.simplex_noise'
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local Event = require 'utils.event'
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@ -120,7 +121,7 @@ local function create_cave_miner_info(player)
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local l = tt.add {type = "label", caption = " *diggy diggy hole* "}
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l.style.font = "default"
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l.style.font_color = {r=0.99, g=0.99, b=0.2}
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l.style.minimal_width = 280
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l.style.minimal_width = 320
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local b = tt.add {type = "button", caption = "X", name = "close_cave_miner_info", align = "right"}
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b.style.font = "default"
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@ -242,26 +243,26 @@ local function treasure_chest(position, distance_to_center)
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{{name = "piercing-shotgun-shell", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
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{{name = "flamethrower", count = 1}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "flamethrower-ammo", count = math_random(16,32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
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{{name = "rocket-launcher", count = 1}, weight = 5, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "rocket", count = math_random(16,32)}, weight = 8, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "explosive-rocket", count = math_random(16,32)}, weight = 8, evolution_min = 0.3, evolution_max = 1},
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{{name = "land-mine", count = math_random(16,32)}, weight = 8, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "grenade", count = math_random(16,32)}, weight = 8, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "rocket-launcher", count = 1}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "rocket", count = math_random(16,32)}, weight = 5, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "explosive-rocket", count = math_random(16,32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
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{{name = "land-mine", count = math_random(16,32)}, weight = 5, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "grenade", count = math_random(16,32)}, weight = 5, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "cluster-grenade", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 1},
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{{name = "firearm-magazine", count = math_random(32,128)}, weight = 5, evolution_min = 0, evolution_max = 0.3},
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{{name = "piercing-rounds-magazine", count = math_random(32,128)}, weight = 5, evolution_min = 0.1, evolution_max = 0.8},
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{{name = "uranium-rounds-magazine", count = math_random(32,128)}, weight = 5, evolution_min = 0.5, evolution_max = 1},
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{{name = "railgun", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "railgun-dart", count = math_random(16,32)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "defender-capsule", count = math_random(8,16)}, weight = 5, evolution_min = 0.0, evolution_max = 0.7},
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{{name = "distractor-capsule", count = math_random(8,16)}, weight = 5, evolution_min = 0.2, evolution_max = 1},
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{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
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{{name = "defender-capsule", count = math_random(8,16)}, weight = 2, evolution_min = 0.0, evolution_max = 0.7},
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{{name = "distractor-capsule", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 1},
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{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
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--{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
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{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "power-armor", count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
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{{name = "power-armor-mk2", count = 1}, weight = 1, evolution_min = 0.9, evolution_max = 1},
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--{{name = "power-armor-mk2", count = 1}, weight = 1, evolution_min = 0.9, evolution_max = 1},
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{{name = "battery-equipment", count = 1}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "battery-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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{{name = "belt-immunity-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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@ -280,89 +281,89 @@ local function treasure_chest(position, distance_to_center)
