Gerkiz
3475bc8373
planet prison fixes
2021-03-28 16:58:54 +02:00
Gerkiz
9e08248edf
more tweaks
2021-03-22 12:46:02 +01:00
Gerkiz
3e0bbb2946
more changes
2021-03-22 11:33:54 +01:00
Gerkiz
fa8c72fb46
planet prison fix
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removed over 60 global functions
removed obsolete entities
2021-03-21 23:31:53 +01:00
Gerkiz
77b331dc4d
1.1 fixes
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removal of crash-site entities
removal of scrap
removal of plane
removal of railgun
rename techs
rename defines
2020-11-23 22:10:32 +01:00
Jacob
2794ea02c6
bugfixes to Planet Prison
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player name is read-only, failure blocks rest of scenario
functions cannot be saved in global anymore - as of Factorio 0.18.28
2020-08-29 23:16:13 -04:00
cogito
2e7b66605d
pp: bump to 1.1.0
2020-02-01 10:08:36 +01:00
cogito
4350efa9f6
pp: nerf robot followers count
2020-02-01 10:08:36 +01:00
cogito
42f28dc9e6
pp: balance merchant prices
2020-02-01 10:08:36 +01:00
cogito
9e5012c582
pp: add annihilation ending
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Map will be reset, when this happens.
2020-02-01 10:08:36 +01:00
cogito
7460989c13
pp: add raid event
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Adds a quite complex system that calculates stuff within player
borders and sends raids based on given costs, just like in rimworld.
2020-02-01 10:08:36 +01:00
cogito
284ed14b74
planet_prison: add claim system
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Adds claim system to mark player bases.
2020-02-01 10:08:36 +01:00
cogito
05156de670
planet_prison: bump to 1.0.5
2020-01-22 19:59:13 +01:00
cogito
ae250026ab
planet_prison: balance tech tree
2020-01-22 19:59:13 +01:00
cogito
05bb95b796
planet_prison: bump to 1.0.4
2020-01-18 08:58:28 +01:00
cogito
667c24edc0
planet_prison: enable inserter capacity bonuses
2020-01-18 08:58:28 +01:00
cogito
a5be9ad3e4
planet_prison: balance adjustement
2020-01-18 08:58:28 +01:00
cogito
198b5fd17a
planet_prison: add timer to player spawn
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These generators from ships are way to op as you can easily place
radars around it. We'll explode the ships after 10 minutes, so they
don't clutter the map and don't give exploits.
2020-01-18 08:58:28 +01:00
cogito
01b55c8df1
planet_prison: rename "buddies" to "NAP"
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Renames "buddies" to "non-aggressive pact", so it's less confusing.
2020-01-18 08:58:28 +01:00
cogito
fd97d1ef93
planet_prison: bump to 1.0.3
2020-01-11 19:34:30 +01:00
cogito
86e9da6549
planet_prison: allow fast inserter
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Looks like people dislike idea of having to buy inserters from
merchant. Fast inserter tech will be now permitted.
2020-01-11 19:34:30 +01:00
cogito
16a391648b
planet_prison: add "coins" section to manual
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Player obviously now know what you get coins for. This patch adds the short
explanation to the manual.
2020-01-11 19:34:30 +01:00
cogito
01842c2bdb
planet_prison: tweaks tech tree
2020-01-11 19:34:30 +01:00
cogito
1b42918315
planet_prison: enable flashlight by default
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Forcing a player to buy a flashlight is a bad idea. This patch
removes possiblity of flashlight buying as he'll have it by default.
2020-01-11 14:59:03 +01:00
cogito
6a07ed102e
planet_prison: bump to 1.0.2
2020-01-10 17:39:44 +01:00
cogito
ef96d174b7
planet_prison: fix double chunk generation bug
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Unknowingly, the on_chunk_generated event was permitted to be processed
on 2 surfaces instead of the "arena" one, thus producing a "double
pass" effect. Since now, we'll filter based on name, which surface is
getting processed.
2020-01-07 18:28:03 +01:00
cogito123
019f933fde
maps/planet_prison: add scenario
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This scenario must be ran with all comfy gui shutdown.
2020-01-04 21:54:17 +01:00