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https://github.com/ComfyFactory/ComfyFactorio.git
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Merge pull request #56 from ComfyFactory/changes_to_mtn
minor changes to mtn fortress
This commit is contained in:
commit
feb402ea02
@ -1,7 +1,7 @@
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[mountain_fortress_v3]
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map_info_main_caption=M O U N T A I N F O R T R E S S V3
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map_info_sub_caption= ~~ diggy diggy choo choo ~~
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map_info_text=The biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\n\nGood luck on your journey!
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map_info_sub_caption= ~~ diggy diggy choo choo ~~
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map_info_text=[color=red]First, an announcement!\nIf there are any code bugs or desyncs. Please report asap to @Gerkiz![/color]\n\nThe biters have caught the scent of fish in the cargo wagon.\nGuide the choo into the mountain and protect it as long as possible!\nThis however will not be an easy task,\nsince their strength and numbers increase over time.\n\nIn additon, the southern grounds collapse over time.\n\nDelve deep for greater treasures, but also face increased dangers.\nMining productivity research, will overhaul your mining equipment,\nreinforcing your pickaxe as well as increasing the size of your backpack.\n\nAs you dig, you will encounter impassable dark chasms or rivers.\nArtillery will try to shoot you down! Dig fast, dig north!\n\nSome explosives may cause parts of the ceiling to crumble, filling the void, creating new ways.\nAll they need is a container and a well aimed shot.\n\nEnter the cargo wagon to reveal the wagon surface!\n\nRandom buildings that generate resources can be found throughout the world.\n\nPlacing steel-chests near cargo-wagons enables you to quickly move content.\n\nStaying inside the locomotive aura prevents biters from spawning when mining entities.\n\nRPG GUI is disabled inside the locomotive.\nDisconnecting wagons is disabled.\nYou can´t cancel crafting when standing inside the locomotive aura.\n\nDon't try to run north with your Spidertron if the train is not near you.\nYou have been warned.\n\nGood luck on your journey!
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[breached_wall]
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collapse_start=[color=blue]Mapkeeper:[/color]\nWarning, Collapse has begun!
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@ -145,7 +145,7 @@ local function spawn_worms(data)
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max_biters.amount = max_biters.amount + 1
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end
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function Public.buried_biter(surface, position, max)
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function Public.buried_biter(surface, position)
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if not (surface and surface.valid) then
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return
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end
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@ -159,33 +159,21 @@ function Public.buried_biter(surface, position, max)
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return
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end
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local amount = 8
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local a = 0
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max = max or random(4, 6)
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local ticks = amount * 30
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ticks = ticks + 90
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for t = 1, ticks, 1 do
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for t = 1, 60, 1 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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end
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_particles',
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)}
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}
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if t > 90 then
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if t % 30 == 29 then
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a = a + 1
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'spawn_biters',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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if a >= max then
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break
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end
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end
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if t == 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'spawn_biters',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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end
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end
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end
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@ -204,27 +192,21 @@ function Public.buried_worm(surface, position)
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return
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end
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local amount = 8
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local ticks = amount * 30
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ticks = ticks + 90
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local a = false
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for t = 1, ticks, 1 do
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for t = 1, 60, 1 do
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if not traps[game.tick + t] then
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traps[game.tick + t] = {}
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end
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'create_particles',
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = 4}
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data = {surface = surface, position = {x = position.x, y = position.y}, amount = math.ceil(t * 0.05)}
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}
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if not a then
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if t == 60 then
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traps[game.tick + t][#traps[game.tick + t] + 1] = {
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callback = 'spawn_worms',
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data = {surface = surface, position = {x = position.x, y = position.y}}
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}
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a = true
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end
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end
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end
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@ -430,8 +430,8 @@ local function angry_tree(entity, cause, player)
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if player then
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local forest_zone = RPG_Settings.get_value_from_player(player.index, 'forest_zone')
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if forest_zone and random(1, 32) == 1 then
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local cbl = Callbacks.power_source_callback
