mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-07 13:31:40 +02:00
new map
This commit is contained in:
parent
991f2e259d
commit
f372b8c381
@ -37,7 +37,8 @@ require "score"
|
||||
--require "maps.atoll"
|
||||
--require "maps.tank_battles"
|
||||
--require "maps.spiral_troopers"
|
||||
require "maps.fish_defender"
|
||||
--require "maps.fish_defender"
|
||||
require "maps.mountain_fortress"
|
||||
--require "maps.crossing"
|
||||
--require "maps.anarchy"
|
||||
--require "maps.railworld"
|
||||
|
@ -396,14 +396,15 @@ local function send_biters(surface)
|
||||
if not global.unit_groups then return end
|
||||
if not global.market then return end
|
||||
|
||||
--wake up unit groups with no target
|
||||
-- send unit groups
|
||||
for i = 1, #global.unit_groups, 1 do
|
||||
if global.unit_groups[i] then
|
||||
if global.unit_groups[i].group.valid then
|
||||
if #global.unit_groups[i].group.members > 0 then
|
||||
local target_y = global.unit_groups[i].target_y
|
||||
local target_x = -32
|
||||
local radius = 32
|
||||
--local target_x = -32
|
||||
--local radius = 32
|
||||
--[[
|
||||
global.unit_groups[i].group.set_command({
|
||||
type = defines.command.compound,
|
||||
structure_type = defines.compound_command.return_last,
|
||||
@ -457,6 +458,31 @@ local function send_biters(surface)
|
||||
}
|
||||
}
|
||||
})
|
||||
]]
|
||||
|
||||
global.unit_groups[i].group.set_command({
|
||||
type = defines.command.compound,
|
||||
structure_type = defines.compound_command.return_last,
|
||||
commands = {
|
||||
{
|
||||
type=defines.command.attack_area,
|
||||
destination={0, target_y},
|
||||
radius=256,
|
||||
distraction=defines.distraction.by_anything
|
||||
},
|
||||
{
|
||||
type=defines.command.attack_area,
|
||||
destination=global.market.position,
|
||||
radius=64,
|
||||
distraction=defines.distraction.by_anything
|
||||
},
|
||||
{
|
||||
type=defines.command.attack,
|
||||
target=global.market,
|
||||
distraction=defines.distraction.by_enemy
|
||||
}
|
||||
}
|
||||
})
|
||||
else
|
||||
global.unit_groups[i] = nil
|
||||
end
|
||||
|
52
maps/modules/rocks_yield_ore.lua
Normal file
52
maps/modules/rocks_yield_ore.lua
Normal file
@ -0,0 +1,52 @@
|
||||
local event = require 'utils.event'
|
||||
|
||||
local rock_yield = {
|
||||
["rock-big"] = 1,
|
||||
["rock-huge"] = 2,
|
||||
["sand-rock-big"] = 1
|
||||
}
|
||||
|
||||
local rock_mining_chance_weights = {
|
||||
{"iron-ore", 25},
|
||||
{"copper-ore",18},
|
||||
{"coal",14},
|
||||
{"stone",10},
|
||||
{"uranium-ore",3}
|
||||
}
|
||||
|
||||
local texts = {
|
||||
["iron-ore"] = {"Iron ore", {r = 200, g = 200, b = 180}},
|
||||
["copper-ore"] = {"Copper ore", {r = 221, g = 133, b = 6}},
|
||||
["uranium-ore"] = {"Uranium ore", {r= 50, g= 250, b= 50}},
|
||||
["coal"] = {"Coal", {r = 0, g = 0, b = 0}},
|
||||
["stone"] = {"Stone", {r = 200, g = 160, b = 30}},
|
||||
}
|
||||
|
||||
local ore_raffle = {}
|
||||
for _, t in pairs (rock_mining_chance_weights) do
|
||||
for x = 1, t[2], 1 do
|
||||
table.insert(ore_raffle, t[1])
|
||||
end
|
||||
end
|
||||
|
||||
local function get_amount(entity)
|
||||
local distance_to_center = math.sqrt(entity.position.x^2 + entity.position.y^2)
|
||||
local amount = 25 + (distance_to_center * 0.2)
|
||||
if amount > 200 then amount = 200 end
|
||||
amount = rock_yield[entity.name] * amount
|
||||
amount = math.random(math.ceil(amount * 0.5), math.ceil(amount * 1.5))
|
||||
return amount
|
||||
end
|
||||
|
||||
local function on_player_mined_entity(event)
|
||||
local entity = event.entity
|
||||
if rock_yield[entity.name] then
|
||||
event.buffer.clear()
|
||||
local amount = get_amount(entity)
|
||||
local ore = ore_raffle[math.random(1, #ore_raffle)]
|
||||
entity.surface.spill_item_stack(entity.position,{name = ore, count = amount}, true)
|
||||
