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validate if entity is valid before do_splash_damage
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@ -56,6 +56,7 @@ local function do_splash_damage_around_entity(source_entity, player)
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}
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local entities = source_entity.surface.find_entities_filtered({area = splash_area})
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for _, entity in pairs(entities) do
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if not entity.valid then return end
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if entity.health and entity ~= source_entity and entity ~= player then
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if additional_visual_effects then
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local surface = entity.surface
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