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Possible fix for cave island.
Changes: - Possible fix for spawners/worms spawning on ship in cave island.
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@ -20,7 +20,7 @@ Public.Data = require 'maps.pirates.surfaces.islands.cave.data'
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--lab-dark-1 > position has been copied
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--lab-dark-2 > position has been visited
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function Public.reveal(cave_miner, surface, source_surface, position, brushsize)
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function Public.reveal(surface, source_surface, position, brushsize)
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local source_tile = source_surface.get_tile(position)
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if not source_tile.valid then return end
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if source_tile.name == 'lab-dark-2' then return end
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@ -66,7 +66,7 @@ function Public.reveal(cave_miner, surface, source_surface, position, brushsize)
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for _, entity in pairs(source_surface.find_entities_filtered({area = {{position.x - brushsize, position.y - brushsize}, {position.x + brushsize, position.y + brushsize}}})) do
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if entity.valid then
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local entity_position = entity.position
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local entity_position = {x = entity.position.x, y = entity.position.y}
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if (position.x - entity_position.x) ^ 2 + (position.y - entity_position.y) ^ 2 < brushsize_square then
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local e = entity.clone({position = entity_position, surface = surface})
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if e and e.valid then
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@ -98,7 +98,7 @@ function Public.reveal(cave_miner, surface, source_surface, position, brushsize)
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Public.try_make_spawner_elite(e, destination)
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Public.reveal(cave_miner, surface, source_surface, entity_position, 15)
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Public.reveal(surface, source_surface, entity_position, 15)
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end
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end
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end
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@ -245,7 +245,7 @@ local function on_player_changed_position(event)
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local cave_miner = destination_data.dynamic_data.cave_miner
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-- TODO: make more reliable way to get island surface
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Public.reveal(cave_miner, player.surface, cave_miner.cave_surface, {x = Math.floor(player.position.x), y = Math.floor(player.position.y)}, 11)
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Public.reveal(player.surface, cave_miner.cave_surface, {x = Math.floor(player.position.x), y = Math.floor(player.position.y)}, 11)
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end
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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