From e41119e292cefef6ef0baaadc705fc8a9d1cbbeb Mon Sep 17 00:00:00 2001 From: danielmartin0 <danielmartin111@gmail.com> Date: Thu, 5 May 2022 09:58:08 +0100 Subject: [PATCH] fix --- maps/pirates/structures/boats/boats.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/pirates/structures/boats/boats.lua b/maps/pirates/structures/boats/boats.lua index 3afe4b75..6d212d5f 100644 --- a/maps/pirates/structures/boats/boats.lua +++ b/maps/pirates/structures/boats/boats.lua @@ -1007,7 +1007,7 @@ local function teleport_handle_wake_tiles(boat, dummyboat, newsurface_name, olds for _, area in pairs(wakeareas) do for _, p in pairs(Common.central_positions_within_area(area, adjustednewposition)) do local t = old_water_tile - if static_params and static_params.deepwater_xposition and (p.x <= static_params.deepwater_xposition - 0.5) then t = 'deepwater' end + if static_params and static_params.deepwater_xposition and (p.x <= static_params.deepwater_xposition) then t = 'deepwater' end if friendlyboat_bool and boat.state == enum_state.RETREATING and vector.x < 0 then --in this case we need to place some landing tiles, as the cannon juts out if (p.x >= boat.dockedposition.x + scope.Data.leftmost_gate_position) and (p.y <= scope.Data.upmost_gate_position or p.y >= scope.Data.downmost_gate_position) then t = CoreData.landing_tile end end