mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-11 13:39:14 +02:00
landmine balance
This commit is contained in:
parent
0b79888ffb
commit
ee3f81898f
@ -353,26 +353,7 @@ local function on_entity_died(event)
|
||||
refresh_gui_threat()
|
||||
end
|
||||
|
||||
--Flamethrower Turret Nerf
|
||||
local function on_research_finished(event)
|
||||
local research = event.research
|
||||
local force_name = research.force.name
|
||||
if research.name == "flamethrower" then
|
||||
if not global.flamethrower_damage then global.flamethrower_damage = {} end
|
||||
global.flamethrower_damage[force_name] = -0.6
|
||||
game.forces[force_name].set_turret_attack_modifier("flamethrower-turret", global.flamethrower_damage[force_name])
|
||||
game.forces[force_name].set_ammo_damage_modifier("flamethrower", global.flamethrower_damage[force_name])
|
||||
end
|
||||
|
||||
if string.sub(research.name, 0, 18) == "refined-flammables" then
|
||||
global.flamethrower_damage[force_name] = global.flamethrower_damage[force_name] + 0.05
|
||||
game.forces[force_name].set_turret_attack_modifier("flamethrower-turret", global.flamethrower_damage[force_name])
|
||||
game.forces[force_name].set_ammo_damage_modifier("flamethrower", global.flamethrower_damage[force_name])
|
||||
end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_entity_damaged, on_entity_damaged)
|
||||
event.add(defines.events.on_entity_died, on_entity_died)
|
||||
event.add(defines.events.on_research_finished, on_research_finished)
|
||||
|
||||
return ai
|
48
maps/biter_battles_v2/combat_balance.lua
Normal file
48
maps/biter_battles_v2/combat_balance.lua
Normal file
@ -0,0 +1,48 @@
|
||||
local string_sub = string.sub
|
||||
|
||||
local balance_functions = {
|
||||
["flamethrower"] = function(force_name)
|
||||
global.combat_balance[force_name].flamethrower_damage = -0.6
|
||||
game.forces[force_name].set_turret_attack_modifier("flamethrower-turret", global.combat_balance[force_name].flamethrower_damage)
|
||||
game.forces[force_name].set_ammo_damage_modifier("flamethrower", global.combat_balance[force_name].flamethrower_damage)
|
||||
end,
|
||||
["refined-flammables"] = function(force_name)
|
||||
global.combat_balance[force_name].flamethrower_damage = global.combat_balance[force_name].flamethrower_damage + 0.05
|
||||
game.forces[force_name].set_turret_attack_modifier("flamethrower-turret", global.combat_balance[force_name].flamethrower_damage)
|
||||
game.forces[force_name].set_ammo_damage_modifier("flamethrower", global.combat_balance[force_name].flamethrower_damage)
|
||||
end,
|
||||
["land-mine"] = function(force_name)
|
||||
global.combat_balance[force_name].land_mine = -0.5
|
||||
game.forces[force_name].set_ammo_damage_modifier("landmine", global.combat_balance[force_name].land_mine)
|
||||
end,
|
||||
["stronger-explosives"] = function(force_name)
|
||||
global.combat_balance[force_name].land_mine = global.combat_balance[force_name].land_mine + 0.05
|
||||
game.forces[force_name].set_ammo_damage_modifier("landmine", global.combat_balance[force_name].land_mine)
|
||||
end,
|
||||
["military"] = function(force_name)
|
||||
global.combat_balance[force_name].shotgun = 1
|
||||
game.forces[force_name].set_ammo_damage_modifier("shotgun-shell", global.combat_balance[force_name].shotgun)
|
||||
end,
|
||||
}
|
||||
|
||||
local function on_research_finished(event)
|
||||
local research_name = event.research.name
|
||||
local force_name = event.research.force.name
|
||||
local key
|
||||
for b = 1, string.len(research_name), 1 do
|
||||
key = string_sub(research_name, 0, b)
|
||||
if balance_functions[key] then
|
||||
if not global.combat_balance[force_name] then global.combat_balance[force_name] = {} end
|
||||
balance_functions[key](force_name)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function on_init()
|
||||
global.combat_balance = {}
|
||||
end
|
||||
|
||||
local Event = require 'utils.event'
|
||||
Event.on_init(on_init)
|
||||
Event.add(defines.events.on_research_finished, on_research_finished)
|
@ -160,7 +160,6 @@ local function init_forces()
|
||||
game.forces[force.name].technologies["artillery-shell-range-1"].enabled = false
|
||||
game.forces[force.name].technologies["artillery-shell-speed-1"].enabled = false
|
||||
game.forces[force.name].technologies["atomic-bomb"].enabled = false
|
||||
game.forces[force.name].set_ammo_damage_modifier("shotgun-shell", 1)
|
||||
game.forces[force.name].research_queue_enabled = true
|
||||
global.spy_fish_timeout[force.name] = 0
|
||||
global.active_biters[force.name] = {}
|
||||
@ -209,6 +208,7 @@ require "maps.biter_battles_v2.terrain"
|
||||
require "maps.biter_battles_v2.biters_landfill"
|
||||
require "maps.biter_battles_v2.no_turret_creep"
|
||||
require "maps.biter_battles_v2.chat"
|
||||
require "maps.biter_battles_v2.combat_balance"
|
||||
require "maps.biter_battles_v2.bb_map_intro"
|
||||
require "maps.biter_battles_v2.difficulty_vote"
|
||||
require "maps.biter_battles_v2.team_manager"
|
||||
|
Loading…
x
Reference in New Issue
Block a user