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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

Merge branch 'develop' into junkyard-fix

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Gerkiz 2021-03-27 14:52:52 +01:00 committed by GitHub
commit eba5098af9
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5 changed files with 215 additions and 43 deletions

View File

@ -19,6 +19,10 @@ local Task = require 'utils.task'
local Score = require 'comfy_panel.score'
local Token = require 'utils.token'
local HS = require 'maps.mountain_fortress_v3.highscore'
local Discord = require 'utils.discord'
local Core = require "utils.core"
local Diff = require "modules.difficulty_vote_by_amount"
local format_number = require 'util'.format_number
-- tables
local WPT = require 'maps.mountain_fortress_v3.table'
@ -32,6 +36,15 @@ local abs = math.abs
local sqrt = math.sqrt
local round = math.round
-- Use these settings for live
local send_ping_to_channel = Discord.channel_names.mtn_channel
-- Use these settings for testing
-- bot-lounge
-- local send_ping_to_channel = Discord.channel_names.bot_quarters
-- dev
-- local send_ping_to_channel = Discord.channel_names.bot_quarters
-- local role_to_mention = Discord.role_mentions.test_role
local chests = {
'wooden-chest',
'iron-chest',
@ -1185,6 +1198,28 @@ local function show_mvps(player)
table.insert(result, mvp.mined_entities.name .. ' mined a total of ' .. mvp.mined_entities.score .. ' entities!\\n')
local message = table.concat(result)
Server.to_discord_embed(message)
local wave = WD.get_wave()
local threat = WD.get('threat')
local collapse_speed = Collapse.get_speed()
local collapse_amount = Collapse.get_amount()
local diff = Diff.get()
local time_played = Core.format_time(game.ticks_played)
local total_players = #game.players
local pickaxe_tiers = WPT.pickaxe_upgrades
local tier = WPT.get("pickaxe_tier")
local pick_tier = pickaxe_tiers[tier]
Server.to_discord_named_embed(send_ping_to_channel, '**Statistics!**\\n\\n'
.. 'Time played: '..time_played..'\\n'
.. 'Game Difficulty: '..diff.name..'\\n'
.. 'Highest wave: '..format_number(wave, true)..'\\n'
.. 'Total connected players: '..total_players..'\\n'
.. 'Threat: '..format_number(threat, true)..'\\n'
.. 'Pickaxe Upgrade: '..pick_tier..' (' ..tier.. ')\\n'
.. 'Collapse Speed: '..collapse_speed..'\\n'
.. 'Collapse Amount: '..collapse_amount..'\\n'
)
WPT.set('sent_to_discord', true)
end
end

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@ -59,8 +59,6 @@ local role_to_mention = Discord.role_mentions.mtn_fortress
-- Use these settings for testing
-- bot-lounge
-- local send_ping_to_channel = Discord.channel_names.bot_quarters
-- dev
-- local send_ping_to_channel = Discord.channel_names.dev
-- local role_to_mention = Discord.role_mentions.test_role
local Public = {}
@ -522,4 +520,17 @@ end
Event.on_nth_tick(10, on_tick)
Event.on_init(on_init)
local gMeta = getmetatable(_ENV)
if not gMeta then
gMeta = {}
setmetatable(_ENV, gMeta)
end
gMeta.__newindex = function(_, n, v)
log('Desync warning: attempt to write to undeclared var ' .. n)
global[n] = v
end
gMeta.__index = function(_, n)
return global[n]
end
return Public

