1
0
mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-04 00:15:45 +02:00

fix for biters destroying crates and tweaks

This commit is contained in:
MewMew 2020-03-11 02:58:09 +01:00
parent 5643582e84
commit ff8fec2669

View File

@ -10,12 +10,12 @@ require "modules.biter_noms_you"
require "modules.rpg"
require "modules.hunger"
local enable_fishbank_terminal = true
local enable_fishbank_terminal = false
local simplex_noise = require 'utils.simplex_noise'
local market_items = require "maps.cave_miner_market_items"
local math_random = math.random
local spawn_dome_size = 7000
local spawn_dome_size = 10000
local darkness_messages = {
"Something is lurking in the dark...",
@ -352,11 +352,11 @@ local function treasure_chest(position, distance_to_center)
end
end
end
--game.print(distance_to_center)
local n = "wooden-chest"
if distance_to_center > 750 then n = "iron-chest" end
if distance_to_center > 1250 then n = "steel-chest" end
local e = game.surfaces[1].create_entity({name=n, position=position, force="player"})
local e = game.surfaces[1].create_entity({name = n, position = position, force = "neutral"})
e.minable = false
local i = e.get_inventory(defines.inventory.chest)
for x = 1, math_random(3,5), 1 do
@ -807,7 +807,6 @@ Darkness is a hazard in the mines, stay near your lamps..
global.biter_spawn_schedule = {}
--global.ore_spill_cap = 60
global.stats_ores_found = 0
global.total_ores_mined = 0
@ -1037,14 +1036,6 @@ local treasure_chest_messages = {
"You find a chest underneath the broken rocks. It's filled with goodies!",
"We has found the precious!"
}
local ore_floaty_texts = {
["iron-ore"] = {"Iron ore", {r = 200, g = 200, b = 180}},
["copper-ore"] = {"Copper ore", {r = 221, g = 133, b = 6}},
["uranium-ore"] = {"Uranium ore", {r= 50, g= 250, b= 50}},
["coal"] = {"Coal", {r = 0, g = 0, b = 0}},
["stone"] = {"Stone", {r = 200, g = 160, b = 30}},
}
local function on_pre_player_mined_item(event)
local surface = game.surfaces[1]
@ -1062,8 +1053,7 @@ local function on_pre_player_mined_item(event)
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
local rock_position = {x = event.entity.position.x, y = event.entity.position.y}
--event.entity.destroy()
local distance_to_center = rock_position.x ^ 2 + rock_position.y ^ 2
if math_random(1, 250) == 1 then
treasure_chest(rock_position, distance_to_center)
@ -1075,94 +1065,10 @@ local function on_pre_player_mined_item(event)
if math_random(1,3) == 1 then hunger_update(player, -1) end
surface.spill_item_stack(player.position,{name = "raw-fish", count = math_random(1,3)},true)
--[[
local bonus_amount = math.floor((tile_distance_to_center - math.sqrt(spawn_dome_size)) * 0.115) + 1
if bonus_amount < 0 then bonus_amount = 0 end
local amount = math_random(25,45) + bonus_amount
if amount > 500 then amount = 500 end
amount = amount * (1+game.forces.player.mining_drill_productivity_bonus)
amount = math.round(amount, 0)
local amount_of_stone = math.round(amount * 0.15,0)
global.stats_ores_found = global.stats_ores_found + amount + amount_of_stone
local mined_loot = global.rock_mining_raffle_table[math_random(1,#global.rock_mining_raffle_table)]
surface.create_entity({
name = "flying-text",
position = rock_position,
text = "+" .. amount .. " [img=item/" .. mined_loot .. "]",
color = {r=0.98, g=0.66, b=0.22}
})
--surface.create_entity({name = "flying-text", position = rock_position, text = amount .. " " .. ore_floaty_texts[mined_loot][1], color = ore_floaty_texts[mined_loot][2]})
if amount > global.ore_spill_cap then
