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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-20 03:29:47 +02:00

fix and tweak

This commit is contained in:
MewMew 2020-09-09 11:47:27 +02:00
parent 645a0e0af0
commit ea1eb464ed
2 changed files with 4 additions and 3 deletions

View File

@ -26,6 +26,7 @@ local tile_to_item = {
local save_tiles = {
["stone-path"] = true,
["concrete"] = true,
["hazard-concrete-left"] = true,
["hazard-concrete-right"] = true,
["refined-concrete"] = true,
@ -139,7 +140,7 @@ local function on_chunk_generated(event)
if get_noise("oasis", entity.position, seed) > -0.25 then
surface.destroy_decoratives({
area = {{entity.position.x - 10, entity.position.y - 10},{entity.position.x + 10, entity.position.y + 10}},
name = {"enemy-decal", "enemy-decal-transparent", "worms-decal", "shroom-decal"}
name = {"enemy-decal", "enemy-decal-transparent", "worms-decal", "shroom-decal", "lichen-decal", "light-mud-decal"}
})
entity.destroy()
end

View File

@ -64,13 +64,13 @@ local function sip(player)
return
end
if global.hydration[player.index] > 80 then return end
if global.hydration[player.index] > 90 then return end
local inventory = player.get_main_inventory()
local removed_count = inventory.remove({name = "water-barrel", count = 1})
if removed_count == 0 then return end
global.hydration[player.index] = global.hydration[player.index] + 20
global.hydration[player.index] = global.hydration[player.index] + 10
player.play_sound{path="utility/armor_insert", volume_modifier=0.9}
local inserted_count = inventory.insert({name = "empty-barrel", count = 1})