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nightfall
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@ -6,48 +6,15 @@ local insert = table.insert
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local map_functions = require "maps.tools.map_functions"
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local simplex_noise = require 'utils.simplex_noise'
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local simplex_noise = simplex_noise.d2
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require "maps.nightfall_map_intro"
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require "maps.modules.splice"
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require "maps.modules.explosive_biters"
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require "maps.modules.biters_yield_coins"
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require "maps.modules.spawners_contain_biters"
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require "maps.modules.railgun_enhancer"
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require "maps.modules.dynamic_landfill"
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local spawn_turret_amount = 8
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local market_items = {
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{price = {{"coin", 3}}, offer = {type = 'give-item', item = "raw-fish", count = 1}},
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{price = {{"coin", 1}}, offer = {type = 'give-item', item = 'raw-wood', count = 4}},
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{price = {{"coin", 8}}, offer = {type = 'give-item', item = 'grenade', count = 1}},
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{price = {{"coin", 32}}, offer = {type = 'give-item', item = 'cluster-grenade', count = 1}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'land-mine', count = 1}},
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{price = {{"coin", 80}}, offer = {type = 'give-item', item = 'car', count = 1}},
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{price = {{"coin", 50}}, offer = {type = 'give-item', item = 'gun-turret', count = 1}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'firearm-magazine', count = 1}},
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{price = {{"coin", 5}}, offer = {type = 'give-item', item = 'piercing-rounds-magazine', count = 1}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'shotgun-shell', count = 1}},
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{price = {{"coin", 6}}, offer = {type = 'give-item', item = 'piercing-shotgun-shell', count = 1}},
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{price = {{"coin", 35}}, offer = {type = 'give-item', item = "submachine-gun", count = 1}},
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{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'combat-shotgun', count = 1}},
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{price = {{"coin", 450}}, offer = {type = 'give-item', item = 'flamethrower', count = 1}},
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{price = {{"coin", 25}}, offer = {type = 'give-item', item = 'flamethrower-ammo', count = 1}},
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{price = {{"coin", 185}}, offer = {type = 'give-item', item = 'rocket-launcher', count = 1}},
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{price = {{"coin", 2}}, offer = {type = 'give-item', item = 'rocket', count = 1}},
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{price = {{"coin", 7}}, offer = {type = 'give-item', item = 'explosive-rocket', count = 1}},
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{price = {{"coin", 7500}}, offer = {type = 'give-item', item = 'atomic-bomb', count = 1}},
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{price = {{"coin", 325}}, offer = {type = 'give-item', item = 'railgun', count = 1}},
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{price = {{"coin", 8}}, offer = {type = 'give-item', item = 'railgun-dart', count = 1}},
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{price = {{"coin", 4}}, offer = {type = 'give-item', item = 'defender-capsule', count = 1}},
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{price = {{"coin", 25}}, offer = {type = 'give-item', item = 'light-armor', count = 1}},
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{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'heavy-armor', count = 1}},
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{price = {{"coin", 650}}, offer = {type = 'give-item', item = 'modular-armor', count = 1}},
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{price = {{"coin", 2500}}, offer = {type = 'give-item', item = 'power-armor', count = 1}},
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{price = {{"coin", 50}}, offer = {type = 'give-item', item = 'solar-panel-equipment', count = 1}},
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{price = {{"coin", 275}}, offer = {type = 'give-item', item = 'belt-immunity-equipment', count = 1}},
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{price = {{"coin", 250}}, offer = {type = 'give-item', item = 'personal-roboport-equipment', count = 1}},
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{price = {{"coin", 20}}, offer = {type = 'give-item', item = 'construction-robot', count = 1}}
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}
