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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-08 00:39:30 +02:00

luminous class

This commit is contained in:
danielmartin0 2024-09-10 13:04:10 +01:00
parent 72e96d3812
commit ee19ef1ff9
3 changed files with 24 additions and 1 deletions

View File

@ -286,6 +286,8 @@ class_doctor=Doctor
class_doctor_explanation_advanced=When eating fish they additionally heal themselves and nearby players (__1__ tile radius) for __2__% of max hp.
class_shaman=Shaman
class_shaman_explanation_advanced=Shamans energize themselves when standing next to accumulators. They can use this accumulated energy to summon biters when eating fish.\nShamans also passively absorb small amount of energy from the sun.\nSummoned biters last for __1__ mins.
class_luminous=Luminous
class_luminous_explanation_advanced=They glow brightly in the dark.
class_explanation=__1__: __2__
class_explanation_upgraded_class=__1__: An upgrade of __2__. __3__
@ -553,7 +555,7 @@ gui_runs_wait_to_join=Wait to join... __1__
gui_info_main_tooltip=Notes and updates on Pirate Ship.
gui_crews=Crews
gui_crews_main_tooltip=View the ongoing crews, and make proposals for new ones.
gui_crews_main_tooltip=View all the crews on the server, and create new ones.
gui_minimap_main_tooltip=View the outside world.

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@ -39,6 +39,7 @@ local enum = {
MEDIC = 'medic',
DOCTOR = 'doctor',
SHAMAN = 'shaman',
LUMINOUS = 'luminous',
}
Public.enum = enum
@ -75,6 +76,7 @@ Public.eng_form = {
[enum.MEDIC] = 'Medic',
[enum.DOCTOR] = 'Doctor',
[enum.SHAMAN] = 'Shaman',
[enum.LUMINOUS] = 'Luminous',
}
function Public.display_form(class)
@ -162,6 +164,8 @@ function Public.explanation(class, add_is_class_obtainable)
elseif class == enum.SHAMAN then
local live_time = Math.ceil(Balance.shaman_summoned_biter_time_to_live / 60)
full_explanation = {'', {explanation, live_time}}
elseif class == enum.LUMINOUS then
full_explanation = {'', {explanation}}
else
full_explanation = {'', {explanation}}
end
@ -235,6 +239,7 @@ function Public.initial_class_pool()
enum.SOLDIER,
enum.MEDIC,
enum.SHAMAN,
enum.LUMINOUS,
}
end
@ -662,6 +667,7 @@ function Public.get_class(player_index)
end
local event = require 'utils.event'
event.add(defines.events.on_player_used_capsule, class_on_player_used_capsule)

View File

@ -218,6 +218,21 @@ function Public.class_renderings(tickinterval)
draw_on_ground = true,
}
}
elseif class == Classes.enum.LUMINOUS then
class_renderings[player_index] = {
rendering = rendering.draw_light({
surface = player.surface,
target = player.character,
color = {r = 1, g = 1, b = 1},
sprite = 'utility/light_medium',
scale = 10,
intensity = 1,
minimum_darkness = 0,
oriented = true,
visible = true,
only_in_alt_mode = false
})
}
end
end
else