entity.surface.create_entity({name = "flying-text", position = entity.position, text = amount .. " " .. texts[ore][1], color = texts[ore][2]})
|
||||
end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_player_mined_entity, on_player_mined_entity)
|
273
maps/mountain_fortress.lua
Normal file
273
maps/mountain_fortress.lua
Normal file
@ -0,0 +1,273 @@
|
||||
-- mountain digger fortress -- by mewmew --
|
||||
|
||||
require "maps.modules.satellite_score"
|
||||
require "maps.modules.dynamic_landfill"
|
||||
require "maps.modules.dynamic_player_spawn"
|
||||
require "maps.modules.rocks_yield_ore"
|
||||
require "maps.modules.fluids_are_explosive"
|
||||
require "maps.modules.explosives_are_explosive"
|
||||
require "maps.modules.explosive_biters"
|
||||
require "maps.modules.spawners_contain_biters"
|
||||
require "maps.modules.splice"
|
||||
global.splice_modifier = 2
|
||||
|
||||
local event = require 'utils.event'
|
||||
local math_random = math.random
|
||||
local insert = table.insert
|
||||
local map_functions = require "maps.tools.map_functions"
|
||||
local simplex_noise = require 'utils.simplex_noise'
|
||||
local simplex_noise = simplex_noise.d2
|
||||
|
||||
local worm_raffle_table = {
|
||||
[1] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret"},
|
||||
[2] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret"},
|
||||
[3] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret"},
|
||||
[4] = {"small-worm-turret", "small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret"},
|
||||
[5] = {"small-worm-turret", "small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
|
||||
[6] = {"small-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret"},
|
||||
[7] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret"},
|
||||
[8] = {"medium-worm-turret", "medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
|
||||
[9] = {"medium-worm-turret", "medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"},
|
||||
[10] = {"medium-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret", "big-worm-turret"}
|
||||
}
|
||||
local rock_raffle = {"sand-rock-big","sand-rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-big","rock-huge"}
|
||||
local nest_raffle = {"biter-spawner", "biter-spawner", "biter-spawner", "spitter-spawner"}
|
||||
|
||||
local function shuffle(tbl)
|
||||
local size = #tbl
|
||||
for i = size, 1, -1 do
|
||||
local rand = math.random(size)
|
||||
tbl[i], tbl[rand] = tbl[rand], tbl[i]
|
||||
end
|
||||
return tbl
|
||||
end
|
||||
|
||||
local function on_player_joined_game(event)
|
||||
local player = game.players[event.player_index]
|
||||
|
||||
if not global.surface_init_done then
|
||||
local map_gen_settings = {}
|
||||
map_gen_settings.water = "small"
|
||||
map_gen_settings.cliff_settings = {cliff_elevation_interval = 22, cliff_elevation_0 = 22}
|
||||
map_gen_settings.autoplace_controls = {
|
||||
["coal"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["stone"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["copper-ore"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["iron-ore"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["uranium-ore"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["crude-oil"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["trees"] = {frequency = "normal", size = "normal", richness = "normal"},
|
||||
["enemy-base"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["grass"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["sand"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["desert"] = {frequency = "none", size = "none", richness = "none"},
|
||||
["dirt"] = {frequency = "normal", size = "normal", richness = "normal"}
|
||||
}
|
||||
game.create_surface("mountain_fortress", map_gen_settings)
|
||||
local surface = game.surfaces["mountain_fortress"]
|
||||
|
||||
local radius = 256
