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make luacheck happy
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@ -1376,12 +1376,12 @@ function Public.reset_game()
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-- {x = -512, y = 192},
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-- {x = -512, y = -192}
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--}
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local map_gen_settings = {}
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map_gen_settings.seed = math_random(10000, 99999)
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map_gen_settings.starting_area = 1
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--map_gen_settings.starting_points = spawn_poses
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map_gen_settings.width = 4000
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map_gen_settings.height = 1800
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map_gen_settings.water = 0.10
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@ -1397,11 +1397,9 @@ function Public.reset_game()
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['trees'] = {frequency = 3, size = 0.15, richness = 0.5},
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['enemy-base'] = {frequency = 'none', size = 'none', richness = 'none'}
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}
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map_gen_settings.property_expression_names = {moisture = math_random(4, 7) * 0.1}
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map_gen_settings.property_expression_names = {moisture = math_random(4, 7) * 0.1}
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local active_surface_index = FDT.get('active_surface_index')
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if not active_surface_index then
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