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{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "battery", count = math_random(100,200)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "advanced-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "electronic-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "processing-unit", count = math_random(100,200)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "explosives", count = math_random(35,50)}, weight = 5, evolution_min = 0.0, evolution_max = 0.7},
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{{name = "battery", count = math_random(50,150)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "advanced-circuit", count = math_random(50,150)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "electronic-circuit", count = math_random(50,150)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "processing-unit", count = math_random(50,150)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "explosives", count = math_random(40,50)}, weight = 10, evolution_min = 0.0, evolution_max = 1},
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{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
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{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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--{{name = "computer", count = 1}, weight = 2, evolution_min = 0, evolution_max = 1},
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{{name = "steel-plate", count = math_random(50,100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "steel-plate", count = math_random(25,75)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "burner-inserter", count = math_random(16,32)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "inserter", count = math_random(16,32)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "long-handed-inserter", count = math_random(16,32)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "fast-inserter", count = math_random(16,32)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
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{{name = "filter-inserter", count = math_random(16,32)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "stack-filter-inserter", count = math_random(8,16)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
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{{name = "stack-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-electric-pole", count = math_random(25,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "medium-electric-pole", count = math_random(25,50)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
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{{name = "big-electric-pole", count = math_random(16,32)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "substation", count = math_random(16,32)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "wooden-chest", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "iron-chest", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
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{{name = "steel-chest", count = math_random(8,16)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "long-handed-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "fast-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
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{{name = "filter-inserter", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "stack-filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
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{{name = "stack-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-electric-pole", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "medium-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
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{{name = "big-electric-pole", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "substation", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "wooden-chest", count = math_random(16,24)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
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{{name = "steel-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-lamp", count = math_random(16,32)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail", count = math_random(50,100)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
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{{name = "assembling-machine-1", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "assembling-machine-2", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "assembling-machine-3", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "accumulator", count = math_random(8,16)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "offshore-pump", count = math_random(4,8)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "beacon", count = math_random(4,8)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "rail", count = math_random(25,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
