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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-24 03:47:58 +02:00

22 Commits

Author SHA1 Message Date
Piratux
2f4baa8d87 Reduced coal amount across islands
Changes:
- Reduced coal amount across islands.
2023-02-19 15:50:03 +02:00
danielmartin0
64486c9b78 lots of small tweaks 2022-07-30 10:29:17 +01:00
Piratux
c052e2ddc4 New commands, class buffs and some fixes
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter  not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
2022-07-16 21:46:23 +03:00
Piratux
fa5b4a0fbc Warning fixes 2022-07-15 15:18:01 +03:00
Piratux
5e2200f897 Fixed overlap between structures
Fixed overlap that could occur between special structures (small mining base, etc.) and "quest structures" (silo, market, etc.)
2022-07-03 17:58:44 +03:00
Piratux
2944a907aa features+code cleanup
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
2022-06-16 00:00:18 +03:00
danielmartin0
281d22bb94 header on each file; clamp function; locale fixes 2022-06-01 19:50:36 +01:00
danielmartin0
c9a6bc6ad4 new features & improvements
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.
2022-05-29 12:36:27 +01:00
danielmartin0
a39d00c24c wave size rng bugfix 2022-05-01 11:52:43 +01:00
danielmartin0
ce80f3e108 update for luacheck 2022-03-19 21:20:55 +00:00
danielmartin0
e87ab12db6 v1.1.1.5.1, preparing for PR 2022-03-19 00:09:30 +00:00
danielmartin0
4d2e6fd7da v1.1.1.2 2022-03-14 17:37:18 +00:00
danielmartin0
ee370c9bb3 v1.1.0.0 2022-03-11 22:53:36 +00:00
danielmartin0
a03c2ffbd1 v1.0.4.5 2022-03-07 09:50:25 +00:00
danielmartin0
9859d0d9d8 v1.0.4.2 2022-03-05 23:42:47 +00:00
danielmartin0
7a91abdb4c v1.0.4.0.1 2022-03-04 17:57:58 +00:00
danielmartin0
4ef9d1b61a v1.0.3.9.1 2022-02-28 16:36:46 +00:00
danielmartin0
27ba3e5dff v1.0.3.8.2 2022-02-27 16:42:25 +00:00
danielmartin0
1f74257cf1 v1.0.3.5 2022-02-26 13:55:36 +00:00
danielmartin0
7ef06c265f 1.0.3.0 2022-02-24 19:39:03 +00:00
danielmartin0
40ba94ba53 v1.0.2.0 2021-10-31 20:34:18 +00:00
danielmartin0
4da8094a0b move in pirates folders 2021-10-13 09:21:53 +01:00