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module
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94
modules/crawl_into_pipes.lua
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94
modules/crawl_into_pipes.lua
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--Your character may enter pipes.
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local math_floor = math.floor
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local pipe_crawl = {}
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Global.register(
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pipe_crawl,
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function(tbl)
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pipe_crawl = tbl
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end
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)
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local function get_current_pipe(player)
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local position = {math_floor(player.position.x) + 0.5, math_floor(player.position.y) + 0.5}
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local pipe = player.surface.find_entities_filtered({type = {"pipe", "pipe-to-ground"}, position = position, limit = 1})[1]
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return pipe
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end
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local function is_pipe_end_piece(pipe)
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local neighbours = pipe.neighbours[1]
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if #neighbours == 1 then return true end
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end
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local function enter_pipe(player, pipe)
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if not is_pipe_end_piece(pipe) then return end
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player.walking_state = {walking = false}
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pipe_crawl[player.name].character = player.character.clone({position = {0,0}, surface = "crawl_into_pipes", force = player.force})
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player.character.destroy()
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player.set_controller({type = defines.controllers.god})
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end
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local function exit_pipe(player)
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if player.character then return end
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local saved_character = pipe_crawl[player.name].character
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player.character = saved_character.clone({position = player.position, surface = player.surface, force = player.force})
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saved_character.destroy()
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end
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--[[
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local function align_position_to_pipe(player, pipe)
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local position = player.position
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local tile_position = {x = math_floor(position.x), y = math_floor(position.y)}
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local inside_position = {x = position.x - tile_position.x, y = position.y - tile_position.y}
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end
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]]
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local function on_player_changed_position(event)
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local player = game.players[event.player_index]
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local pipe = get_current_pipe(player)
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if not pipe then
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exit_pipe(player)
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return
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end
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--[[
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if not player.character then
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align_position_to_pipe(player, pipe)
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return
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end
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]]
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if not player.character.valid then return end
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if player.character.driving then return end
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enter_pipe(player, pipe)
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end
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local function on_player_joined_game(event)
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local player = game.players[event.player_index]
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if not pipe_crawl[player.name] then pipe_crawl[player.name] = {} end
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end
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local function on_init()
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pipe_crawl.players = {}
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game.create_surface(
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"crawl_into_pipes",
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{
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height = 3,
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width = 3,
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["default_enable_all_autoplace_controls"] = false,
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["autoplace_settings"] = {
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["entity"] = {treat_missing_as_default = false},
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["tile"] = {treat_missing_as_default = false},
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["decorative"] = {treat_missing_as_default = false},
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},
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}
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)
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end
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Event.on_init(on_init)
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_player_joined_game, on_player_joined_game)
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