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{{name = "assembling-machine-1", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "assembling-machine-2", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "assembling-machine-3", count = math_random(1,2)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "accumulator", count = math_random(4,8)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "offshore-pump", count = math_random(1,3)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "beacon", count = math_random(1,2)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "boiler", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "steam-engine", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "steam-turbine", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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{{name = "nuclear-reactor", count = 1}, weight = 1, evolution_min = 0.6, evolution_max = 1},
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{{name = "centrifuge", count = math_random(2,4)}, weight = 1, evolution_min = 0.6, evolution_max = 1},
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{{name = "heat-pipe", count = math_random(8,16)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-exchanger", count = math_random(4,8)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "arithmetic-combinator", count = math_random(16,32)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "constant-combinator", count = math_random(16,32)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "decider-combinator", count = math_random(16,32)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "power-switch", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "programmable-speaker", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "green-wire", count = math_random(100,200)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "red-wire", count = math_random(100,200)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "chemical-plant", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-mining-drill", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "electric-mining-drill", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "express-transport-belt", count = math_random(50,100)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-underground-belt", count = math_random(8,32)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-splitter", count = math_random(8,16)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-transport-belt", count = math_random(50,100)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-underground-belt", count = math_random(8,32)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-splitter", count = math_random(8,16)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
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{{name = "transport-belt", count = math_random(50,100)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "underground-belt", count = math_random(8,32)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "splitter", count = math_random(8,16)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "oil-refinery", count = math_random(2,4)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
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{{name = "pipe", count = math_random(40,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "pipe-to-ground", count = math_random(25,50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
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{{name = "pumpjack", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "pump", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "steam-engine", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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--{{name = "nuclear-reactor", count = 1}, weight = 1, evolution_min = 0.6, evolution_max = 1},
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{{name = "centrifuge", count = math_random(1,2)}, weight = 1, evolution_min = 0.6, evolution_max = 1},
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{{name = "heat-pipe", count = math_random(4,8)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "power-switch", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "programmable-speaker", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "green-wire", count = math_random(50,99)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "red-wire", count = math_random(50,99)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "chemical-plant", count = math_random(1,3)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "electric-mining-drill", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
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{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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--{{name = "oil-refinery", count = math_random(2,4)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
