diff --git a/maps/scrap_towny_ffa/player.lua b/maps/scrap_towny_ffa/player.lua index 59fd6cd4..06b40efd 100644 --- a/maps/scrap_towny_ffa/player.lua +++ b/maps/scrap_towny_ffa/player.lua @@ -34,8 +34,6 @@ function Public.initialize(player) player.teleport({0, 0}, game.surfaces['limbo']) Team.set_player_to_outlander(player) Team.give_player_items(player) - player.insert {name = 'coin', count = '100'} - player.insert {name = 'stone-furnace', count = '1'} Team.give_key(player.index) local this = ScenarioTable.get() if (this.testing_mode == true) then diff --git a/maps/scrap_towny_ffa/team.lua b/maps/scrap_towny_ffa/team.lua index fc778e62..ab0a1a7a 100644 --- a/maps/scrap_towny_ffa/team.lua +++ b/maps/scrap_towny_ffa/team.lua @@ -223,6 +223,9 @@ function Public.give_player_items(player) end player.clear_items_inside() player.insert({name = 'raw-fish', count = 3}) + if player.force.name == 'rogue' or player.force.name == 'player' then + player.insert {name = 'stone-furnace', count = '1'} + end end function Public.set_player_to_outlander(player)