surface.spill_item_stack(rock_position,{name = mined_loot, count = global.ore_spill_cap},true)
amount = amount - global.ore_spill_cap
local i = player.insert {name = mined_loot, count = amount}
amount = amount - i
if amount > 0 then
surface.spill_item_stack(rock_position,{name = mined_loot, count = amount},true)
end
else
surface.spill_item_stack(rock_position,{name = mined_loot, count = amount},true)
end
if amount_of_stone > global.ore_spill_cap then
surface.spill_item_stack(rock_position,{name = "stone", count = global.ore_spill_cap},true)
amount_of_stone = amount_of_stone - global.ore_spill_cap
local i = player.insert {name = "stone", count = amount_of_stone}
amount_of_stone = amount_of_stone - i
if amount_of_stone > 0 then
surface.spill_item_stack(rock_position,{name = "stone", count = amount_of_stone},true)
end
else
surface.spill_item_stack(rock_position,{name = "stone", count = amount_of_stone},true)
end
global.stats_rocks_broken = global.stats_rocks_broken + 1
]]
--[[
if math_random(1,32) == 1 then
local p = {x = rock_position.x, y = rock_position.y}
local tile_distance_to_center = p.x^2 + p.y^2
if tile_distance_to_center > spawn_dome_size + 100 then
local radius = 32
if surface.count_entities_filtered{area={{p.x - radius,p.y - radius},{p.x + radius,p.y + radius}}, type="resource", limit=1} == 0 then
local size_raffle = {{"huge", 33, 42},{"big", 17, 32},{"", 8, 16},{"tiny", 3, 7}}
local size = size_raffle[math_random(1,#size_raffle)]
local ore_prints = {coal = {"dark", "Coal"}, ["iron-ore"] = {"shiny", "Iron"}, ["copper-ore"] = {"glimmering", "Copper"}, ["uranium-ore"] = {"glowing", "Uranium"}}
player.print("You notice something " .. ore_prints[mined_loot][1] .. " underneath the rubble covered floor. It's a " .. size[1] .. " vein of " .. ore_prints[mined_loot][2] .. "!!", { r=0.98, g=0.66, b=0.22})
tile_distance_to_center = math.sqrt(tile_distance_to_center)
local ore_entities_placed = 0
local modifier_raffle = {{0,-1},{-1,0},{1,0},{0,1}}
while ore_entities_placed < math_random(size[2],size[3]) do
local a = math.ceil((math_random(tile_distance_to_center*4, tile_distance_to_center*5)) / 1 + ore_entities_placed * 0.5, 0)
for x = 1, 150, 1 do
local m = modifier_raffle[math_random(1,#modifier_raffle)]
local pos = {x = p.x + m[1], y = p.y + m[2]}
if surface.can_place_entity({name=mined_loot, position=pos, amount=a}) then
surface.create_entity {name=mined_loot, position=pos, amount=a}
p = pos
break
end
end
ore_entities_placed = ore_entities_placed + 1
end
end
end
end
]]
end
end
local function on_player_mined_entity(event)
--if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
-- event.buffer.clear()
--end
if event.entity.name == "fish" then
if math_random(1,2) == 1 then
local player = game.players[event.player_index]
@ -1189,7 +1095,7 @@ local function biters_chew_rocks_slower(event)
if not event.cause then return end
if not event.cause.valid then return end
if event.cause.force.index ~= 2 then return end --Enemy Force
if math_random(1, 8) == 1 then return end
if math_random(1, 32) == 1 then return end
entity.health = entity.health + event.final_damage_amount
end
@ -1307,13 +1213,15 @@ local function on_player_used_capsule(event)
end
local function on_init()
global.rocks_yield_ore_maximum_amount = 250
global.rocks_yield_ore_maximum_amount = 512
global.rocks_yield_ore_base_amount = 35
global.rocks_yield_ore_distance_modifier = 0.1
global.explosion_cells_destructible_tiles = {
["out-of-map"] = 1000,
}
global.rocks_yield_ore_veins.chance = 512
end
local Event = require 'utils.event'