Gerkiz
eaf20f1158
mtn v3 - fix of broken core feature
2021-10-02 21:04:15 +02:00
Gerkiz
89223f5dbd
fix broken session time
2021-05-18 21:11:28 +02:00
Gerkiz
eef1c3f57a
planet prison fixes
2021-04-04 13:50:24 +02:00
Gerkiz
cfed977076
planet prison fixes
2021-04-01 22:06:44 +02:00
Gerkiz
61462ddd80
planet_prison fixes
2021-03-30 16:11:39 +02:00
Gerkiz
022a8a31ef
more minor changes to planet prison
2021-03-28 16:59:14 +02:00
Gerkiz
3e0e4841a1
planet_prison minor adjustments
2021-03-27 14:47:47 +01:00
Gerkiz
92688aea74
minor changes to planet prison and mtn fortress
2021-03-27 13:44:32 +01:00
Gerkiz
dedf2a6857
Log if we're trying to write something that is not in global
2021-03-23 23:11:16 +01:00
Gerkiz
1dce46cbaa
planet prison fixes
2021-03-22 22:34:45 +01:00
Gerkiz
876c63fc30
minor change to planet prison
2021-03-22 13:07:30 +01:00
Gerkiz
b3e938ddf9
make functions local where we can
2021-03-22 12:57:58 +01:00
Gerkiz
9e08248edf
more tweaks
2021-03-22 12:46:02 +01:00
Gerkiz
04537e426a
various tweaks and fixes to prison planet
2021-03-22 12:40:46 +01:00
Gerkiz
3e0bbb2946
more changes
2021-03-22 11:33:54 +01:00
Gerkiz
43beed887a
more changes to planet prison
2021-03-22 00:28:03 +01:00
Gerkiz
fe432ae000
more changes to planet prison
2021-03-21 23:56:56 +01:00
Gerkiz
fa8c72fb46
planet prison fix
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removed over 60 global functions
removed obsolete entities
2021-03-21 23:31:53 +01:00
Jacob
2794ea02c6
bugfixes to Planet Prison
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player name is read-only, failure blocks rest of scenario
functions cannot be saved in global anymore - as of Factorio 0.18.28
2020-08-29 23:16:13 -04:00
cogito
9e5012c582
pp: add annihilation ending
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Map will be reset, when this happens.
2020-02-01 10:08:36 +01:00
cogito
5ef9052b16
pp: change default player name template
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Changes default player name template into something easier to memorize.
2020-02-01 10:08:36 +01:00
cogito
04ceb853dc
pp: remove uranium and cliffs
2020-02-01 10:08:36 +01:00
cogito
e4abd83f9f
pp: disable bandits flashlight
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Bandits will have flashlights disabled.
2020-02-01 10:08:36 +01:00
cogito
7460989c13
pp: add raid event
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Adds a quite complex system that calculates stuff within player
borders and sends raids based on given costs, just like in rimworld.
2020-02-01 10:08:36 +01:00
cogito
284ed14b74
planet_prison: add claim system
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Adds claim system to mark player bases.
2020-02-01 10:08:36 +01:00
cogito
cfd35eb9bd
pp: fix map brightness for 0.18.1
2020-02-01 10:08:36 +01:00
cogito
e4d3469c5f
pp: fix blood for 0.18.2
2020-02-01 10:08:36 +01:00
cogito
1769cc9fc5
planet_prison: harden merchant exploit check
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Increase the radius of power pole check up to 18.
2020-01-22 19:59:13 +01:00
cogito
ff670c7ae4
planet_prison: prevent robots from building around merchant
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Players could syphon energy from the merchant by using robots to build
power poles around him.
2020-01-22 19:59:13 +01:00
cogito
a574c797d1
planet_prison: fix invalid LuaEntity bug
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Fixes invalid LuaEntity bug during merchant exploit check.