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local function shuffle(tbl)
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local size = #tbl
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for i = size, 1, -1 do
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@ -73,13 +40,185 @@ local function create_time_gui(player)
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label.style.minimal_width = 50
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end
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local function spawn_shipwreck(surface, position)
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local raffle = {}
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local loot = {
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{{name = "steel-axe", count = math_random(1,3)}, weight = 2, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "submachine-gun", count = math_random(1,3)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "slowdown-capsule", count = math_random(16,32)}, weight = 1, evolution_min = 0.0, evolution_max = 1},
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{{name = "poison-capsule", count = math_random(16,32)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "uranium-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
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{{name = "cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.7},
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{{name = "explosive-uranium-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.6, evolution_max = 1},
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{{name = "explosive-cannon-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "shotgun", count = 1}, weight = 2, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "shotgun-shell", count = math_random(16,32)}, weight = 5, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "combat-shotgun", count = 1}, weight = 10, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "piercing-shotgun-shell", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
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{{name = "flamethrower", count = 1}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "flamethrower-ammo", count = math_random(16,32)}, weight = 5, evolution_min = 0.3, evolution_max = 1},
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{{name = "rocket-launcher", count = 1}, weight = 5, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "rocket", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "explosive-rocket", count = math_random(16,32)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
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{{name = "land-mine", count = math_random(16,32)}, weight = 10, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "grenade", count = math_random(16,32)}, weight = 10, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "cluster-grenade", count = math_random(16,32)}, weight = 5, evolution_min = 0.4, evolution_max = 1},
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{{name = "firearm-magazine", count = math_random(32,128)}, weight = 10, evolution_min = 0, evolution_max = 0.3},
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{{name = "piercing-rounds-magazine", count = math_random(32,128)}, weight = 10, evolution_min = 0.1, evolution_max = 0.8},
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{{name = "uranium-rounds-magazine", count = math_random(32,128)}, weight = 10, evolution_min = 0.5, evolution_max = 1},
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{{name = "railgun", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "railgun-dart", count = math_random(16,32)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "defender-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.0, evolution_max = 0.7},
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{{name = "distractor-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.2, evolution_max = 1},
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{{name = "destroyer-capsule", count = math_random(8,16)}, weight = 10, evolution_min = 0.3, evolution_max = 1},
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{{name = "atomic-bomb", count = math_random(8,16)}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "light-armor", count = 1}, weight = 3, evolution_min = 0, evolution_max = 0.1},
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{{name = "heavy-armor", count = 1}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "modular-armor", count = 1}, weight = 2, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "power-armor", count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
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{{name = "power-armor-mk2", count = 1}, weight = 1, evolution_min = 0.8, evolution_max = 1},
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{{name = "battery-equipment", count = 1}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "battery-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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{{name = "belt-immunity-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "solar-panel-equipment", count = math_random(1,4)}, weight = 5, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "discharge-defense-equipment", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 0.8},