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{{name = "pipe", count = math_random(30,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "pipe-to-ground", count = math_random(4,8)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
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{{name = "pumpjack", count = math_random(1,3)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "pump", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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--{{name = "solar-panel", count = math_random(8,16)}, weight = 3, evolution_min = 0.4, evolution_max = 0.9},
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{{name = "electric-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "electric-furnace", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
||||
{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
|
||||
{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
|
||||
{{name = "radar", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
|
||||
{{name = "rail-signal", count = math_random(25,50)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
|
||||
{{name = "rail-chain-signal", count = math_random(25,50)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
|
||||
{{name = "stone-wall", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
|
||||
{{name = "gate", count = math_random(25,50)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
|
||||
{{name = "storage-tank", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
|
||||
{{name = "train-stop", count = math_random(2,4)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
|
||||
{{name = "express-loader", count = math_random(1,3)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
|
||||
{{name = "fast-loader", count = math_random(1,3)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
|
||||
{{name = "loader", count = math_random(1,3)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5},
|
||||
{{name = "lab", count = math_random(4,8)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
|
||||
{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
|
||||
{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
|
||||
{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
|
||||
{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
|
||||
{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
|
||||
{{name = "storage-tank", count = math_random(1,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
|
||||
{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
|
||||
--{{name = "express-loader", count = math_random(1,3)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
|
||||
--{{name = "fast-loader", count = math_random(1,3)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
|
||||
--{{name = "loader", count = math_random(1,3)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5},
|
||||
{{name = "lab", count = math_random(1,2)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
|
||||
--{{name = "roboport", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
|
||||
{{name = "flamethrower-turret", count = math_random(1,3)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
||||
{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
||||
{{name = "gun-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.9}
|
||||
--{{name = "flamethrower-turret", count = math_random(1,3)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
||||
--{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
|
||||
{{name = "gun-turret", count = math_random(2,6)}, weight = 3, evolution_min = 0.2, evolution_max = 0.9}
|
||||
}
|
||||
|
||||
distance_to_center = distance_to_center - global.spawn_dome_size
|
||||
@ -638,7 +639,6 @@ local function on_chunk_generated(event)
|
||||
table.insert(treasure_chest_positions, {{pos_x,pos_y}, tile_distance_to_center})
|
||||
table.insert(treasure_chest_positions, {{pos_x,pos_y}, tile_distance_to_center})
|
||||
table.insert(treasure_chest_positions, {{pos_x,pos_y}, tile_distance_to_center})
|
||||
table.insert(treasure_chest_positions, {{pos_x,pos_y}, tile_distance_to_center})
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -674,7 +674,7 @@ local function on_chunk_generated(event)
|
||||
surface.set_tiles(tiles,true)
|
||||
|
||||
for _, k in pairs(treasure_chest_positions) do
|
||||
if math.random(1,200)==1 then
|
||||
if math.random(1,300)==1 then
|
||||
treasure_chest(k[1], k[2])
|
||||
end
|
||||
end
|
||||
@ -842,6 +842,10 @@ Breaking rocks is exhausting and might make you hungry.
|
||||
So don´t forget to eat some fish once in a while to stay well fed.
|
||||
But be careful, eating too much might have it´s consequences too.
|
||||
|
||||
As you dig, you will encounter black bedrock that is just too solid for your pickaxe.
|
||||
Some explosives could even break through the impassable dark rock.
|
||||
All they need is a container and a well aimed shot.
|
||||
|
||||
Darkness is a hazard in the mines, stay near your lamps..
|
||||
]]
|
||||
global.player_hunger = {}
