hanakocz
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19b18ed477
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traps fixed and added optional force parameter
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2024-10-22 21:47:11 +02:00 |
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hanakocz
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3a96bf59f0
|
forces better format
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2024-10-22 21:47:11 +02:00 |
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hanakocz
|
ec5dc174b1
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Changes for utils.
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
|
0e2f0401ae
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Rename: rock-% to %-rock
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
|
beeb592b05
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Feat: remove compilatron and rename group_number -> unique_id
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
|
a9531bda0f
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Entity: remove filter-inserter
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
|
0f3e7251cd
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Rename: stack-filter-inserter -> bulk-inserter
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
|
8cde2a85cd
|
RCU: removed
|
2024-10-22 21:47:11 +02:00 |
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danielmartin0
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510cececb3
|
port layer names
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2024-10-22 21:47:11 +02:00 |
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danielmartin0
|
828ff164ba
|
port set_saved_technology_progress
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2024-10-22 21:47:11 +02:00 |
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danielmartin0
|
fec404884e
|
port prototypes on game
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
|
e91b6a352f
|
2.0 changes
Change global -> storage
Rework how rendering works
Game prototypes are now stored inside 'prototypes.#'
Renamed entity names
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2024-10-22 21:47:11 +02:00 |
|
Gerkiz
|
1a6fdcdf87
|
Add func for noise vector
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2024-04-21 19:19:48 +02:00 |
|
Gerkiz
|
a8538ebd67
|
Move folders to utils
|
2024-01-28 20:42:28 +01:00 |
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