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{{name = "energy-shield-equipment", count = math_random(1,2)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "energy-shield-mk2-equipment", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "exoskeleton-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "fusion-reactor-equipment", count = 1}, weight = 1, evolution_min = 0.5, evolution_max = 1},
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{{name = "night-vision-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "personal-laser-defense-equipment", count = 1}, weight = 2, evolution_min = 0.4, evolution_max = 1},
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{{name = "exoskeleton-equipment", count = 1}, weight = 1, evolution_min = 0.3, evolution_max = 1},
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{{name = "iron-gear-wheel", count = math_random(80,100)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "copper-cable", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "electric-engine-unit", count = math_random(16,32)}, weight = 2, evolution_min = 0.4, evolution_max = 0.8},
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{{name = "battery", count = math_random(100,200)}, weight = 2, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "advanced-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "electronic-circuit", count = math_random(100,200)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "processing-unit", count = math_random(100,200)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "explosives", count = math_random(25,50)}, weight = 1, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "lubricant-barrel", count = math_random(4,10)}, weight = 1, evolution_min = 0.3, evolution_max = 0.5},
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{{name = "rocket-fuel", count = math_random(4,10)}, weight = 2, evolution_min = 0.3, evolution_max = 0.7},
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{{name = "computer", count = 1}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "steel-plate", count = math_random(50,100)}, weight = 2, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "nuclear-fuel", count = 1}, weight = 2, evolution_min = 0.7, evolution_max = 1},
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{{name = "burner-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "long-handed-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.4},
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{{name = "fast-inserter", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 1},
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{{name = "filter-inserter", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 1},
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{{name = "stack-filter-inserter", count = math_random(4,8)}, weight = 1, evolution_min = 0.4, evolution_max = 1},
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{{name = "stack-inserter", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-electric-pole", count = math_random(16,32)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "medium-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.2, evolution_max = 1},
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{{name = "big-electric-pole", count = math_random(8,16)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "substation", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "wooden-chest", count = math_random(25,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "iron-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.1, evolution_max = 0.4},
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{{name = "steel-chest", count = math_random(4,8)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "small-lamp", count = math_random(8,16)}, weight = 3, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail", count = math_random(50,75)}, weight = 3, evolution_min = 0.1, evolution_max = 0.6},
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{{name = "assembling-machine-1", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "assembling-machine-2", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "assembling-machine-3", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "accumulator", count = math_random(4,8)}, weight = 3, evolution_min = 0.4, evolution_max = 1},
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{{name = "offshore-pump", count = math_random(1,2)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "beacon", count = math_random(1,2)}, weight = 3, evolution_min = 0.7, evolution_max = 1},
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{{name = "boiler", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "steam-engine", count = math_random(2,4)}, weight = 3, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "steam-turbine", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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--{{name = "nuclear-reactor", count = 1}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "centrifuge", count = math_random(1,2)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-pipe", count = math_random(8,12)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "heat-exchanger", count = math_random(2,4)}, weight = 2, evolution_min = 0.5, evolution_max = 1},
