mirror of
https://github.com/ComfyFactory/ComfyFactorio.git
synced 2025-02-01 13:08:05 +02:00
Fix bugged creative command
This commit is contained in:
parent
24f738865f
commit
fa6dc9dce4
@ -253,48 +253,12 @@ commands.add_command(
|
||||
Modifiers.set('creative_enabled', true)
|
||||
|
||||
player.force.enable_all_prototypes()
|
||||
this.creative_enabled = true
|
||||
this.creative_are_you_sure = false
|
||||
|
||||
for _, iter_player in pairs(game.connected_players) do
|
||||
if iter_player.character ~= nil then
|
||||
if iter_player.get_inventory(defines.inventory.character_armor) then
|
||||
iter_player.get_inventory(defines.inventory.character_armor).clear()
|
||||
end
|
||||
Modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'creative', 50)
|
||||
Modifiers.update_single_modifier(player, 'character_health_bonus', 'creative', 2000)
|
||||
Modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'creative', 50)
|
||||
Modifiers.update_single_modifier(player, 'character_inventory_slots_bonus', 'creative', #game.item_prototypes)
|
||||
---@diagnostic disable-next-line: assign-type-mismatch
|
||||
iter_player.character_inventory_slots_bonus = Modifiers.get_single_modifier(player, 'character_inventory_slots_bonus', 'creative')
|
||||
Modifiers.update_player_modifiers(player)
|
||||
|
||||
iter_player.insert {name = 'power-armor-mk2', count = 1}
|
||||
---@diagnostic disable-next-line: param-type-mismatch
|
||||
local p_armor = iter_player.get_inventory(5)[1].grid
|
||||
if p_armor and p_armor.valid then
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'personal-roboport-mk2-equipment'})
|
||||
p_armor.put({name = 'night-vision-equipment'})
|
||||
p_armor.put({name = 'battery-mk2-equipment'})
|
||||
p_armor.put({name = 'battery-mk2-equipment'})
|
||||
end
|
||||
local item = game.item_prototypes
|
||||
for _k, _v in pairs(item) do
|
||||
if _k and _v.type ~= 'mining-tool' then
|
||||
iter_player.insert {name = _k, count = _v.stack_size}
|
||||
end
|
||||
end
|
||||
iter_player.print('[CREATIVE] Inserted all base items.', Color.success)
|
||||
this.creative_enabled = true
|
||||
this.creative_are_you_sure = false
|
||||
for _, _player in pairs(game.connected_players) do
|
||||
if _player.character ~= nil then
|
||||
Public.insert_all_items(_player)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -413,53 +377,51 @@ commands.add_command(
|
||||
)
|
||||
|
||||
local on_player_joined_game = function(player)
|
||||
if this.creative_enabled then
|
||||
if not this.players[player.index] then
|
||||
Public.insert_all_items(player)
|
||||
this.players[player.index] = true
|
||||
end
|
||||
end
|
||||
Public.insert_all_items(player)
|
||||
end
|
||||
|
||||
function Public.insert_all_items(player)
|
||||
if this.creative_enabled then
|
||||
if not this.players[player.index] then
|
||||
if player.character ~= nil then
|
||||
if player.get_inventory(defines.inventory.character_armor) then
|
||||
player.get_inventory(defines.inventory.character_armor).clear()
|
||||
end
|
||||
player.insert {name = 'power-armor-mk2', count = 1}
|
||||
local p_armor = player.get_inventory(5)[1].grid
|
||||
if p_armor and p_armor.valid then
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'personal-roboport-mk2-equipment'})
|
||||
p_armor.put({name = 'night-vision-equipment'})
|
||||
p_armor.put({name = 'battery-mk2-equipment'})
|
||||
p_armor.put({name = 'battery-mk2-equipment'})
|
||||
end
|
||||
local item = game.item_prototypes
|
||||
local i = 0
|
||||
for _k, _v in pairs(item) do
|
||||
i = i + 1
|
||||
if _k and _v.type ~= 'mining-tool' then
|
||||
Modifiers.update_single_modifier(player, 'character_inventory_slots_bonus', 'creative', tonumber(i))
|
||||
Modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'creative', 50)
|
||||
Modifiers.update_single_modifier(player, 'character_health_bonus', 'creative', 2000)
|
||||
Modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'creative', 50)
|
||||
player.character_inventory_slots_bonus = Modifiers.get_single_modifier(player, 'character_inventory_slots_bonus', 'creative')
|
||||
player.insert {name = _k, count = _v.stack_size}
|
||||
player.print('[CREATIVE] Inserted all base items.', Color.success)
|
||||
Modifiers.update_player_modifiers(player)
|
||||
end
|
||||
if this.creative_enabled and not this.players[player.index] then
|
||||
if player.character ~= nil then
|
||||
if player.get_inventory(defines.inventory.character_armor) then
|
||||
player.get_inventory(defines.inventory.character_armor).clear()
|
||||
end
|
||||
player.insert {name = 'power-armor-mk2', count = 1}
|
||||
Modifiers.update_single_modifier(player, 'character_inventory_slots_bonus', 'creative', #game.item_prototypes)
|
||||
Modifiers.update_single_modifier(player, 'character_mining_speed_modifier', 'creative', 150)
|
||||
Modifiers.update_single_modifier(player, 'character_health_bonus', 'creative', 2000)
|
||||
Modifiers.update_single_modifier(player, 'character_crafting_speed_modifier', 'creative', 150)
|
||||
Modifiers.update_single_modifier(player, 'character_resource_reach_distance_bonus', 'creative', 150)
|
||||
Modifiers.update_single_modifier(player, 'character_running_speed_modifier', 'creative', 2)
|
||||
Modifiers.update_player_modifiers(player)
|
||||
|
||||
this.players[player.index] = true
|
||||
|
||||
local p_armor = player.get_inventory(5)[1].grid
|
||||
if p_armor and p_armor.valid then
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'fusion-reactor-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'exoskeleton-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'energy-shield-mk2-equipment'})
|
||||
p_armor.put({name = 'personal-roboport-mk2-equipment'})
|
||||
p_armor.put({name = 'night-vision-equipment'})
|
||||
p_armor.put({name = 'battery-mk2-equipment'})
|
||||
p_armor.put({name = 'battery-mk2-equipment'})
|
||||
end
|
||||
local item = game.item_prototypes
|
||||
local i = 0
|
||||
for _k, _v in pairs(item) do
|
||||
i = i + 1
|
||||
if _k and _v.type ~= 'mining-tool' then
|
||||
player.character_inventory_slots_bonus = Modifiers.get_single_modifier(player, 'character_inventory_slots_bonus', 'creative')
|
||||
player.insert {name = _k, count = _v.stack_size}
|
||||
player.print('[CREATIVE] Inserted all base items.', Color.success)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user