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2.0 changes
Change global -> storage Rework how rendering works Game prototypes are now stored inside 'prototypes.#' Renamed entity names
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@@ -426,7 +426,7 @@ local function create_clear_corpse_frame(player, bottom_frame_data)
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)
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if button then
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button.style.font_color = { 165, 165, 165 }
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button.style.font = 'heading-3'
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button.style.font = 'default-semibold'
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button.style.minimal_height = 36
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button.style.maximal_height = 36
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button.style.minimal_width = 40
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