From f10094d57e7190e8d90cdaa5c0dbdd9855e29123 Mon Sep 17 00:00:00 2001 From: danielmartin0 <danielmartin111@gmail.com> Date: Thu, 2 Jun 2022 17:47:32 +0100 Subject: [PATCH] small rewrite --- maps/pirates/balance.lua | 2 +- maps/pirates/overworld.lua | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/maps/pirates/balance.lua b/maps/pirates/balance.lua index 4ba351ac..c18f6913 100644 --- a/maps/pirates/balance.lua +++ b/maps/pirates/balance.lua @@ -342,7 +342,7 @@ function Public.quest_structure_entry_price_scale() end -function Public.apply_crew_buffs_per_x(force) +function Public.apply_crew_buffs_at_x(force) force.laboratory_productivity_bonus = Math.max(0, 7/100 * (Common.overworldx()/40) - (10*(Common.difficulty_scale()) - 5)) --difficulty causes lab productivity boosts to start later end diff --git a/maps/pirates/overworld.lua b/maps/pirates/overworld.lua index aa9798fc..cdd27968 100644 --- a/maps/pirates/overworld.lua +++ b/maps/pirates/overworld.lua @@ -682,8 +682,9 @@ function Public.try_overworld_move_v2(vector) --islands stay, crowsnest moves -- other freebies: for i=1,vector.x do Common.give_items_to_crew(Balance.periodic_free_resources_per_x()) - Balance.apply_crew_buffs_per_x(memory.force) end + + Balance.apply_crew_buffs_at_x(memory.force) -- add some evo: (this will get reset upon arriving at a destination anyway, so this is just relevant for sea monsters and the like:) local extra_evo = Balance.base_evolution_leagues(memory.overworldx) - Balance.base_evolution_leagues(memory.overworldx - vector.x)