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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-03-17 20:58:13 +02:00

rpg +5 points rmb

This commit is contained in:
MewMew 2019-10-07 17:37:57 +02:00
parent f0a813da59
commit faac8c1905
4 changed files with 31 additions and 7 deletions

View File

@ -26,12 +26,21 @@ local function remove_acceleration()
if global.locomotive_driver then global.locomotive_driver.destroy() end
end
local function set_player_spawn()
if not global.locomotive_cargo then return end
if not global.locomotive_cargo.valid then return end
local position = global.locomotive_cargo.surface.find_non_colliding_position("stone-furnace", global.locomotive_cargo.position, 16, 2)
if not position then return end
game.forces.player.set_spawn_position(position, global.locomotive_cargo.surface)
end
local function tick()
if not global.locomotive then return end
if not global.locomotive.valid then return end
if game.tick % 30 == 0 then
accelerate()
if game.tick % 1800 == 0 then set_player_spawn() end
else
remove_acceleration()
end

View File

@ -38,7 +38,7 @@ local starting_items = {['pistol'] = 1, ['firearm-magazine'] = 16, ['rail'] = 16
local function get_gen_settings()
local map = {
["seed"] = math.random(1, 1000000),
["water"] = 0,
["water"] = 0.001,
["starting_area"] = 1,
["cliff_settings"] = {cliff_elevation_interval = 8, cliff_elevation_0 = 8},
["default_enable_all_autoplace_controls"] = true,
@ -56,7 +56,8 @@ function reset_map()
if not global.active_surface then
global.active_surface = game.create_surface("mountain_fortress", get_gen_settings())
else
else
game.forces.player.set_spawn_position({-2, 16}, global.active_surface)
global.active_surface = soft_reset_map(global.active_surface, get_gen_settings(), starting_items)
end
@ -88,12 +89,12 @@ end
local function on_entity_died(event)
if not event.entity.valid then return end
if event.entity == global.locomotive_cargo then
if event.entity == global.locomotive_cargo then
game.print("The cargo was destroyed!")
reset_map()
for _, player in pairs(game.connected_players) do
player.play_sound{path="utility/game_lost", volume_modifier=0.75}
end
game.print("The cargo was destroyed!")
reset_map()
--global.wave_defense.game_lost = true
return
end

View File

@ -137,7 +137,9 @@ local function add_gui_increase_stat(element, name, player, width)
e.style.horizontal_align = "center"
e.style.vertical_align = "center"
e.style.padding = 0
e.style.margin = 0
e.style.margin = 0
e.tooltip = "Rightclick to allocate 5 points."
return e
end
@ -446,6 +448,18 @@ local function on_gui_click(event)
local index = element.name
local player = game.players[event.player_index]
if not global.rpg[player.index][index] then return end
if event.button == defines.mouse_button_type.right then
for a = 1, 5, 1 do
if global.rpg[player.index].points_to_distribute <= 0 then draw_gui(player) return end
global.rpg[player.index].points_to_distribute = global.rpg[player.index].points_to_distribute - 1
global.rpg[player.index][index] = global.rpg[player.index][index] + 1
update_player_stats(player)
end
draw_gui(player)
return
end
if global.rpg[player.index].points_to_distribute <= 0 then draw_gui(player) return end
global.rpg[player.index].points_to_distribute = global.rpg[player.index].points_to_distribute - 1
global.rpg[player.index][index] = global.rpg[player.index][index] + 1

View File

@ -243,7 +243,7 @@ function reset_wave_defense()
active_biter_count = 0,
spawn_position = {x = 0, y = 48},
last_wave = game.tick,
next_wave = game.tick + 36 * 10,
next_wave = game.tick + 3600 * 5,
wave_interval = 1800,
wave_number = 0,
game_lost = false,