mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-01-10 00:43:27 +02:00
Merge pull request #3 from ComfyFactory/planet_prison_fix_v2
more changes to planet prison
This commit is contained in:
commit
f1adda1f60
@ -315,30 +315,11 @@ local function init_game()
|
||||
Blueprints.set_blueprint_hook('merchant', init_merchant_bp)
|
||||
end
|
||||
|
||||
local explode_ship_update =
|
||||
Token.register(
|
||||
function(data)
|
||||
local ship = data.ship
|
||||
local id = data.id
|
||||
local time_left = data.time_left
|
||||
for _, ent in pairs(ship.entities) do
|
||||
if not ent.valid then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
rendering.set_text(id, CommonFunctions.get_time(time_left))
|
||||
return true
|
||||
end
|
||||
)
|
||||
|
||||
local explode_ship =
|
||||
Token.register(
|
||||
function(data)
|
||||
local ship = data.ship
|
||||
local id = data.id
|
||||
local surface = data.surface
|
||||
local time_left = data.time_left
|
||||
for _, ent in pairs(Blueprints.reference_get_entities(ship)) do
|
||||
if not ent.valid then
|
||||
goto continue
|
||||
@ -356,9 +337,6 @@ local explode_ship =
|
||||
local bb = Blueprints.reference_get_bounding_box(ship)
|
||||
LayersFunctions.remove_excluding_bounding_box(bb)
|
||||
Blueprints.destroy_reference(surface, ship)
|
||||
rendering.destroy(id)
|
||||
Task.set_timeout_in_ticks(60, explode_ship_update, {time_left = time_left, ship = ship})
|
||||
Task.start_queue()
|
||||
end
|
||||
)
|
||||
|
||||
@ -371,22 +349,9 @@ local function do_spawn_point(player)
|
||||
LayersFunctions.push_excluding_bounding_box(instance.bb)
|
||||
|
||||
local time_left = MapConfig.self_explode
|
||||
local object = {
|
||||
text = CommonFunctions.get_time(time_left),
|
||||
surface = player.surface,
|
||||
color = {
|
||||
r = 255,
|
||||
g = 20,
|
||||
b = 20
|
||||
},
|
||||
target = {
|
||||
x = point.x - 2,
|
||||
y = point.y - 3
|
||||
},
|
||||
scale = 2.0
|
||||
}
|
||||
|
||||
Task.set_timeout_in_ticks(60, explode_ship, {time_left = time_left, ship = instance, id = rendering.draw_text(object), surface = player.surface})
|
||||
Task.set_timeout_in_ticks(60, explode_ship, {time_left = time_left, ship = instance, surface = player.surface})
|
||||
Task.start_queue()
|
||||
end
|
||||
|
||||
local function get_non_obstructed_position(s, radius)
|
||||
@ -573,8 +538,8 @@ local function on_gui_click(e)
|
||||
else
|
||||
perks.flashlight_enable = true
|
||||
if p.character and p.character.valid then
|
||||
p.character.enable_flashlight()
|
||||
end
|
||||
p.character.enable_flashlight()
|
||||
end
|
||||
end
|
||||
elseif elem.name == 'merchant_find' then
|
||||
print_merchant_position(p)
|
||||
|
@ -285,7 +285,9 @@ local function _build_entities(surf, point, entities, hook, args)
|
||||
|
||||
if hook then
|
||||
local token = Token.get(hook)
|
||||
token(e, args)
|
||||
if token then
|
||||
token(e, args)
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(_entities, e)
|
||||
|
@ -123,6 +123,9 @@ local function _do_job_entity(surf, layer)
|
||||
return
|
||||
end
|
||||
func = Token.get(func)
|
||||
if not func then
|
||||
return
|
||||
end
|
||||
local deps = layer.deps
|
||||
if not deps then
|
||||
return
|
||||
|
Loading…
Reference in New Issue
Block a user