2020-01-22 19:59:13 +01:00
cogito
f4079a194f
planet_prison: lower the size of water-shallow layer
2020-01-18 08:58:28 +01:00
cogito
f52e80aaf5
planet_prison: add blood effects
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When character gets killed or damaged, some blood particles will
be shown.
2020-01-18 08:58:28 +01:00
cogito
87eb854ace
planet_prison: fix global variable miussage.
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Fixes some 'global' variable missusage.
2020-01-18 08:58:28 +01:00
cogito
198b5fd17a
planet_prison: add timer to player spawn
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These generators from ships are way to op as you can easily place
radars around it. We'll explode the ships after 10 minutes, so they
don't clutter the map and don't give exploits.
2020-01-18 08:58:28 +01:00
cogito
66d535d7f2
planet_prison: fix get_non_obstructed_position
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Fixes get_non_obstructed_position function to do more exhaustive check
for position, so that out-of-map spawns become highly unlikely.
2020-01-18 08:58:28 +01:00
cogito
6eb1486574
planet_prison: add an afk timer
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Adds an afk timer, 90 minutes. After that time you die.
2020-01-18 08:58:28 +01:00
cogito
1f12c2602f
planet_prison: move layers to map configuration
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Moves layers to map configuration for better managability.
2020-01-18 08:58:28 +01:00
cogito
be4e1dfa44
planet_prison: add bandits with shotguns
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Adds randomly shotguns to bandits in 1 to 7 odds.
2020-01-18 08:58:28 +01:00
cogito
729a332d54
planet_prison: add camouflage to bandits
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Default red color for a bandit looks bad. This patch changes it
to be in random shade of gray.
2020-01-18 08:58:28 +01:00
cogito
c895ff729d
planet_prison: fix the nil bug in on_gui_click
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Some of the GUI elements become invalid suddenly. Let's make a
check for it.
2020-01-18 08:58:28 +01:00
cogito
01b55c8df1
planet_prison: rename "buddies" to "NAP"
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Renames "buddies" to "non-aggressive pact", so it's less confusing.
2020-01-18 08:58:28 +01:00
cogito
a147c050b2
planet_prison: limit the size of shallow water layer
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It seems that shallow water layer is too big. Let's tweak it
a little.
2020-01-11 19:34:30 +01:00
cogito
7760fced0c
planet_prison: allow "merchant" button
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If you get GPS receiver from the store it would cause "merchant"
button to disappear, which is annoying.
2020-01-11 19:34:30 +01:00
cogito
98bbec451b
planet_prison: maybe fix the nil perks
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Hardly could reproduce, hopefully this will fix it.
2020-01-11 14:59:03 +01:00
cogito
1b42918315
planet_prison: enable flashlight by default
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Forcing a player to buy a flashlight is a bad idea. This patch
removes possiblity of flashlight buying as he'll have it by default.
2020-01-11 14:59:03 +01:00
cogito
b1336833de
planet_prison: fix the name generation
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The get_random_id was always returning after first cycle. This
could casue more than a 1 player to be assigned under single force.
Added additional check and we return completely full name.
2020-01-11 14:59:03 +01:00
cogito
74d73c1b47
planet_prison: fix the buddy system
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Bunch of fixes to buddy system.
2020-01-11 14:59:03 +01:00
cogito
fc02629820
planet_prison: increase chance of ore spawn by 2
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Increases the chance of ore spawn by 2 (60 -> 30 rand pool)
2020-01-10 17:39:44 +01:00
cogito
a0e5ea0737
planet_prison: increase crude oil frequency
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Increases frequency of oil crude to spawn to 1000.
2020-01-10 17:39:44 +01:00
cogito
17486c4053
planet_prison: optimize map gen
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Optimizes map generation. Currently, 16kb were used per chunk for
internal processing geared towards update time and not save time.
Map generation was optimized in a such was that only 8 bytes are
used per chunk, but since we no longer have granular data as before,
occasional lag spikes may occur as much more data needs to get
processed right as we get it.
2020-01-10 17:39:44 +01:00