Gerkiz
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e91b6a352f
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2.0 changes
Change global -> storage
Rework how rendering works
Game prototypes are now stored inside 'prototypes.#'
Renamed entity names
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
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426e7be2bf
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Global
This fixes if a file calls `Global.register` multiple times from the same file.
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2022-08-12 00:05:26 +02:00 |
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Gerkiz
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b4a7709593
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minor changes to globals
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2022-07-10 19:41:21 +02:00 |
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Gerkiz
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3f582a5cd1
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Global and tokens
Fixes an issue where if you unloaded a module midgame, the whole save broke.
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2022-06-26 23:34:12 +02:00 |
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Gerkiz
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f76af8c582
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debug and desync fixes
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2021-04-04 13:51:27 +02:00 |
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Gerkiz
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d12b4423db
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enable feature on /debug command
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2021-03-28 17:01:39 +02:00 |
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Gerkiz
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b72a345368
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make debug usable always
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2020-06-24 12:40:18 +02:00 |
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Gerkiz
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581273dc46
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Minor changes
Task is no longer global
global.lua now returns token.
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2019-10-26 13:10:56 +02:00 |
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Gerkiz
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e318da6578
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event_changes
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2019-03-09 23:14:30 +01:00 |
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MewMew
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7b1358f154
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First Commit
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2018-09-19 06:51:25 +02:00 |
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