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{{name = "arithmetic-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "constant-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "decider-combinator", count = math_random(8,16)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "power-switch", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "programmable-speaker", count = math_random(2,4)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "green-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "red-wire", count = math_random(50,100)}, weight = 1, evolution_min = 0.1, evolution_max = 1},
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{{name = "chemical-plant", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 1},
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{{name = "burner-mining-drill", count = math_random(4,8)}, weight = 3, evolution_min = 0.0, evolution_max = 0.2},
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{{name = "electric-mining-drill", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.6},
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{{name = "express-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "express-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "fast-splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.3},
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{{name = "transport-belt", count = math_random(25,75)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "underground-belt", count = math_random(4,8)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "splitter", count = math_random(2,4)}, weight = 3, evolution_min = 0, evolution_max = 0.3},
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{{name = "oil-refinery", count = math_random(1,2)}, weight = 2, evolution_min = 0.3, evolution_max = 1},
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{{name = "pipe", count = math_random(40,50)}, weight = 3, evolution_min = 0.0, evolution_max = 0.3},
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{{name = "pipe-to-ground", count = math_random(8,16)}, weight = 1, evolution_min = 0.2, evolution_max = 0.5},
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{{name = "pumpjack", count = math_random(1,2)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "pump", count = math_random(1,4)}, weight = 1, evolution_min = 0.3, evolution_max = 0.8},
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{{name = "solar-panel", count = math_random(4,8)}, weight = 3, evolution_min = 0.4, evolution_max = 0.9},
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{{name = "electric-furnace", count = math_random(2,4)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "steel-furnace", count = math_random(4,8)}, weight = 3, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "stone-furnace", count = math_random(8,16)}, weight = 3, evolution_min = 0.0, evolution_max = 0.1},
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{{name = "radar", count = math_random(1,2)}, weight = 1, evolution_min = 0.1, evolution_max = 0.3},
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{{name = "rail-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "rail-chain-signal", count = math_random(8,16)}, weight = 2, evolution_min = 0.2, evolution_max = 0.8},
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{{name = "stone-wall", count = math_random(25,75)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "gate", count = math_random(4,8)}, weight = 1, evolution_min = 0.1, evolution_max = 0.5},
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{{name = "storage-tank", count = math_random(2,4)}, weight = 3, evolution_min = 0.3, evolution_max = 0.6},
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{{name = "train-stop", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "express-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.5, evolution_max = 1},
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{{name = "fast-loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.2, evolution_max = 0.7},
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{{name = "loader", count = math_random(1,2)}, weight = 1, evolution_min = 0.0, evolution_max = 0.5},
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{{name = "lab", count = math_random(2,4)}, weight = 2, evolution_min = 0.0, evolution_max = 0.1},
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--{{name = "roboport", count = math_random(2,4)}, weight = 2, evolution_min = 0.6, evolution_max = 1},
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--{{name = "flamethrower-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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--{{name = "laser-turret", count = math_random(4,8)}, weight = 3, evolution_min = 0.5, evolution_max = 1},
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{{name = "gun-turret", count = math_random(2,4)}, weight = 3, evolution_min = 0.2, evolution_max = 0.9}
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}
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local distance_to_center = math.sqrt(position.x^2 + position.y^2)
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if distance_to_center < 1 then
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distance_to_center = 0.1
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else
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distance_to_center = distance_to_center / 5000
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end
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if distance_to_center > 1 then distance_to_center = 1 end
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for _, t in pairs (loot) do