View File

@ -14,14 +14,22 @@ local Timers = require 'maps.planet_prison.mod.timers'
local ClaimsFunctions = require 'maps.planet_prison.mod.claims'
local MapConfig = require 'maps.planet_prison.config'
local Token = require 'utils.token'
require 'modules.thirst'
local Color = require 'utils.color_presets'
-- require 'modules.thirst'
local this = {}
local this = {
remove_offline_players = {
players = {},
time = 18000,
enabled = true
}
}
local floor = math.floor
local ceil = math.ceil
local Public = {}
local insert = table.insert
local remove = table.remove
local random = math.random
Global.register(
this,
@ -240,8 +248,7 @@ local industrial_zone_layers = {
name = 'hostile',
objects = {
'character',
'gun-turret',
'small-biter'
'gun-turret'
},
elevation = 0.92,
resolution = 0.99,
@ -325,8 +332,7 @@ local swampy_rivers_layers = {
name = 'hostile',
objects = {
'character',
'gun-turret',
'small-biter'
'gun-turret'
},
elevation = 0.92,
resolution = 0.99,
@ -731,7 +737,15 @@ local function on_gui_click(e)
return
end
if elem.name == 'chat_toggle' then
if elem.name == 'comfy_panel_top_button' then
if not p.admin then
if p.gui.left['comfy_panel'] and p.gui.left['comfy_panel'].valid then
p.gui.left['comfy_panel'].destroy()
end
redraw_gui(p)
return p.print('Comfy panel is disabled in this scenario.', Color.fail)
end
elseif elem.name == 'chat_toggle' then
if perks.chat_global then
elem.caption = 'NAP chat'
perks.chat_global = false
@ -793,6 +807,8 @@ local function init_player(p)
p.force = pf
end
p.force.set_friend('neutral', true)
p.force.set_friend('player', false)
p.force.share_chart = false
this.perks[p.name] = {
flashlight_enable = true,
minimap = false,
@ -830,8 +846,33 @@ local function init_player(p)
do_spawn_point(p)
end
local function player_reconnected(connected)
local offline_players = this.remove_offline_players
if not offline_players then
return
end
if not offline_players.enabled then
return
end
if #offline_players.players > 0 then
for i = 1, #offline_players.players do
if offline_players.players[i] then
local player = game.get_player(offline_players.players[i].index)
if player and player.valid and player.index == connected.index then
offline_players.players[i] = nil
end
end
end
end
end
local function on_player_joined_game(e)
local p = game.players[e.player_index]
player_reconnected(p)
if this.perks and this.perks[p.name] then
return
end
init_player(p)
end
@ -1050,6 +1091,61 @@ local function populate_raid_event(surf)
return status
end
local function on_pre_player_left_game(event)
local offline_players = this.remove_offline_players
if not offline_players then
return
end
if not offline_players.enabled then
return
end
local player = game.players[event.player_index]
local ticker = game.tick
if player.character then
offline_players.players[#offline_players.players + 1] = {
index = event.player_index,
name = player.name,
tick = ticker
}
end
end
local function remove_offline_players()
local offline_players = this.remove_offline_players
if not offline_players then
return
end
if not offline_players.enabled then
return
end
if #offline_players.players > 0 then
for i = 1, #offline_players.players, 1 do
if offline_players.players[i] then
local player = game.get_player(offline_players.players[i].index)
if player and player.valid then
if player.connected then
offline_players.players[i] = nil
else
if offline_players.players[i].tick < game.tick - offline_players.time then
if this.perks and this.perks[player.name] then
this.perks[player.name] = nil
end
ClaimsFunctions.on_player_died(player)
ClaimsFunctions.clear_player_base(player)
if game.forces[player.name] then
game.merge_forces(player.name, 'neutral')
end
game.remove_offline_players({player})
offline_players.players[i] = nil
end
end
end
end
end
end
end
local function raid_event(surf)
local raid_groups = this.events.raid_groups
if this.events.raid_init then
@ -1133,19 +1229,24 @@ local function on_tick()
return
end
local tick = game.tick
local surf = this.surface
if game.tick % 4 == 0 then
if tick % 4 == 0 then
AIFunctions.do_job(surf, AIFunctions.command.seek_and_destroy_player)
end
LayersFunctions.do_job(surf)
cause_event(s)
if (game.tick + 1) % 100 == 0 then
if (tick + 1) % 60 == 0 then
Timers.do_job()
end
if (tick + 1) % 100 == 0 then
AfkFunctions.on_inactive_players(90, kill_player)
end
if (game.tick + 1) % 60 == 0 then
Timers.do_job()
if (tick + 1) % 500 == 0 then
remove_offline_players()
end
end
@ -1241,6 +1342,7 @@ local function on_player_died(e)
if game.forces[p.name] then
game.merge_forces(p.name, 'neutral')
end
p.force = 'player'
if p.connected then
return
end
@ -1291,7 +1393,9 @@ local function on_player_dropped_item(e)
if this.last_friend[peer.name] == p.name then
p.force.set_cease_fire(peer.name, true)
p.force.set_friend(peer.name, true)
peer.force.set_cease_fire(p.name, true)
peer.force.set_friend(p.name, true)
p.print(string.format('The NAP was formed with %s', peer.name))
peer.print(string.format('The NAP was formed with %s', p.name))
this.last_friend[p.name] = ''
@ -1333,7 +1437,9 @@ local function on_player_dropped_item(e)
end
p.force.set_cease_fire(peer.name, false)
p.force.set_friend(peer.name, false)
peer.force.set_cease_fire(p.name, false)
peer.force.set_friend(p.name, false)
this.last_friend[p.name] = ''
this.last_friend[peer.name] = ''
@ -1422,18 +1528,19 @@ local function merchant_death(e)
return true
end
local coin_drops = {
['character'] = true,
['gun-turret'] = true
}
local function hostile_death(e)
local ent = e.entity
local loot = e.loot
if ent.name ~= 'character' then
if not coin_drops[ent.name] then
return false
end
if ent.player then
loot.insert({name = 'coin', count = 70})
else
loot.insert({name = 'coin', count = 10})
end
loot.insert({name = 'coin', count = random(30, 70)})
return true
end
@ -1657,9 +1764,9 @@ Event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
Event.add(defines.events.on_player_died, on_player_died)
Event.add(defines.events.on_player_kicked, on_player_died)
Event.add(defines.events.on_player_banned, on_player_died)
Event.add(defines.events.on_pre_player_left_game, on_pre_player_left_game)
Event.add(defines.events.on_player_respawned, on_player_respawned)
Event.add(defines.events.on_player_dropped_item, on_player_dropped_item)
Event.add(defines.events.on_pre_player_left_game, on_player_died)
Event.add(defines.events.on_entity_damaged, on_entity_damaged)
Event.add(defines.events.on_entity_died, on_entity_died)
Event.add(defines.events.on_market_item_purchased, on_market_item_purchased)