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local data = {callback_data = Callbacks.laser_turrent_power_source}
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local cbl = Callbacks.refill_turret_callback
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local data = {callback_data = Callbacks.piercing_rounds_magazine_ammo}
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local e =
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entity.surface.create_entity(
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{
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@ -516,7 +516,7 @@ local mining_events = {
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return
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end
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BuriedEnemies.buried_biter(entity.surface, entity.position, 1)
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BuriedEnemies.buried_biter(entity.surface, entity.position)
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entity.destroy()
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end,
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4096,
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@ -128,7 +128,7 @@ local function do_refill_turrets()
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end
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end
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local function do_turret_energy()
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--[[ local function do_turret_energy()
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local power_sources = this.power_sources
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for index = 1, #power_sources do
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@ -140,8 +140,7 @@ local function do_turret_energy()
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ps_data.energy = 0xfffff
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end
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end
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end ]]
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local function do_magic_crafters()
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local magic_crafters = this.magic_crafters
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local limit = #magic_crafters
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@ -1283,6 +1282,9 @@ local disable_recipes = function(force)
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force.recipes['car'].enabled = false
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force.recipes['tank'].enabled = false
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force.recipes['artillery-wagon'].enabled = false
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force.recipes['artillery-turret'].enabled = false
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force.recipes['artillery-shell'].enabled = false
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force.recipes['artillery-targeting-remote'].enabled = false
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force.recipes['locomotive'].enabled = false
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force.recipes['pistol'].enabled = false
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force.recipes['spidertron-remote'].enabled = false
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@ -1295,6 +1297,12 @@ function Public.disable_tech()
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force.technologies['spidertron'].researched = false
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force.technologies['atomic-bomb'].enabled = false
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force.technologies['atomic-bomb'].researched = false
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force.technologies['artillery-shell-range-1'].enabled = false
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force.technologies['artillery-shell-range-1'].researched = false
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force.technologies['artillery-shell-speed-1'].enabled = false
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force.technologies['artillery-shell-speed-1'].researched = false
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force.technologies['artillery'].enabled = false
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force.technologies['artillery'].researched = false
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force.technologies['optics'].researched = true
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force.technologies['railway'].researched = true
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force.technologies['land-mine'].enabled = false
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@ -1364,6 +1372,6 @@ Event.add(defines.events.on_research_finished, on_research_finished)
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Event.add(defines.events.on_player_changed_position, on_player_changed_position)
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Event.add(defines.events.on_pre_player_left_game, on_pre_player_left_game)
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Event.on_nth_tick(10, tick)
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Event.on_nth_tick(5, do_turret_energy)
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-- Event.on_nth_tick(5, do_turret_energy)
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return Public
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@ -1071,6 +1071,14 @@ local function gui_click(event)
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return
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end
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if name == 'locomotive_max_health' then
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if this.health_upgrades >= this.health_upgrades_limit then
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local main_market_items = WPT.get('main_market_items')
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main_market_items['locomotive_max_health'].enabled = false
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main_market_items['locomotive_max_health'].tooltip = ({'locomotive.limit_reached'})
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redraw_market_items(data.item_frame, player, data.search_text)
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return
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end
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player.remove_item({name = item.value, count = item.price})
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local message = ({'locomotive.health_bought_info', shopkeeper, player.name, format_number(item.price, true)})
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@ -1080,7 +1088,13 @@ local function gui_click(event)
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player.name .. ' has bought the locomotive health modifier for ' .. format_number(item.price, true) .. ' coins.'
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}
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)
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this.locomotive_max_health = this.locomotive_max_health + (this.locomotive_max_health * 0.5 * item.stack)
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this.locomotive_max_health = this.locomotive_max_health + 10000
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--[[
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this.locomotive_max_health = this.locomotive_max_health + (this.locomotive_max_health * 0.5)
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This exists as a reminder to never ever screw up health pool ever again.