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for x = 1, t.weight, 1 do
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if t.evolution_min <= distance_to_center and t.evolution_max >= distance_to_center then
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table.insert(raffle, t[1])
|
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end
|
||||
end
|
||||
end
|
||||
local name_raffle = {"big-ship-wreck-1", "big-ship-wreck-2", "big-ship-wreck-3"}
|
||||
local e = surface.create_entity{name = name_raffle[math_random(1,#name_raffle)], position = position, force = "player"}
|
||||
for x = 1, math_random(2,3), 1 do
|
||||
local loot = raffle[math_random(1,#raffle)]
|
||||
e.insert(loot)
|
||||
end
|
||||
end
|
||||
|
||||
local function clear_corpses(surface)
|
||||
for _, entity in pairs(surface.find_entities_filtered{type = "corpse"}) do
|
||||
if math_random(1, 2) == 1 then
|
||||
entity.destroy()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function send_attack_group(surface)
|
||||
local spawners = surface.find_entities_filtered({type = "unit-spawner"})
|
||||
if not spawners[1] then return end
|
||||
|
||||
local spawner = spawners[math_random(1, #spawners)]
|
||||
|
||||
local biters = surface.find_enemy_units(spawner.position, 128, "player")
|
||||
local biters = surface.find_enemy_units(spawner.position, 96, "player")
|
||||
if not biters[1] then return end
|
||||
|
||||
biters = shuffle(biters)
|
||||
@ -90,14 +229,14 @@ local function send_attack_group(surface)
|
||||
local unit_group = surface.create_unit_group({position=pos, force="enemy"})
|
||||
|
||||
local group_size = 4 + (global.night_count * 4)
|
||||
if group_size > 250 then group_size = 250 end
|
||||
if group_size > 200 then group_size = 200 end
|
||||
|
||||
for i = 1, group_size, 1 do
|
||||
if not biters[i] then break end
|
||||
unit_group.add_member(biters[i])
|
||||
end
|
||||
|
||||
if global.market.valid then
|
||||
if global.rocket_silo.valid then
|
||||
unit_group.set_command({
|
||||
type = defines.command.compound,
|
||||
structure_type = defines.compound_command.return_last,
|
||||
@ -110,7 +249,7 @@ local function send_attack_group(surface)
|
||||
},
|
||||
{
|
||||
type = defines.command.attack,
|
||||
target = global.market,
|
||||
target = global.rocket_silo,
|
||||
distraction = defines.distraction.by_enemy
|
||||
}
|
||||
}
|
||||
@ -137,7 +276,9 @@ local function set_daytime_modifiers(surface)
|
||||
game.map_settings.enemy_expansion.enabled = false
|
||||
surface.peaceful_mode = true
|
||||
|
||||
game.print("Daytime!", {r = 255, g = 255, b = 50})
|
||||
game.print("It´s daytime!", {r = 255, g = 255, b = 50})
|
||||
|
||||
clear_corpses(surface)
|
||||
end
|
||||
|
||||
local function set_nighttime_modifiers(surface)
|
||||
@ -148,9 +289,10 @@ local function set_nighttime_modifiers(surface)
|
||||
global.splice_modifier = 1
|
||||
else
|
||||
global.night_count = global.night_count + 1
|
||||
--if game.forces["enemy"].evolution_factor > 0.75 then
|
||||
global.splice_modifier = global.splice_modifier + 0.25
|
||||
--end
|
||||
if game.forces["enemy"].evolution_factor > 0.25 then
|
||||
global.splice_modifier = global.splice_modifier + 0.1
|
||||
if global.splice_modifier > 16 then global.splice_modifier = 16 end
|
||||
end
|
||||
end
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
@ -234,7 +376,7 @@ local function generate_spawn_area(surface)
|
||||
local lake_distance = fort_size - (lake_size + fort_wall_width)
|
||||
local lake_positions = {{x = lake_distance * -1, y = lake_distance * -1},{x = lake_distance, y = lake_distance * -1},{x = lake_distance, y = lake_distance},{x = lake_distance * -1, y = lake_distance}}
|
||||
lake_positions = shuffle(lake_positions)
|
||||
map_functions.draw_noise_tile_circle(lake_positions[1], "water", surface, lake_size)
|
||||
map_functions.draw_noise_tile_circle(lake_positions[1], "water-green", surface, lake_size)
|
||||
map_functions.draw_oil_circle(lake_positions[2], "crude-oil", surface, 8, 200000)
|
||||
|
||||
turrets = shuffle(turrets)
|
||||
@ -251,11 +393,11 @@ local function generate_spawn_area(surface)
|
||||
end
|
||||
end
|
||||
|
||||
global.market = surface.create_entity({name = "market", position = {0, 0}, force = "player"})
|
||||
global.market.minable = false
|
||||
for _, item in pairs(market_items) do
|
||||
global.market.add_market_item(item)
|
||||
end
|
||||
global.rocket_silo = surface.create_entity({name = "rocket-silo", position = {0, 0}, force = "player"})
|
||||
global.rocket_silo.minable = false
|
||||
|
||||
local p = game.permissions.get_group("Default")
|
||||
p.set_allows_action(defines.input_action.start_walking, true)
|
||||
end
|
||||
|
||||
local function on_chunk_generated(event)
|
||||
@ -268,6 +410,17 @@ local function on_chunk_generated(event)
|
||||
if not global.nightfall_spawn_generated then
|
||||
generate_spawn_area(surface)
|
||||
global.nightfall_spawn_generated = true
|
||||
end
|
||||
end
|
||||
|
||||
for x = 0, 31, 1 do
|
||||
for y = 0, 31, 1 do
|
||||
local pos = {x = left_top.x + x, y = left_top.y + y}
|
||||
if math_random(1, 2048) == 1 then
|
||||
--if surface.can_place_entity({name = "big-ship-wreck-1", position = pos}) then
|
||||
spawn_shipwreck(surface, pos)
|
||||
--end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -277,7 +430,7 @@ local function on_entity_damaged(event)
|
||||
if event.cause.force.name == "enemy" then return end