|
||||
game.forces.player.chart(surface, {{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
|
||||
|
||||
--game.map_settings.enemy_expansion.enabled = true
|
||||
--game.map_settings.enemy_evolution.destroy_factor = 0
|
||||
--game.map_settings.enemy_evolution.time_factor = 0
|
||||
--game.map_settings.enemy_evolution.pollution_factor = 0
|
||||
--game.map_settings.pollution.enabled = true
|
||||
|
||||
surface.ticks_per_day = surface.ticks_per_day * 2
|
||||
game.forces.player.manual_mining_speed_modifier = 2
|
||||
|
||||
global.surface_init_done = true
|
||||
end
|
||||
|
||||
if player.online_time < 1 then
|
||||
player.insert({name = "pistol", count = 1})
|
||||
player.insert({name = "iron-axe", count = 1})
|
||||
player.insert({name = "raw-fish", count = 3})
|
||||
player.insert({name = "firearm-magazine", count = 16})
|
||||
player.insert({name = "iron-plate", count = 32})
|
||||
if global.show_floating_killscore then global.show_floating_killscore[player.name] = false end
|
||||
end
|
||||
|
||||
local surface = game.surfaces["mountain_fortress"]
|
||||
if player.online_time < 2 and surface.is_chunk_generated({0,0}) then
|
||||
player.teleport(surface.find_non_colliding_position("player", {-75, 4}, 50, 1), "mountain_fortress")
|
||||
else
|
||||
if player.online_time < 2 then
|
||||
player.teleport({-50, 0}, "mountain_fortress")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_noise(name, pos)
|
||||
local seed = game.surfaces[1].map_gen_settings.seed
|
||||
local noise = {}
|
||||
local noise_seed_add = 25000
|
||||
if name == "rocks" then
|
||||
noise[1] = simplex_noise(pos.x * 0.002, pos.y * 0.002, seed)
|
||||
seed = seed + noise_seed_add
|
||||
noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed)
|
||||
seed = seed + noise_seed_add
|
||||
local noise = noise[1] + noise[2] * 0.2
|
||||
return noise
|
||||
end
|
||||
end
|
||||
|
||||
local function generate_north_chunk(event, surface)
|
||||
local left_top = event.area.left_top
|
||||
local tile_positions = {}
|
||||
|
||||
for _, e in pairs(surface.find_entities_filtered({area = event.area, type = "tree"})) do
|
||||
e.destroy()
|
||||
end
|
||||
|
||||
if left_top.y < -512 then
|
||||
local tiles_to_set = {}
|
||||
for x = 0, 31, 1 do
|
||||
for y = 0, 31, 1 do
|
||||
insert(tiles_to_set, {name = "out-of-map", position = {x = left_top.x + x, y = left_top.y + y}})
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles_to_set, true)
|
||||
return
|
||||
end
|
||||
|
||||
local tiles_to_set = {}
|
||||
for x = 0, 31, 1 do
|
||||
for y = 0, 31, 1 do
|
||||
local pos = {x = left_top.x + x, y = left_top.y + y}
|
||||
tile_positions[#tile_positions + 1] = pos
|
||||
insert(tiles_to_set, {name = "dirt-7", position = pos})
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles_to_set, true)
|
||||
if #tile_positions == 0 then return end
|
||||
|
||||
local rock_amount = math.ceil(#tile_positions * 0.75)
|
||||
tile_positions = shuffle(tile_positions)
|
||||
for _, pos in pairs(tile_positions) do
|
||||
surface.create_entity({name = rock_raffle[math_random(1, #rock_raffle)], position = pos})
|
||||
rock_amount = rock_amount - 1
|
||||
if rock_amount < 1 then break end
|
||||
end
|
||||
|
||||
if math_random(1,7) == 1 then
|
||||
map_functions.draw_noise_tile_circle(tile_positions[math_random(1, #tile_positions)], "deepwater-green", surface, math_random(2, 6))
|
||||
end
|
||||
|
||||
if math_random(1,20) == 1 then
|
||||
map_functions.draw_oil_circle(tile_positions[math_random(1, #tile_positions)], "crude-oil", surface, math_random(1, 3), math_random(100000, 500000))
|
||||
end
|
||||
|
||||
local decorative_names = {}
|
||||
for k,v in pairs(game.decorative_prototypes) do
|
||||
if v.autoplace_specification then
|
||||
decorative_names[#decorative_names+1] = k
|
||||
end
|
||||
end
|
||||