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]]
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local m = this.locomotive_health / this.locomotive_max_health
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if this.carriages then
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@ -2072,6 +2086,7 @@ function Public.get_items()
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static = true
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}
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end
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if main_market_items['chest_limit_outside'] then
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main_market_items['chest_limit_outside'] = {
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stack = 1,
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@ -2096,16 +2111,30 @@ function Public.get_items()
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}
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end
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main_market_items['locomotive_max_health'] = {
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stack = 1,
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value = 'coin',
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price = health_cost,
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tooltip = ({'main_market.locomotive_max_health'}),
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sprite = 'achievement/getting-on-track',
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enabled = true,
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upgrade = true,
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static = true
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}
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if main_market_items['locomotive_max_health'] then
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main_market_items['locomotive_max_health'] = {
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stack = 1,
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value = 'coin',
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price = health_cost,
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tooltip = main_market_items['locomotive_max_health'].tooltip,
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sprite = 'achievement/getting-on-track',
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enabled = main_market_items['locomotive_max_health'].enabled,
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upgrade = true,
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static = true
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}
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else
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main_market_items['locomotive_max_health'] = {
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stack = 1,
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value = 'coin',
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price = health_cost,
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tooltip = ({'main_market.locomotive_max_health'}),
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sprite = 'achievement/getting-on-track',
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enabled = true,
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upgrade = true,
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static = true
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}
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end
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main_market_items['locomotive_xp_aura'] = {
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stack = 1,
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value = 'coin',
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@ -2191,15 +2220,14 @@ function Public.get_items()
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}
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end
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if game.forces.player.technologies['logistics-3'].researched then
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main_market_items['express-loader'] = {
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stack = 1,
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value = 'coin',
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price = 512,
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tooltip = ({'entity-name.express-loader'}),
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upgrade = false,
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static = true
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}
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main_market_items['express-loader'] = {
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stack = 1,
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value = 'coin',
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price = 512,
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tooltip = ({'entity-name.express-loader'}),
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upgrade = false,
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static = true
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}
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end
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main_market_items['small-lamp'] = {
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stack = 1,
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@ -71,7 +71,7 @@ function Public.add(surface, position, chest)
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end
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for _ = 1, 3, 1 do
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if random(1, 8) == 1 then
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if random(1, 16) == 1 then
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container.insert({name = 'explosives', count = random(25, 50)})
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else
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break
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@ -110,8 +110,20 @@ function Public.add_rare(surface, position, chest, magic)
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end
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container.minable = false
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if random(1, 8) == 1 then
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container.insert({name = 'coin', count = random(1, 32)})
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elseif random(1, 32) == 1 then
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container.insert({name = 'coin', count = random(1, 128)})
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elseif random(1, 128) == 1 then
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container.insert({name = 'coin', count = random(1, 256)})
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elseif random(1, 256) == 1 then
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container.insert({name = 'coin', count = random(1, 512)})
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elseif random(1, 512) == 1 then
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container.insert({name = 'coin', count = random(1, 2048)})
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end
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for _ = 1, 3, 1 do
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if random(1, 8) == 1 then
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if random(1, 16) == 1 then
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container.insert({name = 'explosives', count = random(25, 50)})
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else
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break
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@ -137,8 +137,9 @@ function Public.reset_table()
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}
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this.aura_upgrades = 0
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this.pickaxe_tier = 1
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this.pickaxe_speed_per_purchase = 0.10
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this.health_upgrades = 0
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this.pickaxe_speed_per_purchase = 0.07
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this.health_upgrades = 1
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this.health_upgrades_limit = 100
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this.breached_wall = 1
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this.left_top = {
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x = 0,
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@ -91,7 +91,6 @@ local trees = {
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local firearm_magazine_ammo = Functions.firearm_magazine_ammo
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local piercing_rounds_magazine_ammo = Functions.piercing_rounds_magazine_ammo
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local uranium_rounds_magazine_ammo = Functions.uranium_rounds_magazine_ammo
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local laser_turrent_power_source = Functions.laser_turrent_power_source
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local light_oil_ammo = Functions.light_oil_ammo
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local artillery_shell_ammo = Functions.artillery_shell_ammo
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@ -99,7 +98,7 @@ local callback = {
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[1] = {callback = Functions.refill_turret_callback, data = firearm_magazine_ammo},
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[2] = {callback = Functions.refill_turret_callback, data = piercing_rounds_magazine_ammo},
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[3] = {callback = Functions.refill_turret_callback, data = uranium_rounds_magazine_ammo},
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[4] = {callback = Functions.power_source_callback, data = laser_turrent_power_source},
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[4] = {callback = Functions.refill_turret_callback, data = uranium_rounds_magazine_ammo},
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[5] = {callback = Functions.refill_liquid_turret_callback, data = light_oil_ammo},
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[6] = {callback = Functions.refill_artillery_turret_callback, data = artillery_shell_ammo}
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}
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@ -108,7 +107,7 @@ local turret_list = {
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[1] = {name = 'gun-turret', callback = callback[1]},
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[2] = {name = 'gun-turret', callback = callback[2]},
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[3] = {name = 'gun-turret', callback = callback[3]},
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[4] = {name = 'laser-turret', callback = callback[4]},
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[4] = {name = 'gun-turret', callback = callback[4]},
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[5] = {name = 'flamethrower-turret', callback = callback[5]},
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[6] = {name = 'artillery-turret', callback = callback[6]}
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}
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