|
||||
@ -1120,9 +1124,9 @@ local function pre_player_mined_item(event)
|
||||
if math.random(1,3) == 1 then hunger_update(player, -1) end
|
||||
|
||||
surface.spill_item_stack(player.position,{name = "raw-fish", count = math.random(3,4)},true)
|
||||
local bonus_amount = math.ceil((tile_distance_to_center - math.sqrt(global.spawn_dome_size)) * 0.15, 0)
|
||||
local bonus_amount = math.ceil((tile_distance_to_center - math.sqrt(global.spawn_dome_size)) * 0.10, 0)
|
||||
if bonus_amount < 1 then bonus_amount = 0 end
|
||||
local amount = (math.random(55,65) + bonus_amount)*(1+game.forces.player.mining_drill_productivity_bonus)
|
||||
local amount = (math.random(45,55) + bonus_amount)*(1+game.forces.player.mining_drill_productivity_bonus)
|
||||
|
||||
amount = math.round(amount, 0)
|
||||
amount_of_stone = math.round(amount * 0.15,0)
|
||||
@ -1221,12 +1225,12 @@ local function on_entity_damaged(event)
|
||||
rock_is_alive = false
|
||||
end
|
||||
end
|
||||
if event.force.name == "player" and event.entity.name == "rock-huge" then
|
||||
event.entity.health = event.entity.health - event.final_damage_amount
|
||||
if event.force.name == "player" then
|
||||
event.entity.health = event.entity.health + (event.final_damage_amount * 0.8)
|
||||
if event.entity.health <= event.final_damage_amount then
|
||||
rock_is_alive = false
|
||||
end
|
||||
end
|
||||
end
|
||||
if event.entity.health <= 0 then rock_is_alive = false end
|
||||
if rock_is_alive then
|
||||
global.damaged_rocks[tostring(event.entity.position.x) .. tostring(event.entity.position.y)] = {last_damage = game.tick, entity = event.entity}
|
||||
@ -1239,12 +1243,17 @@ local function on_entity_damaged(event)
|
||||
end
|
||||
end
|
||||
end
|
||||
local p = event.entity.position
|
||||
local drop_amount = math.random(4,8)
|
||||
event.entity.destroy()
|
||||
local p = {x = event.entity.position.x, y = event.entity.position.y}
|
||||
local drop_amount = math.random(4, 8)
|
||||
event.entity.destroy()
|
||||
game.surfaces[1].spill_item_stack(p,{name = "stone", count = drop_amount},true)
|
||||
|
||||
local drop_amount_ore = math.random(24, 32)
|
||||
local ore = global.rock_mining_raffle_table[math.random(1, #global.rock_mining_raffle_table)]
|
||||
game.surfaces[1].spill_item_stack(p,{name = ore, count = drop_amount_ore},true)
|
||||
|
||||
global.stats_rocks_broken = global.stats_rocks_broken + 1
|
||||
global.stats_ores_found = global.stats_ores_found + drop_amount
|
||||
global.stats_ores_found = global.stats_ores_found + drop_amount + drop_amount_ore
|
||||
--refresh_gui()
|
||||
end
|
||||
end
|
||||
|
@ -5,9 +5,7 @@ local event = require 'utils.event'
|
||||
|
||||
local damage_per_explosive = 100
|
||||
local empty_tile_damage_decay = 100
|
||||
local out_of_map_tile_health = 1000
|
||||
local math_random = math.random
|
||||
local math_sqrt = math.sqrt
|
||||
local out_of_map_tile_health = 1500
|
||||
|
||||
local circle_coordinates = {
|
||||
[1] = {{x = 0, y = 0}},
|
||||
@ -34,15 +32,6 @@ local circle_coordinates = {
|
||||
[22] = {{x = -3, y = -21},{x = -4, y = -21},{x = -1, y = -21},{x = -2, y = -21},{x = 1, y = -21},{x = 0, y = -21},{x = 3, y = -21},{x = 2, y = -21},{x = 4, y = -21},{x = -10, y = -19},{x = -9, y = -19},{x = -8, y = -19},{x = -7, y = -20},{x = -5, y = -20},{x = -6, y = -20},{x = 5, y = -20},{x = 7, y = -20},{x = 6, y = -20},{x = 9, y = -19},{x = 8, y = -19},{x = 10, y = -19},{x = -13, y = -17},{x = -12, y = -17},{x = -11, y = -18},{x = -10, y = -18},{x = 11, y = -18},{x = 10, y = -18},{x = 13, y = -17},{x = 12, y = -17},{x = -15, y = -15},{x = -13, y = -16},{x = -14, y = -16},{x = 13, y = -16},{x = 15, y = -15},{x = 14, y = -16},{x = -17, y = -13},{x = -16, y = -14},{x = -16, y = -13},{x = 17, y = -13},{x = 16, y = -13},{x = 16, y = -14},{x = -17, y = -12},{x = -18, y = -11},{x = 17, y = -12},{x = 18, y = -11},{x = -19, y = -10},{x = -19, y = -9},{x = -18, y = -10},{x = 18, y = -10},{x = 19, y = -10},{x = 19, y = -9},{x = -19, y = -8},{x = -20, y = -7},{x = 19, y = -8},{x = 20, y = -7},{x = -20, y = -6},{x = -20, y = -5},{x = 20, y = -6},{x = 20, y = -5},{x = -21, y = -4},{x = -21, y = -3},{x = 21, y = -3},{x = 21, y = -4},{x = -21, y = -2},{x = -21, y = -1},{x = 21, y = -1},{x = 21, y = -2},{x = -21, y = 0},{x = -21, y = 1},{x = 21, y = 1},{x = 21, y = 0},{x = -21, y = 2},{x = -21, y = 3},{x = 21, y = 3},{x = 21, y = 2},{x = -21, y = 4},{x = -20, y = 5},{x = 20, y = 5},{x = 21, y = 4},{x = -20, y = 7},{x = -20, y = 6},{x = 20, y = 7},{x = 20, y = 6},{x = -19, y = 9},{x = -19, y = 8},{x = 19, y = 9},{x = 19, y = 8},{x = -19, y = 10},{x = -18, y = 11},{x = -18, y = 10},{x = 18, y = 11},{x = 18, y = 10},{x = 19, y = 10},{x = -17, y = 13},{x = -17, y = 12},{x = -16, y = 13},{x = 16, y = 13},{x = 17, y = 13},{x = 17, y = 12},{x = -16, y = 14},{x = -15, y = 15},{x = 15, y = 15},{x = 16, y = 14},{x = -14, y = 16},{x = -13, y = 16},{x = -13, y = 17},{x = -12, y = 17},{x = 13, y = 16},{x = 13, y = 17},{x = 12, y = 17},{x = 14, y = 16},{x = -11, y = 18},{x = -10, y = 18},{x = -10, y = 19},{x = -9, y = 19},{x = -8, y = 19},{x = 9, y = 19},{x = 8, y = 19},{x = 11, y = 18},{x = 10, y = 18},{x = 10, y = 19},{x = -7, y = 20},{x = -6, y = 20},{x = -5, y = 20},{x = -3, y = 21},{x = -4, y = 21},{x = -1, y = 21},{x = -2, y = 21},{x = 1, y = 21},{x = 0, y = 21},{x = 3, y = 21},{x = 2, y = 21},{x = 4, y = 21},{x = 5, y = 20},{x = 7, y = 20},{x = 6, y = 20}},
