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fish_defender > difficulty adjustment

This commit is contained in:
MewMew 2019-03-09 23:36:15 +01:00
parent 0d816e992e
commit e714f815a7

View File

@ -17,7 +17,7 @@ local map_functions = require "maps.tools.map_functions"
local math_random = math.random
local insert = table.insert
local enable_start_grace_period = true
local wave_interval = 1800 --interval between waves in ticks
local wave_interval = 2700 --interval between waves in ticks
local biter_count_limit = 256 --maximum biters on the east side of the map, next wave will be delayed if the maximum has been reached
local boss_waves = {
[50] = {{name = "big-biter", count = 3}},
@ -539,10 +539,10 @@ local function biter_attack_wave()
game.forces.enemy.set_ammo_damage_modifier("laser-turret", global.wave_count * modifier)
if global.wave_count % 50 == 0 then
global.attack_wave_threat = global.wave_count * 6
global.attack_wave_threat = global.wave_count * 8
spawn_boss_units(surface)
else
global.attack_wave_threat = global.wave_count * 3
global.attack_wave_threat = global.wave_count * 4
end
if global.attack_wave_threat > 20000 then global.attack_wave_threat = 20000 end
@ -998,7 +998,7 @@ local function on_player_joined_game(event)
["land-mine"] = {placed = 0, limit = 1, str = "mine", slot_price = 1}
}
global.wave_grace_period = wave_interval * 31
global.wave_grace_period = 54000
global.fish_defense_init_done = true
end