Gerkiz
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e91b6a352f
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2.0 changes
Change global -> storage
Rework how rendering works
Game prototypes are now stored inside 'prototypes.#'
Renamed entity names
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2024-10-22 21:47:11 +02:00 |
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Gerkiz
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a8538ebd67
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Move folders to utils
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2024-01-28 20:42:28 +01:00 |
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Gerkiz
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e2a33f9f30
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luacheck more fixes
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2021-03-24 20:14:55 +01:00 |
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Gerkiz
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cd8f5105e2
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first attempt to make luacheck happy
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2021-03-24 16:46:00 +01:00 |
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MewMew
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3bac26ed87
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cleanup, fixes and brief map descriptions
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2020-09-13 13:01:16 +02:00 |
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Gerkiz
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392bb9b342
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on_tick_schedule removed and refactored
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2020-06-13 10:45:04 +02:00 |
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Gerkiz
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bb14c0c233
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Difficulty vote -> set/get
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2020-05-16 12:37:05 +02:00 |
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hanakocz
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361a418ffa
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Fix for Overgrowth map crashes
no technical changes, only making things work again, plus my writing program probably loves to nuke additional spaces...
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2020-03-12 20:28:11 +01:00 |
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Gerkiz
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bdfb4131ed
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refactor global.rpg to rpg_t
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2019-11-01 19:00:46 +01:00 |
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MewMew
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5d6fe34c87
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rpg module integration
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2019-10-04 22:03:41 +02:00 |
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MewMew
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82ff91416d
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fixes
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2019-08-21 01:17:06 +02:00 |
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MewMew
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c6a9e4009d
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soft reset addition, fixes
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2019-08-20 22:33:47 +02:00 |
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MewMew
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3099805037
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difficulty voting and fixes
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2019-08-15 12:38:24 +02:00 |
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MewMew
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4b8488ec1f
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difficulty voting
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2019-08-14 16:16:42 +02:00 |
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MewMew
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ec3d80b7e9
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update
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2019-08-14 06:24:53 +02:00 |
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MewMew
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62efe899f7
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tweaks
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2019-08-13 10:33:14 +02:00 |
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MewMew
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c3cec34f77
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new map
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2019-08-12 14:34:16 +02:00 |
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