|
||||
[23] = {{x = -8, y = -21},{x = -7, y = -21},{x = -6, y = -21},{x = -5, y = -21},{x = -3, y = -22},{x = -4, y = -22},{x = -1, y = -22},{x = -2, y = -22},{x = 1, y = -22},{x = 0, y = -22},{x = 3, y = -22},{x = 2, y = -22},{x = 5, y = -21},{x = 4, y = -22},{x = 7, y = -21},{x = 6, y = -21},{x = 8, y = -21},{x = -12, y = -19},{x = -11, y = -19},{x = -10, y = -20},{x = -9, y = -20},{x = -8, y = -20},{x = 9, y = -20},{x = 8, y = -20},{x = 11, y = -19},{x = 10, y = -20},{x = 12, y = -19},{x = -14, y = -17},{x = -13, y = -18},{x = -12, y = -18},{x = 13, y = -18},{x = 12, y = -18},{x = 14, y = -17},{x = -15, y = -16},{x = -16, y = -15},{x = 15, y = -16},{x = 16, y = -15},{x = -17, y = -14},{x = -18, y = -13},{x = 17, y = -14},{x = 18, y = -13},{x = -19, y = -12},{x = -19, y = -11},{x = -18, y = -12},{x = 18, y = -12},{x = 19, y = -12},{x = 19, y = -11},{x = -20, y = -10},{x = -20, y = -9},{x = 20, y = -10},{x = 20, y = -9},{x = -21, y = -8},{x = -21, y = -7},{x = -20, y = -8},{x = 20, y = -8},{x = 21, y = -8},{x = 21, y = -7},{x = -21, y = -6},{x = -21, y = -5},{x = 21, y = -6},{x = 21, y = -5},{x = -22, y = -4},{x = -22, y = -3},{x = 22, y = -3},{x = 22, y = -4},{x = -22, y = -2},{x = -22, y = -1},{x = 22, y = -1},{x = 22, y = -2},{x = -22, y = 0},{x = -22, y = 1},{x = 22, y = 1},{x = 22, y = 0},{x = -22, y = 2},{x = -22, y = 3},{x = 22, y = 3},{x = 22, y = 2},{x = -22, y = 4},{x = -21, y = 5},{x = 21, y = 5},{x = 22, y = 4},{x = -21, y = 7},{x = -21, y = 6},{x = 21, y = 7},{x = 21, y = 6},{x = -21, y = 8},{x = -20, y = 9},{x = -20, y = 8},{x = 20, y = 8},{x = 20, y = 9},{x = 21, y = 8},{x = -19, y = 11},{x = -20, y = 10},{x = 19, y = 11},{x = 20, y = 10},{x = -19, y = 12},{x = -18, y = 13},{x = -18, y = 12},{x = 18, y = 13},{x = 18, y = 12},{x = 19, y = 12},{x = -17, y = 14},{x = -16, y = 15},{x = 16, y = 15},{x = 17, y = 14},{x = -15, y = 16},{x = -14, y = 17},{x = 14, y = 17},{x = 15, y = 16},{x = -13, y = 18},{x = -12, y = 18},{x = -12, y = 19},{x = -11, y = 19},{x = 11, y = 19},{x = 13, y = 18},{x = 12, y = 18},{x = 12, y = 19},{x = -10, y = 20},{x = -9, y = 20},{x = -8, y = 20},{x = -8, y = 21},{x = -7, y = 21},{x = -6, y = 21},{x = -5, y = 21},{x = 5, y = 21},{x = 7, y = 21},{x = 6, y = 21},{x = 8, y = 20},{x = 9, y = 20},{x = 8, y = 21},{x = 10, y = 20},{x = -4, y = 22},{x = -3, y = 22},{x = -2, y = 22},{x = -1, y = 22},{x = 0, y = 22},{x = 1, y = 22},{x = 2, y = 22},{x = 3, y = 22},{x = 4, y = 22}}
|
||||
}
|
||||
|
||||
local function shuffle(tbl)
|
||||
local size = #tbl
|
||||
for i = size, 1, -1 do
|
||||
local rand = math.random(size)
|
||||
tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
local function process_explosion_tile(pos, explosion_index, current_radius)
|
||||
local surface = game.surfaces[global.explosion_schedule[explosion_index].surface]
|
||||
@ -95,8 +84,10 @@ local function process_explosion_tile(pos, explosion_index, current_radius)
|
||||
return true
|
||||
end
|
||||
|
||||
local function create_explosion_schedule(entity)
|
||||
local i = entity.get_inventory(defines.inventory.chest)
|
||||
local function create_explosion_schedule(entity)
|
||||
local inventory = defines.inventory.chest
|
||||
if entity.name == "car" then inventory = defines.inventory.car_trunk end
|
||||
local i = entity.get_inventory(inventory)
|
||||
local explosives_amount = i.get_item_count("explosives")
|
||||
if explosives_amount < 1 then return end
|
||||
local center_position = entity.position
|
||||
@ -111,7 +102,7 @@ local function create_explosion_schedule(entity)
|
||||
global.explosion_schedule[#global.explosion_schedule][current_radius] = {}
|
||||
global.explosion_schedule[#global.explosion_schedule][current_radius].trigger_tick = game.tick + (current_radius * 8)
|
||||
|
||||
local circle_coords = shuffle(circle_coordinates[current_radius])
|
||||
local circle_coords = circle_coordinates[current_radius]
|
||||
|
||||
for index, tile_position in pairs(circle_coords) do
|
||||
local pos = {x = center_position.x + tile_position.x, y = center_position.y + tile_position.y}
|
||||
@ -123,8 +114,8 @@ local function create_explosion_schedule(entity)
|
||||
end
|
||||
|
||||
local function on_entity_damaged(event)
|
||||
if event.entity.type == "container" then
|
||||
if math_random(1,1) == 1 then create_explosion_schedule(event.entity) end
|
||||
if event.entity.type == "container" or event.entity.type == "logistic-container" or event.entity.type == "cargo-wagon" or event.entity.name == "car" then
|
||||
if math.random(1,3) == 1 or event.entity.health <= 0 then create_explosion_schedule(event.entity) end
|
||||
end
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user