--atoll-- mewmew made this -- require 'modules.spawners_contain_biters' require 'modules.surrounded_by_worms' local simplex_noise = require 'utils.math.simplex_noise' simplex_noise = simplex_noise.d2 local Event = require 'utils.event' local table_insert = table.insert local math_random = math.random local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise_seed_add = 25000 seed = seed + noise_seed_add if name == 'ocean' then local noise = {} noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed) seed = seed + noise_seed_add noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed) seed = seed + noise_seed_add noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed) noise = noise[1] + noise[2] * 0.3 + noise[3] * 0.2 + noise[4] * 0.1 --noise = noise * 0.5 return noise end end local function on_player_joined_game(event) local player = game.players[event.player_index] if not storage.map_init_done then game.forces['player'].technologies['landfill'].researched = true storage.average_worm_amount_per_chunk = 6 storage.map_init_done = true end if player.online_time == 0 then --player.insert{name = 'iron-axe', count = 1} player.insert { name = 'landfill', count = 200 } player.insert { name = 'iron-plate', count = 32 } player.insert { name = 'iron-gear-wheel', count = 16 } end end local function on_marked_for_deconstruction(event) if event.entity.name == 'fish' then event.entity.cancel_deconstruction(game.players[event.player_index].force.name) end end local types = { 'resource', 'simple-entity', 'player' } local function on_chunk_generated(event) local surface = event.surface local left_top = event.area.left_top local tiles = {} local entities = {} for x = 0, 31, 1 do for y = 0, 31, 1 do local tile_to_insert = false local pos = { x = left_top.x + x, y = left_top.y + y } local ocean_noise = get_noise('ocean', pos) if ocean_noise > -0.5 then tile_to_insert = 'water' if ocean_noise > -0.25 then tile_to_insert = 'deepwater' end end if tile_to_insert then local count = surface.count_entities_filtered({ area = { { pos.x - 1, pos.y - 1 }, { pos.x + 1.99, pos.y + 1.99 } }, limit = 1, type = types }) if count == 0 then table_insert(tiles, { name = tile_to_insert, position = pos }) if math_random(1, 128) == 1 then table_insert(entities, { name = 'fish', position = pos }) end end end end end surface.set_tiles(tiles, true) for _, entity in pairs(entities) do surface.create_entity(entity) end if not storage.spawn_generated and left_top.x <= -64 then --map_functions.draw_noise_tile_circle({x = 0, y = 0}, "concrete", surface, 5) --map_functions.draw_smoothed_out_ore_circle({x = -32, y = -32}, "copper-ore", surface, 15, 2500) --map_functions.draw_smoothed_out_ore_circle({x = -32, y = 32}, "iron-ore", surface, 15, 2500) --map_functions.draw_smoothed_out_ore_circle({x = 32, y = 32}, "coal", surface, 15, 2500) --map_functions.draw_smoothed_out_ore_circle({x = 32, y = -32}, "stone", surface, 15, 2500) --map_functions.draw_oil_circle({x = 0, y = 0}, "crude-oil", surface, 5, 200000) storage.spawn_generated = true end end Event.add(defines.events.on_marked_for_deconstruction, on_marked_for_deconstruction) Event.add(defines.events.on_player_joined_game, on_player_joined_game) Event.add(defines.events.on_chunk_generated, on_chunk_generated)