surface.regenerate_decorative(decorative_names, {{x=math.floor(left_top.x/32),y=math.floor(left_top.y/32)}})
|
||||
end
|
||||
|
||||
local function generate_south_chunk(event, surface)
|
||||
for _, e in pairs(surface.find_entities_filtered({area = event.area})) do
|
||||
e.destroy()
|
||||
end
|
||||
|
||||
local left_top = event.area.left_top
|
||||
local current_depth = math.abs(left_top.y) - 32
|
||||
|
||||
local i = math.ceil(current_depth / 32)
|
||||
if i > 10 then i = 10 end
|
||||
if i < 1 then i = 1 end
|
||||
local worm_raffle = worm_raffle_table[i]
|
||||
|
||||
local worm_amount = math.ceil(current_depth / 32)
|
||||
local nests_amount = math.ceil(current_depth / 8)
|
||||
|
||||
local tile_positions = {}
|
||||
for x = 0, 31, 1 do
|
||||
for y = 0, 31, 1 do
|
||||
local pos = {x = left_top.x + x, y = left_top.y + y}
|
||||
if not surface.get_tile(pos).collides_with("player-layer") then
|
||||
tile_positions[#tile_positions + 1] = pos
|
||||
end
|
||||
end
|
||||
end
|
||||
if #tile_positions == 0 then return end
|
||||
|
||||
tile_positions = shuffle(tile_positions)
|
||||
for _, pos in pairs(tile_positions) do
|
||||
if surface.can_place_entity({name = "biter-spawner", position = pos, force = "enemy"}) then
|
||||
surface.create_entity({name = nest_raffle[math_random(1, #nest_raffle)], position = pos, force = "enemy"})
|
||||
nests_amount = nests_amount - 1
|
||||
if nests_amount < 1 then break end
|
||||
end
|
||||
end
|
||||
|
||||
tile_positions = shuffle(tile_positions)
|
||||
for _, pos in pairs(tile_positions) do
|
||||
if surface.can_place_entity({name = "big-worm-turret", position = pos, force = "enemy"}) then
|
||||
surface.create_entity({name = worm_raffle[math_random(1, #worm_raffle)], position = pos, force = "enemy"})
|
||||
worm_amount = worm_amount - 1
|
||||
if worm_amount < 1 then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function replace_spawn_water(surface)
|
||||
if global.spawn_water_replaced then return end
|
||||
if not surface.is_chunk_generated({5,5}) then return end
|
||||
local tilename = "grass-1"
|
||||
for x = -160, 160, 1 do
|
||||
for y = -96, 90, 1 do
|
||||
local tile = surface.get_tile(x, y)
|
||||
if tile.name ~= "water" and tile.name ~= "deepwater" then
|
||||
tilename = tile.name
|
||||
end
|
||||
end
|
||||
end
|
||||
local tiles = {}
|
||||
for x = -128, 128, 1 do
|
||||
for y = -128, 128, 1 do
|
||||
local tile = surface.get_tile(x, y)
|
||||
if tile.name == "water" or tile.name == "deepwater" then
|
||||
insert(tiles, {name = tilename, position = {x = tile.position.x, y = tile.position.y}})
|
||||
end
|
||||
end
|
||||
end
|
||||
surface.set_tiles(tiles, true)
|
||||
global.spawn_water_replaced = true
|
||||
end
|
||||
|
||||
local function on_chunk_generated(event)
|
||||
local surface = game.surfaces["mountain_fortress"]
|
||||
if event.surface.name ~= surface.name then return end
|
||||
local left_top = event.area.left_top
|
||||
|
||||
replace_spawn_water(surface)
|
||||
|
||||
if left_top.y < -32 then
|
||||
generate_north_chunk(event, surface)
|
||||
end
|
||||
if left_top.y > 0 then
|
||||
generate_south_chunk(event, surface)
|
||||
end
|
||||
end
|
||||
|
||||
local disabled_for_deconstruction = {
|
||||
["fish"] = true,
|
||||
["rock-huge"] = true,
|
||||
["rock-big"] = true,
|
||||
["sand-rock-big"] = true,
|
||||
}
|
||||
|
||||
local function on_marked_for_deconstruction(event)
|
||||
if disabled_for_deconstruction[event.entity.name] then
|
||||
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
|
||||
end
|
||||
end
|
||||
|
||||
event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction)
|
||||
event.add(defines.events.on_chunk_generated, on_chunk_generated)
|
||||
event.add(defines.events.on_player_joined_game, on_player_joined_game)
|
Loading…
x
Reference in New Issue
Block a user