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Fixed issue where on_player_built_tile would return tile name of "stone-path" whereas item to refund should be "stone-brick"

This commit is contained in:
klugemonkey 2021-02-08 19:06:16 -08:00
parent 29b3a89b33
commit f924f6a584

View File

@ -192,7 +192,8 @@ local function prevent_isolation_tile(event, player)
if not in_town(force, position) and isolated(surface, force, position) then
error = true
surface.set_tiles({ { name = old_tile.name, position = position } }, true)
if tile.name ~= "tile-ghost" then
if tile_name ~= "tile-ghost" then
if tile_name == "stone-path" then tile_name = "stone-brick" end
refund_item(event, tile_name)
end
end