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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-25 21:29:06 +02:00
This commit is contained in:
MewMew 2019-11-26 01:31:00 +01:00
parent a1ade15e34
commit eb14713db3
3 changed files with 8 additions and 15 deletions

View File

@ -178,7 +178,6 @@ local function get_units(force_name)
local count = 1
for _, unit in pairs(global.map_forces[force_name].units) do
if not unit.unit_group then
if count > 320 then break end
if math_random(1, 3) ~= 1 then
units[count] = unit
count = count + 1
@ -329,7 +328,7 @@ local function tick()
game.forces.east.chart(surface, area)
--end
end
if game_tick % 1800 == 0 then send_unit_groups() end
if game_tick % 1200 == 0 then send_unit_groups() end
if global.game_reset_tick then
if global.game_reset_tick < game_tick then
global.game_reset_tick = nil

View File

@ -10,7 +10,7 @@ local raffle = {
local function add_unit(t, size, chance)
for _ = 1, chance, 1 do table.insert(t, size .. "-spitter") end
for _ = 1, chance * 5, 1 do table.insert(t, size .. "-biter") end
for _ = 1, chance * 6, 1 do table.insert(t, size .. "-biter") end
end
local t = raffle["automation-science-pack"][1]

View File

@ -8,20 +8,14 @@ function Public.set_force_attributes()
game.forces.east.set_friend("spectator", true)
game.forces.spectator.set_friend("west", true)
game.forces.spectator.set_friend("east", true)
game.forces.west.share_chart = true
game.forces.east.share_chart = true
game.forces.west.research_queue_enabled = true
game.forces.west.technologies["artillery"].enabled = false
game.forces.west.technologies["artillery-shell-range-1"].enabled = false
game.forces.west.technologies["artillery-shell-speed-1"].enabled = false
game.forces.east.research_queue_enabled = true
game.forces.east.technologies["artillery"].enabled = false
game.forces.east.technologies["artillery-shell-range-1"].enabled = false
game.forces.east.technologies["artillery-shell-speed-1"].enabled = false
for _, force_name in pairs({"west", "east"}) do
game.forces[force_name].share_chart = true
game.forces[force_name].research_queue_enabled = true
game.forces[force_name].technologies["artillery"].enabled = false
game.forces[force_name].technologies["artillery-shell-range-1"].enabled = false
game.forces[force_name].technologies["artillery-shell-speed-1"].enabled = false
game.forces[force_name].technologies["land-mine"].enabled = false
global.map_forces[force_name].unit_health_boost = 1
global.map_forces[force_name].unit_count = 0
global.map_forces[force_name].units = {}