|
||||
end
|
||||
if event.entity.valid then
|
||||
if event.entity.name == "market" then
|
||||
if event.entity == global.rocket_silo then
|
||||
event.entity.health = event.entity.health + event.final_damage_amount
|
||||
end
|
||||
end
|
||||
@ -295,15 +448,15 @@ local function on_tick(event)
|
||||
set_daytime_modifiers(surface)
|
||||
end
|
||||
|
||||
if global.market then
|
||||
if global.market.valid then return end
|
||||
if global.rocket_silo then
|
||||
if global.rocket_silo.valid then return end
|
||||
end
|
||||
|
||||
if game.tick < 3600 then return end
|
||||
|
||||
if not global.game_restart_timer then
|
||||
global.game_restart_timer = 7200
|
||||
game.print("The market has fallen!", {r=0.22, g=0.88, b=0.22})
|
||||
game.print("The Rocket Silo was destroyed!", {r=0.22, g=0.88, b=0.22})
|
||||
else
|
||||
if global.game_restart_timer < 0 then return end
|
||||
global.game_restart_timer = global.game_restart_timer - 600
|
||||
@ -323,7 +476,7 @@ local function on_player_joined_game(event)
|
||||
if not global.fish_defense_init_done then
|
||||
local map_gen_settings = {}
|
||||
map_gen_settings.water = "small"
|
||||
map_gen_settings.starting_area = "small"
|
||||
map_gen_settings.starting_area = "very-small"
|
||||
map_gen_settings.cliff_settings = {cliff_elevation_interval = 35, cliff_elevation_0 = 35}
|
||||
map_gen_settings.autoplace_controls = {
|
||||
["coal"] = {frequency = "high", size = "very-big", richness = "normal"},
|
||||
@ -332,7 +485,7 @@ local function on_player_joined_game(event)
|
||||
["iron-ore"] = {frequency = "high", size = "very-big", richness = "normal"},
|
||||
["crude-oil"] = {frequency = "very-high", size = "very-big", richness = "normal"},
|
||||
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
|
||||
["enemy-base"] = {frequency = "normal", size = "normal", richness = "very-good"},
|
||||
["enemy-base"] = {frequency = "very-high", size = "big", richness = "very-good"},
|
||||
["grass"] = {frequency = "normal", size = "normal", richness = "normal"},
|
||||
["sand"] = {frequency = "normal", size = "normal", richness = "normal"},
|
||||
["desert"] = {frequency = "normal", size = "normal", richness = "normal"},
|
||||
@ -348,7 +501,10 @@ local function on_player_joined_game(event)
|
||||
--game.map_settings.enemy_evolution.time_factor = 0
|
||||
--game.map_settings.enemy_evolution.pollution_factor = 0
|
||||
|
||||
game.forces.player.set_ammo_damage_modifier("shotgun-shell", 1)
|
||||
game.forces.player.set_ammo_damage_modifier("shotgun-shell", 1)
|
||||
|
||||
local p = game.permissions.get_group("Default")
|
||||
p.set_allows_action(defines.input_action.start_walking, false)
|
||||
|
||||
global.fish_defense_init_done = true
|
||||
end
|
||||
|
67
maps/nightfall_map_intro.lua
Normal file
67
maps/nightfall_map_intro.lua
Normal file
@ -0,0 +1,67 @@
|
||||
local event = require 'utils.event'
|
||||
|
||||
local main_caption = " --Nightfall-- "
|
||||
local sub_caption = "*something is lurking in the dark*"
|
||||
local info = [[
|
||||
They come out at night.
|
||||
Trying to nom your rocket silo.
|
||||
Maybe they just like the taste of the alloys, who knows.
|
||||
|
||||
Fend them off as long as possible!
|
||||
|
||||
There seem to be shipwrecks of misfortunate explorers all over this place.
|
||||
It might be worth scavenging a few.
|
||||
|
||||
The wreck loot quality increases with distance.
|
||||
]]
|
||||
|
||||
local function create_map_intro(player)
|
||||
if player.gui.left["map_intro_frame"] then player.gui.left["map_intro_frame"].destroy() end
|
||||
local frame = player.gui.left.add {type = "frame", name = "map_intro_frame", direction = "vertical"}
|
||||
local t = frame.add {type = "table", column_count = 1}
|
||||
|
||||
local tt = t.add {type = "table", column_count = 3}
|
||||
local l = tt.add {type = "label", caption = main_caption}
|
||||
l.style.font = "default-frame"
|
||||
l.style.font_color = {r=0.85, g=0.0, b=0.25}
|
||||
l.style.top_padding = 6
|
||||
l.style.bottom_padding = 6
|
||||
|
||||
local l = tt.add {type = "label", caption = sub_caption}
|
||||
l.style.font = "default"
|
||||
l.style.font_color = {r=0.1, g=0.65, b=0.1}
|
||||
l.style.minimal_width = 280
|
||||
|
||||
local b = tt.add {type = "button", caption = "X", name = "close_map_intro_frame", align = "right"}
|
||||
b.style.font = "default"
|
||||
b.style.minimal_height = 30
|
||||
b.style.minimal_width = 30
|
||||
b.style.top_padding = 2
|
||||
b.style.left_padding = 4
|
||||
b.style.right_padding = 4
|
||||
b.style.bottom_padding = 2
|
||||
|
||||
local tt = t.add {type = "table", column_count = 1}
|
||||
local frame = t.add {type = "frame"}
|
||||
local l = frame.add {type = "label", caption = info}
|
||||
l.style.single_line = false
|
||||
l.style.font_color = {r=0.95, g=0.95, b=0.95}
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
if player.online_time < 36000 then
|
||||
create_map_intro(player)
|
||||
end
|
||||
end
|
||||
|
||||
local function on_gui_click(event)
|
||||
if not event then return end
|
||||
if not event.element then return end
|
||||
if not event.element.valid then return end
|
||||
local player = game.players[event.element.player_index]
|
||||
if event.element.name == "close_map_intro_frame" then player.gui.left["map_intro_frame"].destroy() end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
||||
event.add(defines.events.on_gui_click, on_gui_click)
|
Loading…
Reference in New Issue
Block a user