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half research cost / fixes
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@ -41,7 +41,7 @@ end
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local function assign_force_to_all_players()
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local player_indexes = {}
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for _, p in pairs(game.players) do player_indexes[#player_indexes + 1] = p.index end
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for _, p in pairs(game.connected_players) do player_indexes[#player_indexes + 1] = p.index end
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table.shuffle_table(player_indexes)
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for key, player_index in pairs(player_indexes) do
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if key % 2 == 1 then
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@ -328,6 +328,7 @@ local function on_entity_damaged(event)
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end
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local function on_init()
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game.difficulty_settings.technology_price_multiplier = 0.5
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game.map_settings.enemy_evolution.destroy_factor = 0
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game.map_settings.enemy_evolution.pollution_factor = 0
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game.map_settings.enemy_evolution.time_factor = 0
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