--luacheck: ignore local event = require 'utils.event' local simplex_noise = require 'utils.math.simplex_noise'.d2 require 'modules.satellite_score' require 'modules.biter_noms_you' require 'modules.dangerous_goods' require 'modules.biters_avoid_damage' require 'modules.dynamic_landfill' require 'modules.biters_double_damage' require 'modules.splice_double' require 'modules.spawners_contain_acid' require 'modules.spawners_contain_biters' require 'modules.rocks_broken_paint_tiles' require 'modules.rocks_heal_over_time' require 'modules.rocks_yield_ore_veins' require 'modules.rocks_yield_ore' storage.rock_yield_amount_modifier = 0.5 require 'modules.manual_mining_booster' require 'modules.no_deconstruction_of_neutral_entities' require 'modules.no_robots' require 'modules.no_blueprint_library' local function init_surface() if game.surfaces['rocky_waste'] then return game.surfaces['rocky_waste'] end local map_gen_settings = {} map_gen_settings.water = '0.12' map_gen_settings.starting_area = '0.5' map_gen_settings.cliff_settings = { cliff_elevation_interval = 7, cliff_elevation_0 = 7 } map_gen_settings.autoplace_controls = { ['coal'] = { frequency = '0', size = '7', richness = '1' }, ['stone'] = { frequency = '0', size = '2.0', richness = '0.5' }, ['iron-ore'] = { frequency = '0', size = '2.0', richness = '0.5' }, ['copper-ore'] = { frequency = '0', size = '2.0', richness = '0.5' }, ['uranium-ore'] = { frequency = '0', size = '1', richness = '0.5' }, ['crude-oil'] = { frequency = '5', size = '1', richness = '1' }, ['trees'] = { frequency = '3', size = '0.85', richness = '0.1' }, ['enemy-base'] = { frequency = '5', size = '3', richness = '1' } } game.difficulty_settings.technology_price_multiplier = 2 local surface = game.create_surface('rocky_waste', map_gen_settings) surface.request_to_generate_chunks({ x = 0, y = 0 }, 3) surface.force_generate_chunk_requests() surface.daytime = 0.7 surface.ticks_per_day = surface.ticks_per_day * 2 surface.min_brightness = 0.1 game.forces['player'].set_spawn_position({ 0, 0 }, game.surfaces['rocky_waste']) return surface end local wastes = { 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'big-rock', 'mineable-wreckage', 'mineable-wreckage', 'mineable-wreckage', 'huge-rock' } local function get_noise(name, pos) local seed = game.surfaces[1].map_gen_settings.seed local noise_seed_add = 25000 if name == 1 then local noise = {} noise[1] = simplex_noise(pos.x * 0.005, pos.y * 0.005, seed) seed = seed + noise_seed_add noise[2] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add noise[3] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed) seed = seed + noise_seed_add noise[4] = simplex_noise(pos.x * 0.1, pos.y * 0.1, seed) local noise = noise[1] + noise[2] * 0.35 + noise[3] * 0.23 + noise[4] * 0.11 return noise end seed = seed + noise_seed_add * 5 if name == 2 then local noise = {} noise[1] = simplex_noise(pos.x * 0.01, pos.y * 0.01, seed) seed = seed + noise_seed_add noise[2] = simplex_noise(pos.x * 0.05, pos.y * 0.05, seed) local noise = noise[1] + noise[2] * 0.1 return noise end end local function process_tile(surface, pos) local tile = surface.get_tile(pos) if tile.collides_with('player') then return end local noise = get_noise(1, pos) if noise < 0.09 and noise > -0.09 then return end local noise_2 = get_noise(2, pos) if noise_2 < 0.06 and noise_2 > -0.06 then if math.random(1, 6) ~= 1 then surface.set_tiles({ { name = 'water', position = pos } }) if math.random(1, 48) == 1 then surface.create_entity({ name = 'fish', position = pos, force = 'neutral' }) end end return end if math.random(1, 6) ~= 1 then surface.create_entity({ name = 'big-rock', position = pos, force = 'neutral' }) end end local function clear_entities_around_position(surface, radius, position, entities) local square_radius = radius ^ 2 for _, e in pairs(surface.find_entities_filtered({ name = entities, area = { { position.x - radius, position.y - radius }, { position.x + radius, position.y + radius } } })) do local square_distance_to_center = ((e.position.x - position.x) ^ 2) + ((e.position.y - position.y) ^ 2) if square_distance_to_center <= square_radius then e.destroy() end end end local function on_chunk_generated(event) local surface = event.surface local left_top = event.area.left_top for x = 0.5, 31.5, 1 do for y = 0.5, 31.5, 1 do local pos = { x = left_top.x + x, y = left_top.y + y } process_tile(surface, pos) end end for _, e in pairs(surface.find_entities_filtered({ type = 'unit-spawner', area = event.area })) do clear_entities_around_position(surface, 7, e.position, { 'big-rock' }) end for _, e in pairs(surface.find_entities_filtered({ type = 'cliff', area = event.area })) do clear_entities_around_position(surface, 2.25, e.position, { 'big-rock' }) end for _, e in pairs(surface.find_entities_filtered({ type = 'tree', area = event.area })) do clear_entities_around_position(surface, 1, e.position, { 'big-rock' }) end if left_top.x == 128 and left_top.y == 128 then clear_entities_around_position(surface, 5, { x = 0, y = 0 }, { 'big-rock' }) end end local function on_player_joined_game(event) local surface = init_surface() local player = game.players[event.player_index] if player.online_time == 0 then if not spawn_pos then spawn_pos = { x = 0, y = 0 } end game.forces.player.set_spawn_position(spawn_pos, surface) player.teleport(spawn_pos, 'rocky_waste') player.insert({ name = 'car', count = 1 }) player.insert({ name = 'pistol', count = 1 }) player.insert({ name = 'firearm-magazine', count = 16 }) end end local unearthing_worm = require 'utils.functions.unearthing_worm' local unearthing_biters = require 'utils.functions.unearthing_biters' local function on_player_mined_entity(event) local entity = event.entity if not entity.valid then return end if entity.force.name ~= 'neutral' then return end if math.random(1, 256) == 1 then unearthing_worm(entity.surface, entity.position) return end if math.random(1, 256) == 1 then unearthing_biters(entity.surface, entity.position, math.random(4, 16)) return end end local function on_init() end event.on_init(on_init) event.add(defines.events.on_chunk_generated, on_chunk_generated) event.add(defines.events.on_player_joined_game, on_player_joined_game) event.add(defines.events.on_player_mined_entity, on_player_mined_entity)