View File

@ -72,6 +72,26 @@ local function _move_to(ent, trgt, min_distance)
return state.walking
end
local function refill_ammo(ent)
if not ent or not ent.valid then
return
end
local weapon = ent.get_inventory(defines.inventory.character_guns)[ent.selected_gun_index]
if weapon and weapon.valid_for_read then
local selected_ammo = ent.get_inventory(defines.inventory.character_ammo)[ent.selected_gun_index]
if selected_ammo then
if not selected_ammo.valid_for_read then
if weapon.name == 'shotgun' then
ent.insert({name = 'shotgun-shell', count = 20})
end
if weapon.name == 'pistol' then
ent.insert({name = 'firearm-magazine', count = 20})
end
end
end
end
end
local function _shoot_at(ent, trgt)
ent.shooting_state = {
state = defines.shooting.shooting_enemies,
@ -88,31 +108,26 @@ end
local function _do_job_seek_and_destroy_player(surf)
for _, player in pairs(game.players) do
if player.character == nil then
goto continue
end
if player and player.valid and player.character then
local search_info = {
name = 'character',
position = player.character.position,
radius = 20,
force = 'enemy'
}
local search_info = {
name = 'character',
position = player.character.position,
radius = 20,
force = 'enemy'
}
local ents = surf.find_entities_filtered(search_info)
if not ents or #ents == 0 then
goto continue
end
for _, e in pairs(ents) do
if not _move_to(e, player.character, CommonFunctions.rand_range(5, 10)) then
_shoot_at(e, player.character)
else
_shoot_stop(e)
local ents = surf.find_entities_filtered(search_info)
if ents and #ents > 0 then
for _, e in pairs(ents) do
refill_ammo(e)
if not _move_to(e, player.character, CommonFunctions.rand_range(5, 10)) then
_shoot_at(e, player.character)
else
_shoot_stop(e)
end
end
end
end
::continue::
end
end

View File

@ -5,6 +5,7 @@ local Public = {}
local this = {}
local insert = table.insert
local remove = table.remove
local random = math.random
Global.register(
this,
@ -184,7 +185,10 @@ Public.clear_player_base = function(player)
for i = 1, #entities do
local e = entities[i]
if e and e.valid then
e.destroy()
e.health = e.health - random(30, 180)
if e.health <= 0 then
e.die('enemy')
end
end
end
end